first commit
This commit is contained in:
+61
@@ -0,0 +1,61 @@
|
||||
# Unity generated folders
|
||||
[Ll]ibrary/
|
||||
[Tt]emp/
|
||||
[Oo]bj/
|
||||
[Bb]uild/
|
||||
[Bb]uilds/
|
||||
[Ll]ogs/
|
||||
[Uu]ser[Ss]ettings/
|
||||
[Mm]emoryCaptures/
|
||||
[Rr]ecordings/
|
||||
|
||||
# Unity generated files
|
||||
*.csproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
*.pidb.meta
|
||||
sysinfo.txt
|
||||
|
||||
# Unity crash and profiler artifacts
|
||||
*.stackdump
|
||||
*.traceevents
|
||||
*.data
|
||||
*.perf
|
||||
|
||||
# Unity addressables and asset store tools
|
||||
[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Rider / Visual Studio / VS Code
|
||||
.idea/
|
||||
.vs/
|
||||
.vscode/
|
||||
*.DotSettings.user
|
||||
|
||||
# OS files
|
||||
.DS_Store
|
||||
.DS_Store?
|
||||
._*
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
Desktop.ini
|
||||
|
||||
# Local logs
|
||||
*.log
|
||||
|
||||
# Lab reports and office documents
|
||||
*.docx
|
||||
~$*.docx
|
||||
|
||||
# Keep Git placeholders if they are ever added
|
||||
!.gitkeep
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4725f92f23887a4d6a1b8553eb7c03cd
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,508 @@
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEditor.AI;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public static class Lab7SceneBuilder
|
||||
{
|
||||
private const string ScenePath = "Assets/_Scenes/TerritoryScene.unity";
|
||||
|
||||
[MenuItem("Tools/Lab7/Create Full Territory Scene")]
|
||||
public static void CreateFullTerritoryScene()
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
CreateFolders();
|
||||
EnsureTag("Player");
|
||||
EnsureTag("Enemy");
|
||||
|
||||
Material groundMaterial = GetOrCreateMaterial("Assets/_Materials/Ground.mat", new Color(0.25f, 0.34f, 0.25f, 1f), false);
|
||||
Material wallMaterial = GetOrCreateMaterial("Assets/_Materials/Walls.mat", new Color(0.38f, 0.39f, 0.42f, 1f), false);
|
||||
Material playerMaterial = GetOrCreateMaterial("Assets/_Materials/PlayerBlue.mat", new Color(0.1f, 0.35f, 1f, 1f), false);
|
||||
Material enemyMaterial = GetOrCreateMaterial("Assets/_Materials/EnemyRed.mat", new Color(1f, 0.12f, 0.08f, 1f), false);
|
||||
Material zoneNeutralMaterial = GetOrCreateMaterial("Assets/_Materials/ZoneTransparent.mat", new Color(0.55f, 0.55f, 0.55f, 0.45f), true);
|
||||
|
||||
Scene scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
|
||||
scene.name = "TerritoryScene";
|
||||
|
||||
GameObject ground = CreateGround(groundMaterial);
|
||||
CreateObstacles(wallMaterial);
|
||||
|
||||
Camera mainCamera = CreateCamera();
|
||||
CreateLight();
|
||||
|
||||
TerritoryUI territoryUI = CreateMainUI();
|
||||
ResourceManager resourceManager = CreateResourceManager(territoryUI);
|
||||
GameManager gameManager = CreateGameManager(territoryUI);
|
||||
|
||||
CaptureZone[] zones = new CaptureZone[]
|
||||
{
|
||||
CreateCaptureZone("Zone A", new Vector3(-8f, 0.05f, 6f), zoneNeutralMaterial, mainCamera),
|
||||
CreateCaptureZone("Zone B", new Vector3(7.5f, 0.05f, 4f), zoneNeutralMaterial, mainCamera),
|
||||
CreateCaptureZone("Zone C", new Vector3(0f, 0.05f, -7.5f), zoneNeutralMaterial, mainCamera)
|
||||
};
|
||||
|
||||
PlayerController player = CreatePlayer(playerMaterial);
|
||||
EnemyAI enemyOne = CreateEnemy("Enemy 1", new Vector3(10f, 1f, -9f), enemyMaterial);
|
||||
EnemyAI enemyTwo = CreateEnemy("Enemy 2", new Vector3(-10f, 1f, -9f), enemyMaterial);
|
||||
|
||||
enemyOne.zones = zones;
|
||||
enemyTwo.zones = zones;
|
||||
gameManager.zones = zones;
|
||||
|
||||
territoryUI.UpdateZoneStatus(zones);
|
||||
territoryUI.SetScore(0, 0);
|
||||
territoryUI.HideGameOver();
|
||||
|
||||
resourceManager.territoryUI = territoryUI;
|
||||
gameManager.territoryUI = territoryUI;
|
||||
gameManager.winPanel = territoryUI.winPanel;
|
||||
gameManager.winText = territoryUI.winText;
|
||||
|
||||
BakeNavMeshIfAvailable(ground);
|
||||
|
||||
EditorSceneManager.SaveScene(scene, ScenePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
Selection.activeObject = player.gameObject;
|
||||
Debug.Log("Lab 7 territory scene created: " + ScenePath);
|
||||
}
|
||||
|
||||
private static void CreateFolders()
|
||||
{
|
||||
CreateFolderIfMissing("Assets", "_Scripts");
|
||||
CreateFolderIfMissing("Assets", "_Scenes");
|
||||
CreateFolderIfMissing("Assets", "_Materials");
|
||||
CreateFolderIfMissing("Assets", "_Prefabs");
|
||||
CreateFolderIfMissing("Assets", "Editor");
|
||||
}
|
||||
|
||||
private static void CreateFolderIfMissing(string parent, string child)
|
||||
{
|
||||
string path = parent + "/" + child;
|
||||
if (!AssetDatabase.IsValidFolder(path))
|
||||
{
|
||||
AssetDatabase.CreateFolder(parent, child);
|
||||
}
|
||||
}
|
||||
|
||||
private static void EnsureTag(string tag)
|
||||
{
|
||||
SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
|
||||
SerializedProperty tagsProperty = tagManager.FindProperty("tags");
|
||||
|
||||
for (int i = 0; i < tagsProperty.arraySize; i++)
|
||||
{
|
||||
SerializedProperty tagProperty = tagsProperty.GetArrayElementAtIndex(i);
|
||||
if (tagProperty.stringValue == tag)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
tagsProperty.InsertArrayElementAtIndex(tagsProperty.arraySize);
|
||||
tagsProperty.GetArrayElementAtIndex(tagsProperty.arraySize - 1).stringValue = tag;
|
||||
tagManager.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
private static Material GetOrCreateMaterial(string path, Color color, bool transparent)
|
||||
{
|
||||
Material material = AssetDatabase.LoadAssetAtPath<Material>(path);
|
||||
if (material == null)
|
||||
{
|
||||
material = new Material(Shader.Find("Standard"));
|
||||
AssetDatabase.CreateAsset(material, path);
|
||||
}
|
||||
|
||||
material.color = color;
|
||||
if (transparent)
|
||||
{
|
||||
ConfigureTransparentMaterial(material);
|
||||
}
|
||||
else
|
||||
{
|
||||
ConfigureOpaqueMaterial(material);
|
||||
}
|
||||
|
||||
EditorUtility.SetDirty(material);
|
||||
return material;
|
||||
}
|
||||
|
||||
private static void ConfigureTransparentMaterial(Material material)
|
||||
{
|
||||
material.SetFloat("_Mode", 3f);
|
||||
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
|
||||
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
||||
material.SetInt("_ZWrite", 0);
|
||||
material.DisableKeyword("_ALPHATEST_ON");
|
||||
material.EnableKeyword("_ALPHABLEND_ON");
|
||||
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||
material.renderQueue = 3000;
|
||||
}
|
||||
|
||||
private static void ConfigureOpaqueMaterial(Material material)
|
||||
{
|
||||
material.SetFloat("_Mode", 0f);
|
||||
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
||||
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
|
||||
material.SetInt("_ZWrite", 1);
|
||||
material.DisableKeyword("_ALPHATEST_ON");
|
||||
material.DisableKeyword("_ALPHABLEND_ON");
|
||||
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||
material.renderQueue = -1;
|
||||
}
|
||||
|
||||
private static GameObject CreateGround(Material material)
|
||||
{
|
||||
GameObject ground = GameObject.CreatePrimitive(PrimitiveType.Plane);
|
||||
ground.name = "Ground";
|
||||
ground.transform.position = Vector3.zero;
|
||||
ground.transform.localScale = new Vector3(3f, 1f, 3f);
|
||||
ground.GetComponent<Renderer>().sharedMaterial = material;
|
||||
GameObjectUtility.SetStaticEditorFlags(ground, StaticEditorFlags.NavigationStatic);
|
||||
return ground;
|
||||
}
|
||||
|
||||
private static void CreateObstacles(Material material)
|
||||
{
|
||||
CreateWall("Wall North", new Vector3(0f, 1f, 14f), new Vector3(28f, 2f, 1f), material);
|
||||
CreateWall("Wall South", new Vector3(0f, 1f, -14f), new Vector3(28f, 2f, 1f), material);
|
||||
CreateWall("Wall West", new Vector3(-14f, 1f, 0f), new Vector3(1f, 2f, 28f), material);
|
||||
CreateWall("Wall East", new Vector3(14f, 1f, 0f), new Vector3(1f, 2f, 28f), material);
|
||||
CreateWall("Center Block", new Vector3(0f, 1f, 0f), new Vector3(4f, 2f, 2f), material);
|
||||
CreateWall("Left Cover", new Vector3(-6f, 1f, -2f), new Vector3(2f, 2f, 6f), material);
|
||||
CreateWall("Right Cover", new Vector3(6f, 1f, -1.5f), new Vector3(2f, 2f, 5f), material);
|
||||
}
|
||||
|
||||
private static GameObject CreateWall(string name, Vector3 position, Vector3 scale, Material material)
|
||||
{
|
||||
GameObject wall = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||
wall.name = name;
|
||||
wall.transform.position = position;
|
||||
wall.transform.localScale = scale;
|
||||
wall.GetComponent<Renderer>().sharedMaterial = material;
|
||||
GameObjectUtility.SetStaticEditorFlags(wall, StaticEditorFlags.NavigationStatic);
|
||||
return wall;
|
||||
}
|
||||
|
||||
private static Camera CreateCamera()
|
||||
{
|
||||
GameObject cameraObject = new GameObject("Main Camera");
|
||||
Camera camera = cameraObject.AddComponent<Camera>();
|
||||
camera.tag = "MainCamera";
|
||||
camera.transform.position = new Vector3(0f, 22f, -20f);
|
||||
camera.transform.rotation = Quaternion.Euler(55f, 0f, 0f);
|
||||
camera.orthographic = true;
|
||||
camera.orthographicSize = 16f;
|
||||
camera.clearFlags = CameraClearFlags.Skybox;
|
||||
camera.nearClipPlane = 0.3f;
|
||||
camera.farClipPlane = 100f;
|
||||
return camera;
|
||||
}
|
||||
|
||||
private static void CreateLight()
|
||||
{
|
||||
GameObject lightObject = new GameObject("Directional Light");
|
||||
Light light = lightObject.AddComponent<Light>();
|
||||
light.type = LightType.Directional;
|
||||
light.intensity = 1.1f;
|
||||
light.transform.rotation = Quaternion.Euler(50f, -30f, 0f);
|
||||
}
|
||||
|
||||
private static TerritoryUI CreateMainUI()
|
||||
{
|
||||
Font font = GetBuiltinFont();
|
||||
|
||||
GameObject canvasObject = new GameObject("Main UI Canvas");
|
||||
Canvas canvas = canvasObject.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
CanvasScaler scaler = canvasObject.AddComponent<CanvasScaler>();
|
||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||
scaler.referenceResolution = new Vector2(1920f, 1080f);
|
||||
canvasObject.AddComponent<GraphicRaycaster>();
|
||||
|
||||
TerritoryUI territoryUI = canvasObject.AddComponent<TerritoryUI>();
|
||||
|
||||
Text title = CreateOverlayText("Title", canvasObject.transform, font, "Лабораторная работа №7 — Контроль территории", 24, TextAnchor.UpperLeft);
|
||||
SetRect(title.rectTransform, new Vector2(0f, 1f), new Vector2(0f, 1f), new Vector2(18f, -18f), new Vector2(760f, 38f));
|
||||
|
||||
Text controls = CreateOverlayText("Controls", canvasObject.transform, font, "WASD — движение\nЗахватите все контрольные точки", 18, TextAnchor.UpperLeft);
|
||||
SetRect(controls.rectTransform, new Vector2(0f, 1f), new Vector2(0f, 1f), new Vector2(18f, -56f), new Vector2(430f, 62f));
|
||||
|
||||
Text playerPoints = CreateOverlayText("Player Points", canvasObject.transform, font, "Player Points: 0", 20, TextAnchor.UpperLeft);
|
||||
playerPoints.color = new Color(0.25f, 0.55f, 1f);
|
||||
SetRect(playerPoints.rectTransform, new Vector2(0f, 1f), new Vector2(0f, 1f), new Vector2(18f, -124f), new Vector2(300f, 32f));
|
||||
|
||||
Text enemyPoints = CreateOverlayText("Enemy Points", canvasObject.transform, font, "Enemy Points: 0", 20, TextAnchor.UpperLeft);
|
||||
enemyPoints.color = new Color(1f, 0.32f, 0.25f);
|
||||
SetRect(enemyPoints.rectTransform, new Vector2(0f, 1f), new Vector2(0f, 1f), new Vector2(18f, -158f), new Vector2(300f, 32f));
|
||||
|
||||
Text zoneStatus = CreateOverlayText("Zone Status", canvasObject.transform, font, "Zone A: Neutral, 50%\nZone B: Neutral, 50%\nZone C: Neutral, 50%", 19, TextAnchor.UpperRight);
|
||||
SetRect(zoneStatus.rectTransform, new Vector2(1f, 1f), new Vector2(1f, 1f), new Vector2(-18f, -18f), new Vector2(360f, 110f));
|
||||
|
||||
GameObject winPanel = CreateWinPanel(canvasObject.transform, font, out Text winText);
|
||||
|
||||
territoryUI.playerPointsText = playerPoints;
|
||||
territoryUI.enemyPointsText = enemyPoints;
|
||||
territoryUI.zoneStatusText = zoneStatus;
|
||||
territoryUI.winPanel = winPanel;
|
||||
territoryUI.winText = winText;
|
||||
|
||||
return territoryUI;
|
||||
}
|
||||
|
||||
private static GameObject CreateWinPanel(Transform parent, Font font, out Text winText)
|
||||
{
|
||||
GameObject panel = new GameObject("Win Panel");
|
||||
panel.transform.SetParent(parent, false);
|
||||
Image image = panel.AddComponent<Image>();
|
||||
image.color = new Color(0f, 0f, 0f, 0.72f);
|
||||
RectTransform rectTransform = panel.GetComponent<RectTransform>();
|
||||
SetRect(rectTransform, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), Vector2.zero, new Vector2(760f, 180f));
|
||||
|
||||
winText = CreateOverlayText("Win Text", panel.transform, font, "", 32, TextAnchor.MiddleCenter);
|
||||
winText.color = Color.white;
|
||||
SetRect(winText.rectTransform, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), Vector2.zero, new Vector2(720f, 150f));
|
||||
panel.SetActive(false);
|
||||
return panel;
|
||||
}
|
||||
|
||||
private static Text CreateOverlayText(string name, Transform parent, Font font, string text, int fontSize, TextAnchor alignment)
|
||||
{
|
||||
GameObject textObject = new GameObject(name);
|
||||
textObject.transform.SetParent(parent, false);
|
||||
Text uiText = textObject.AddComponent<Text>();
|
||||
uiText.font = font;
|
||||
uiText.text = text;
|
||||
uiText.fontSize = fontSize;
|
||||
uiText.alignment = alignment;
|
||||
uiText.color = Color.white;
|
||||
uiText.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
uiText.verticalOverflow = VerticalWrapMode.Overflow;
|
||||
return uiText;
|
||||
}
|
||||
|
||||
private static Font GetBuiltinFont()
|
||||
{
|
||||
Font font = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
|
||||
if (font == null)
|
||||
{
|
||||
font = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||
}
|
||||
|
||||
return font;
|
||||
}
|
||||
|
||||
private static void SetRect(RectTransform rectTransform, Vector2 anchorMin, Vector2 anchorMax, Vector2 anchoredPosition, Vector2 size)
|
||||
{
|
||||
rectTransform.anchorMin = anchorMin;
|
||||
rectTransform.anchorMax = anchorMax;
|
||||
rectTransform.pivot = anchorMin == anchorMax ? anchorMin : new Vector2(0.5f, 0.5f);
|
||||
rectTransform.anchoredPosition = anchoredPosition;
|
||||
rectTransform.sizeDelta = size;
|
||||
}
|
||||
|
||||
private static ResourceManager CreateResourceManager(TerritoryUI territoryUI)
|
||||
{
|
||||
GameObject managerObject = new GameObject("ResourceManager");
|
||||
ResourceManager resourceManager = managerObject.AddComponent<ResourceManager>();
|
||||
resourceManager.pointsText = territoryUI.playerPointsText;
|
||||
resourceManager.enemyPointsText = territoryUI.enemyPointsText;
|
||||
resourceManager.territoryUI = territoryUI;
|
||||
return resourceManager;
|
||||
}
|
||||
|
||||
private static GameManager CreateGameManager(TerritoryUI territoryUI)
|
||||
{
|
||||
GameObject managerObject = new GameObject("GameManager");
|
||||
GameManager gameManager = managerObject.AddComponent<GameManager>();
|
||||
gameManager.territoryUI = territoryUI;
|
||||
gameManager.winPanel = territoryUI.winPanel;
|
||||
gameManager.winText = territoryUI.winText;
|
||||
gameManager.scoreLimit = 100;
|
||||
return gameManager;
|
||||
}
|
||||
|
||||
private static PlayerController CreatePlayer(Material material)
|
||||
{
|
||||
GameObject playerObject = GameObject.CreatePrimitive(PrimitiveType.Capsule);
|
||||
playerObject.name = "Player";
|
||||
playerObject.tag = "Player";
|
||||
playerObject.transform.position = new Vector3(0f, 1f, 10f);
|
||||
playerObject.GetComponent<Renderer>().sharedMaterial = material;
|
||||
Object.DestroyImmediate(playerObject.GetComponent<CapsuleCollider>());
|
||||
|
||||
CharacterController controller = playerObject.AddComponent<CharacterController>();
|
||||
controller.radius = 0.5f;
|
||||
controller.height = 2f;
|
||||
controller.center = Vector3.zero;
|
||||
|
||||
PlayerController player = playerObject.AddComponent<PlayerController>();
|
||||
player.moveSpeed = 6f;
|
||||
return player;
|
||||
}
|
||||
|
||||
private static EnemyAI CreateEnemy(string name, Vector3 position, Material material)
|
||||
{
|
||||
GameObject enemyObject = GameObject.CreatePrimitive(PrimitiveType.Capsule);
|
||||
enemyObject.name = name;
|
||||
enemyObject.tag = "Enemy";
|
||||
enemyObject.transform.position = position;
|
||||
enemyObject.GetComponent<Renderer>().sharedMaterial = material;
|
||||
Object.DestroyImmediate(enemyObject.GetComponent<CapsuleCollider>());
|
||||
|
||||
CharacterController controller = enemyObject.AddComponent<CharacterController>();
|
||||
controller.radius = 0.5f;
|
||||
controller.height = 2f;
|
||||
controller.center = Vector3.zero;
|
||||
|
||||
Rigidbody rigidbody = enemyObject.AddComponent<Rigidbody>();
|
||||
rigidbody.isKinematic = true;
|
||||
rigidbody.useGravity = false;
|
||||
|
||||
NavMeshAgent agent = enemyObject.AddComponent<NavMeshAgent>();
|
||||
agent.speed = 3.5f;
|
||||
agent.angularSpeed = 360f;
|
||||
agent.acceleration = 12f;
|
||||
agent.stoppingDistance = 0.7f;
|
||||
|
||||
EnemyAI enemyAI = enemyObject.AddComponent<EnemyAI>();
|
||||
enemyAI.moveSpeed = 3.5f;
|
||||
enemyAI.retargetInterval = 2f;
|
||||
enemyAI.randomFactor = 4f;
|
||||
return enemyAI;
|
||||
}
|
||||
|
||||
private static CaptureZone CreateCaptureZone(string name, Vector3 position, Material sharedZoneMaterial, Camera mainCamera)
|
||||
{
|
||||
GameObject zoneObject = new GameObject(name);
|
||||
zoneObject.transform.position = position;
|
||||
|
||||
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|
||||
trigger.isTrigger = true;
|
||||
trigger.radius = 3.1f;
|
||||
|
||||
CaptureZone zone = zoneObject.AddComponent<CaptureZone>();
|
||||
zone.zoneName = name;
|
||||
zone.captureTime = 5f;
|
||||
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|
||||
zone.currentOwner = CaptureZone.Owner.Neutral;
|
||||
zone.captureProgress = 0.5f;
|
||||
|
||||
GameObject visual = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
|
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visual.name = "Visual";
|
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visual.transform.SetParent(zoneObject.transform, false);
|
||||
visual.transform.localPosition = Vector3.zero;
|
||||
visual.transform.localScale = new Vector3(6f, 0.035f, 6f);
|
||||
Object.DestroyImmediate(visual.GetComponent<Collider>());
|
||||
|
||||
Renderer renderer = visual.GetComponent<Renderer>();
|
||||
Material runtimeMaterial = new Material(sharedZoneMaterial);
|
||||
runtimeMaterial.name = name + " Runtime Zone Material";
|
||||
renderer.sharedMaterial = runtimeMaterial;
|
||||
zone.zoneRenderer = renderer;
|
||||
|
||||
CreateWorldZoneUI(zoneObject.transform, zone, mainCamera);
|
||||
return zone;
|
||||
}
|
||||
|
||||
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|
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{
|
||||
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|
||||
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
|
||||
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|
||||
|
||||
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|
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|
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|
||||
|
||||
Slider slider = CreateWorldSlider(canvasObject.transform, out Image fillImage);
|
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slider.value = 0.5f;
|
||||
|
||||
ZoneUI zoneUI = canvasObject.AddComponent<ZoneUI>();
|
||||
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|
||||
zoneUI.progressSlider = slider;
|
||||
zoneUI.labelText = label;
|
||||
zoneUI.fillImage = fillImage;
|
||||
zoneUI.targetCamera = mainCamera;
|
||||
}
|
||||
|
||||
private static Slider CreateWorldSlider(Transform parent, out Image fillImage)
|
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{
|
||||
GameObject sliderObject = new GameObject("Progress Slider");
|
||||
sliderObject.transform.SetParent(parent, false);
|
||||
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|
||||
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|
||||
SetRect(sliderRect, new Vector2(0.5f, 0f), new Vector2(0.5f, 0f), new Vector2(0f, 20f), new Vector2(190f, 18f));
|
||||
slider.minValue = 0f;
|
||||
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|
||||
slider.interactable = false;
|
||||
slider.transition = Selectable.Transition.None;
|
||||
|
||||
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|
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|
||||
Image background = backgroundObject.AddComponent<Image>();
|
||||
background.color = new Color(0f, 0f, 0f, 0.75f);
|
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|
||||
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|
||||
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|
||||
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|
||||
backgroundRect.offsetMax = Vector2.zero;
|
||||
|
||||
GameObject fillAreaObject = new GameObject("Fill Area");
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
slider.targetGraphic = fillImage;
|
||||
return slider;
|
||||
}
|
||||
|
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private static void BakeNavMeshIfAvailable(GameObject ground)
|
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{
|
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if (ground == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
UnityEditor.AI.NavMeshBuilder.ClearAllNavMeshes();
|
||||
UnityEditor.AI.NavMeshBuilder.BuildNavMesh();
|
||||
}
|
||||
catch (System.Exception exception)
|
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{
|
||||
Debug.LogWarning("NavMesh bake was skipped. EnemyAI fallback movement will still work. " + exception.Message);
|
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}
|
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}
|
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|
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fileFormatVersion: 2
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||||
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|
||||
folderAsset: yes
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||||
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File diff suppressed because it is too large
Load Diff
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||||
fileFormatVersion: 2
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guid: bed4a0624d70f30e49cba9b37aebcd5f
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||||
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||||
externalObjects: {}
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||||
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fileFormatVersion: 2
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||||
guid: a35d6aebd713d42d1bbfbc3e2f3b0972
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userData:
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||||
@@ -0,0 +1,313 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(SphereCollider))]
|
||||
public class CaptureZone : MonoBehaviour
|
||||
{
|
||||
public enum Owner
|
||||
{
|
||||
Neutral,
|
||||
Player,
|
||||
Enemy
|
||||
}
|
||||
|
||||
public enum CaptureState
|
||||
{
|
||||
Neutral,
|
||||
CapturingByPlayer,
|
||||
CapturedByPlayer,
|
||||
CapturingByEnemy,
|
||||
CapturedByEnemy,
|
||||
Contested
|
||||
}
|
||||
|
||||
[Header("Identity")]
|
||||
public string zoneName = "Zone";
|
||||
|
||||
[Header("Capture")]
|
||||
public Owner currentOwner = Owner.Neutral;
|
||||
[Range(0f, 1f)] public float captureProgress = 0.5f;
|
||||
public float captureTime = 5f;
|
||||
public int playersInside;
|
||||
public int enemiesInside;
|
||||
public int pointsPerSecond = 5;
|
||||
|
||||
[Header("Visuals")]
|
||||
public Renderer zoneRenderer;
|
||||
public Color neutralColor = new Color(0.55f, 0.55f, 0.55f, 0.45f);
|
||||
public Color playerColor = new Color(0.1f, 0.35f, 1f, 0.55f);
|
||||
public Color enemyColor = new Color(1f, 0.12f, 0.08f, 0.55f);
|
||||
public Color contestedColor = new Color(1f, 0.82f, 0.05f, 0.65f);
|
||||
|
||||
public event Action<CaptureZone> onCapturedByPlayer;
|
||||
public event Action<CaptureZone> onCapturedByEnemy;
|
||||
|
||||
private Owner lastNotifiedOwner;
|
||||
private Vector3 baseScale;
|
||||
private float pulseTimer;
|
||||
private float scoreTimer;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
SphereCollider trigger = GetComponent<SphereCollider>();
|
||||
trigger.isTrigger = true;
|
||||
|
||||
lastNotifiedOwner = currentOwner;
|
||||
baseScale = transform.localScale;
|
||||
ApplyOwnerProgress(currentOwner);
|
||||
UpdateVisual();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
UpdateCaptureProgress();
|
||||
TickScoreIncome();
|
||||
UpdateVisual();
|
||||
UpdateCapturePulse();
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
playersInside++;
|
||||
}
|
||||
else if (other.CompareTag("Enemy"))
|
||||
{
|
||||
enemiesInside++;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
playersInside = Mathf.Max(0, playersInside - 1);
|
||||
}
|
||||
else if (other.CompareTag("Enemy"))
|
||||
{
|
||||
enemiesInside = Mathf.Max(0, enemiesInside - 1);
|
||||
}
|
||||
}
|
||||
|
||||
public float GetProgress()
|
||||
{
|
||||
return captureProgress;
|
||||
}
|
||||
|
||||
public Owner GetOwner()
|
||||
{
|
||||
return currentOwner;
|
||||
}
|
||||
|
||||
public string GetStateLabel()
|
||||
{
|
||||
switch (GetCaptureState())
|
||||
{
|
||||
case CaptureState.CapturingByPlayer:
|
||||
return "Capturing by Player";
|
||||
case CaptureState.CapturedByPlayer:
|
||||
return "Player";
|
||||
case CaptureState.CapturingByEnemy:
|
||||
return "Capturing by Enemy";
|
||||
case CaptureState.CapturedByEnemy:
|
||||
return "Enemy";
|
||||
case CaptureState.Contested:
|
||||
return "Contested";
|
||||
default:
|
||||
return "Neutral";
|
||||
}
|
||||
}
|
||||
|
||||
public CaptureState GetCaptureState()
|
||||
{
|
||||
bool hasPlayer = playersInside > 0;
|
||||
bool hasEnemy = enemiesInside > 0;
|
||||
|
||||
if (hasPlayer && hasEnemy)
|
||||
{
|
||||
return CaptureState.Contested;
|
||||
}
|
||||
|
||||
if (hasPlayer && currentOwner != Owner.Player)
|
||||
{
|
||||
return CaptureState.CapturingByPlayer;
|
||||
}
|
||||
|
||||
if (hasEnemy && currentOwner != Owner.Enemy)
|
||||
{
|
||||
return CaptureState.CapturingByEnemy;
|
||||
}
|
||||
|
||||
if (currentOwner == Owner.Player)
|
||||
{
|
||||
return CaptureState.CapturedByPlayer;
|
||||
}
|
||||
|
||||
if (currentOwner == Owner.Enemy)
|
||||
{
|
||||
return CaptureState.CapturedByEnemy;
|
||||
}
|
||||
|
||||
return CaptureState.Neutral;
|
||||
}
|
||||
|
||||
public void ForceSetOwner(Owner owner)
|
||||
{
|
||||
SetOwner(owner, true);
|
||||
}
|
||||
|
||||
private void UpdateCaptureProgress()
|
||||
{
|
||||
bool hasPlayer = playersInside > 0;
|
||||
bool hasEnemy = enemiesInside > 0;
|
||||
|
||||
// Спорная зона замораживает прогресс, чтобы игрок видел механику contest.
|
||||
if (hasPlayer == hasEnemy)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float step = Time.deltaTime / Mathf.Max(0.1f, captureTime);
|
||||
|
||||
if (hasPlayer)
|
||||
{
|
||||
captureProgress = Mathf.MoveTowards(captureProgress, 1f, step);
|
||||
if (Mathf.Approximately(captureProgress, 1f))
|
||||
{
|
||||
SetOwner(Owner.Player, false);
|
||||
}
|
||||
}
|
||||
else if (hasEnemy)
|
||||
{
|
||||
captureProgress = Mathf.MoveTowards(captureProgress, 0f, step);
|
||||
if (Mathf.Approximately(captureProgress, 0f))
|
||||
{
|
||||
SetOwner(Owner.Enemy, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void TickScoreIncome()
|
||||
{
|
||||
if (currentOwner == Owner.Neutral || ResourceManager.Instance == null)
|
||||
{
|
||||
scoreTimer = 0f;
|
||||
return;
|
||||
}
|
||||
|
||||
scoreTimer += Time.deltaTime;
|
||||
if (scoreTimer < 1f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int ticks = Mathf.FloorToInt(scoreTimer);
|
||||
scoreTimer -= ticks;
|
||||
int amount = pointsPerSecond * ticks;
|
||||
|
||||
if (currentOwner == Owner.Player)
|
||||
{
|
||||
ResourceManager.Instance.AddPlayerPoints(amount);
|
||||
}
|
||||
else if (currentOwner == Owner.Enemy)
|
||||
{
|
||||
ResourceManager.Instance.AddEnemyPoints(amount);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetOwner(Owner owner, bool forceNotify)
|
||||
{
|
||||
if (currentOwner == owner && !forceNotify)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Owner previousOwner = currentOwner;
|
||||
currentOwner = owner;
|
||||
ApplyOwnerProgress(owner);
|
||||
pulseTimer = 0.25f;
|
||||
|
||||
if (previousOwner == owner && !forceNotify)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (lastNotifiedOwner != currentOwner || forceNotify)
|
||||
{
|
||||
lastNotifiedOwner = currentOwner;
|
||||
|
||||
if (currentOwner == Owner.Player)
|
||||
{
|
||||
onCapturedByPlayer?.Invoke(this);
|
||||
}
|
||||
else if (currentOwner == Owner.Enemy)
|
||||
{
|
||||
onCapturedByEnemy?.Invoke(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyOwnerProgress(Owner owner)
|
||||
{
|
||||
if (owner == Owner.Player)
|
||||
{
|
||||
captureProgress = 1f;
|
||||
}
|
||||
else if (owner == Owner.Enemy)
|
||||
{
|
||||
captureProgress = 0f;
|
||||
}
|
||||
else if (Mathf.Approximately(captureProgress, 0f) || Mathf.Approximately(captureProgress, 1f))
|
||||
{
|
||||
captureProgress = 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateVisual()
|
||||
{
|
||||
if (zoneRenderer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Color color = GetVisualColor();
|
||||
zoneRenderer.material.color = color;
|
||||
}
|
||||
|
||||
private Color GetVisualColor()
|
||||
{
|
||||
CaptureState state = GetCaptureState();
|
||||
if (state == CaptureState.Contested || state == CaptureState.CapturingByPlayer || state == CaptureState.CapturingByEnemy)
|
||||
{
|
||||
float pulse = Mathf.Lerp(0.75f, 1f, Mathf.PingPong(Time.time * 3f, 1f));
|
||||
return contestedColor * pulse;
|
||||
}
|
||||
|
||||
if (currentOwner == Owner.Player)
|
||||
{
|
||||
return playerColor;
|
||||
}
|
||||
|
||||
if (currentOwner == Owner.Enemy)
|
||||
{
|
||||
return enemyColor;
|
||||
}
|
||||
|
||||
return neutralColor;
|
||||
}
|
||||
|
||||
private void UpdateCapturePulse()
|
||||
{
|
||||
if (pulseTimer <= 0f)
|
||||
{
|
||||
transform.localScale = baseScale;
|
||||
return;
|
||||
}
|
||||
|
||||
pulseTimer -= Time.deltaTime;
|
||||
float t = Mathf.Clamp01(pulseTimer / 0.25f);
|
||||
float scale = 1f + Mathf.Sin(t * Mathf.PI) * 0.12f;
|
||||
transform.localScale = baseScale * scale;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3db71fa977ba6416b4d4c8af7de96a0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,164 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
public class EnemyAI : MonoBehaviour
|
||||
{
|
||||
public CaptureZone[] zones;
|
||||
public float moveSpeed = 3.5f;
|
||||
public float retargetInterval = 2f;
|
||||
public float stoppingDistance = 0.7f;
|
||||
public float randomFactor = 4f;
|
||||
|
||||
private CharacterController characterController;
|
||||
private NavMeshAgent navMeshAgent;
|
||||
private CaptureZone targetZone;
|
||||
private Vector3 targetOffset;
|
||||
private float retargetTimer;
|
||||
private Vector3 verticalVelocity;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
characterController = GetComponent<CharacterController>();
|
||||
navMeshAgent = GetComponent<NavMeshAgent>();
|
||||
|
||||
if (navMeshAgent != null)
|
||||
{
|
||||
navMeshAgent.speed = moveSpeed;
|
||||
navMeshAgent.stoppingDistance = stoppingDistance;
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
ChooseTarget();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
retargetTimer -= Time.deltaTime;
|
||||
|
||||
if (targetZone == null || targetZone.GetOwner() == CaptureZone.Owner.Enemy || retargetTimer <= 0f)
|
||||
{
|
||||
ChooseTarget();
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
private void ChooseTarget()
|
||||
{
|
||||
retargetTimer = retargetInterval + Random.Range(0f, 0.75f);
|
||||
targetZone = null;
|
||||
|
||||
CaptureZone bestPlayerZone = FindBestZone(CaptureZone.Owner.Player);
|
||||
if (bestPlayerZone != null)
|
||||
{
|
||||
SetTarget(bestPlayerZone);
|
||||
return;
|
||||
}
|
||||
|
||||
CaptureZone bestNeutralZone = FindBestZone(CaptureZone.Owner.Neutral);
|
||||
if (bestNeutralZone != null)
|
||||
{
|
||||
SetTarget(bestNeutralZone);
|
||||
}
|
||||
}
|
||||
|
||||
private CaptureZone FindBestZone(CaptureZone.Owner owner)
|
||||
{
|
||||
if (zones == null || zones.Length == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
CaptureZone best = null;
|
||||
float bestScore = float.MaxValue;
|
||||
|
||||
for (int i = 0; i < zones.Length; i++)
|
||||
{
|
||||
CaptureZone zone = zones[i];
|
||||
if (zone == null || zone.GetOwner() != owner)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
float distance = Vector3.Distance(transform.position, zone.transform.position);
|
||||
float score = distance + Random.Range(0f, randomFactor);
|
||||
if (score < bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
best = zone;
|
||||
}
|
||||
}
|
||||
|
||||
return best;
|
||||
}
|
||||
|
||||
private void SetTarget(CaptureZone zone)
|
||||
{
|
||||
targetZone = zone;
|
||||
Vector2 randomCircle = Random.insideUnitCircle * 1.5f;
|
||||
targetOffset = new Vector3(randomCircle.x, 0f, randomCircle.y);
|
||||
|
||||
if (CanUseNavMeshAgent())
|
||||
{
|
||||
navMeshAgent.SetDestination(GetTargetPosition());
|
||||
}
|
||||
}
|
||||
|
||||
private void MoveToTarget()
|
||||
{
|
||||
if (targetZone == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 targetPosition = GetTargetPosition();
|
||||
|
||||
if (CanUseNavMeshAgent())
|
||||
{
|
||||
if (!navMeshAgent.hasPath || Vector3.Distance(navMeshAgent.destination, targetPosition) > 0.5f)
|
||||
{
|
||||
navMeshAgent.SetDestination(targetPosition);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 direction = targetPosition - transform.position;
|
||||
direction.y = 0f;
|
||||
|
||||
if (direction.magnitude <= stoppingDistance)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 horizontalMove = direction.normalized * moveSpeed;
|
||||
if (characterController.isGrounded && verticalVelocity.y < 0f)
|
||||
{
|
||||
verticalVelocity.y = -1f;
|
||||
}
|
||||
|
||||
verticalVelocity.y += Physics.gravity.y * Time.deltaTime;
|
||||
characterController.Move((horizontalMove + verticalVelocity) * Time.deltaTime);
|
||||
|
||||
if (horizontalMove.sqrMagnitude > 0.001f)
|
||||
{
|
||||
transform.rotation = Quaternion.LookRotation(horizontalMove.normalized, Vector3.up);
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3 GetTargetPosition()
|
||||
{
|
||||
return targetZone.transform.position + targetOffset;
|
||||
}
|
||||
|
||||
private bool CanUseNavMeshAgent()
|
||||
{
|
||||
return navMeshAgent != null &&
|
||||
navMeshAgent.enabled &&
|
||||
navMeshAgent.isActiveAndEnabled &&
|
||||
navMeshAgent.isOnNavMesh;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84755881e5af5195ea4faf7db39fdb29
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,153 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
public CaptureZone[] zones;
|
||||
public TerritoryUI territoryUI;
|
||||
public GameObject winPanel;
|
||||
public Text winText;
|
||||
public int scoreLimit = 100;
|
||||
|
||||
private bool gameOver;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
|
||||
if (territoryUI != null)
|
||||
{
|
||||
territoryUI.HideGameOver();
|
||||
}
|
||||
|
||||
SubscribeToZones();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (gameOver)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (territoryUI != null)
|
||||
{
|
||||
territoryUI.UpdateZoneStatus(zones);
|
||||
}
|
||||
|
||||
CheckVictoryConditions();
|
||||
}
|
||||
|
||||
private void SubscribeToZones()
|
||||
{
|
||||
if (zones == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < zones.Length; i++)
|
||||
{
|
||||
if (zones[i] == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
zones[i].onCapturedByPlayer += OnZoneCaptured;
|
||||
zones[i].onCapturedByEnemy += OnZoneCaptured;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (zones == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < zones.Length; i++)
|
||||
{
|
||||
if (zones[i] == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
zones[i].onCapturedByPlayer -= OnZoneCaptured;
|
||||
zones[i].onCapturedByEnemy -= OnZoneCaptured;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnZoneCaptured(CaptureZone zone)
|
||||
{
|
||||
CheckVictoryConditions();
|
||||
}
|
||||
|
||||
private void CheckVictoryConditions()
|
||||
{
|
||||
if (zones == null || zones.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool allPlayer = true;
|
||||
bool allEnemy = true;
|
||||
|
||||
for (int i = 0; i < zones.Length; i++)
|
||||
{
|
||||
if (zones[i] == null)
|
||||
{
|
||||
allPlayer = false;
|
||||
allEnemy = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
allPlayer &= zones[i].GetOwner() == CaptureZone.Owner.Player;
|
||||
allEnemy &= zones[i].GetOwner() == CaptureZone.Owner.Enemy;
|
||||
}
|
||||
|
||||
if (allPlayer)
|
||||
{
|
||||
GameOver("Победа игрока: все зоны захвачены!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (allEnemy)
|
||||
{
|
||||
GameOver("Победа врага: все зоны потеряны!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (ResourceManager.Instance != null && ResourceManager.Instance.playerScore >= scoreLimit)
|
||||
{
|
||||
GameOver("Победа игрока: достигнут лимит очков!");
|
||||
}
|
||||
}
|
||||
|
||||
private void GameOver(string message)
|
||||
{
|
||||
if (gameOver)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
gameOver = true;
|
||||
|
||||
if (territoryUI != null)
|
||||
{
|
||||
territoryUI.ShowGameOver(message);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (winPanel != null)
|
||||
{
|
||||
winPanel.SetActive(true);
|
||||
}
|
||||
|
||||
if (winText != null)
|
||||
{
|
||||
winText.text = message;
|
||||
}
|
||||
}
|
||||
|
||||
Time.timeScale = 0f;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 333c0b0a17a11865b8bced65a4497db2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,43 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
public class PlayerController : MonoBehaviour
|
||||
{
|
||||
[Header("Movement")]
|
||||
public float moveSpeed = 6f;
|
||||
public float gravity = -20f;
|
||||
|
||||
private CharacterController characterController;
|
||||
private Vector3 verticalVelocity;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
characterController = GetComponent<CharacterController>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float horizontal = Input.GetAxisRaw("Horizontal");
|
||||
float vertical = Input.GetAxisRaw("Vertical");
|
||||
|
||||
Vector3 input = new Vector3(horizontal, 0f, vertical);
|
||||
input = Vector3.ClampMagnitude(input, 1f);
|
||||
|
||||
Vector3 move = input * moveSpeed;
|
||||
|
||||
if (characterController.isGrounded && verticalVelocity.y < 0f)
|
||||
{
|
||||
verticalVelocity.y = -1f;
|
||||
}
|
||||
|
||||
verticalVelocity.y += gravity * Time.deltaTime;
|
||||
move += verticalVelocity;
|
||||
|
||||
characterController.Move(move * Time.deltaTime);
|
||||
|
||||
if (input.sqrMagnitude > 0.001f)
|
||||
{
|
||||
transform.rotation = Quaternion.LookRotation(input, Vector3.up);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 853685d0012a45352a9b673f28614946
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,60 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ResourceManager : MonoBehaviour
|
||||
{
|
||||
public static ResourceManager Instance { get; private set; }
|
||||
|
||||
public int playerScore;
|
||||
public int enemyScore;
|
||||
|
||||
public Text pointsText;
|
||||
public Text enemyPointsText;
|
||||
public TerritoryUI territoryUI;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
UpdateScoreUI();
|
||||
}
|
||||
|
||||
public void AddPlayerPoints(int amount)
|
||||
{
|
||||
playerScore += Mathf.Max(0, amount);
|
||||
UpdateScoreUI();
|
||||
}
|
||||
|
||||
public void AddEnemyPoints(int amount)
|
||||
{
|
||||
enemyScore += Mathf.Max(0, amount);
|
||||
UpdateScoreUI();
|
||||
}
|
||||
|
||||
private void UpdateScoreUI()
|
||||
{
|
||||
if (pointsText != null)
|
||||
{
|
||||
pointsText.text = "Player Points: " + playerScore;
|
||||
}
|
||||
|
||||
if (enemyPointsText != null)
|
||||
{
|
||||
enemyPointsText.text = "Enemy Points: " + enemyScore;
|
||||
}
|
||||
|
||||
if (territoryUI != null)
|
||||
{
|
||||
territoryUI.SetScore(playerScore, enemyScore);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bebf81aaa988aac5487915a1a02b5bed
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,81 @@
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TerritoryUI : MonoBehaviour
|
||||
{
|
||||
public Text playerPointsText;
|
||||
public Text enemyPointsText;
|
||||
public Text zoneStatusText;
|
||||
public GameObject winPanel;
|
||||
public Text winText;
|
||||
|
||||
private readonly StringBuilder zoneStatusBuilder = new StringBuilder();
|
||||
|
||||
public void UpdateZoneStatus(CaptureZone[] zones)
|
||||
{
|
||||
if (zoneStatusText == null || zones == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
zoneStatusBuilder.Length = 0;
|
||||
for (int i = 0; i < zones.Length; i++)
|
||||
{
|
||||
CaptureZone zone = zones[i];
|
||||
if (zone == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int percent = Mathf.RoundToInt(zone.GetProgress() * 100f);
|
||||
zoneStatusBuilder.Append(zone.zoneName)
|
||||
.Append(": ")
|
||||
.Append(zone.GetOwner())
|
||||
.Append(", ")
|
||||
.Append(percent)
|
||||
.Append('%');
|
||||
|
||||
if (i < zones.Length - 1)
|
||||
{
|
||||
zoneStatusBuilder.AppendLine();
|
||||
}
|
||||
}
|
||||
|
||||
zoneStatusText.text = zoneStatusBuilder.ToString();
|
||||
}
|
||||
|
||||
public void ShowGameOver(string message)
|
||||
{
|
||||
if (winPanel != null)
|
||||
{
|
||||
winPanel.SetActive(true);
|
||||
}
|
||||
|
||||
if (winText != null)
|
||||
{
|
||||
winText.text = message;
|
||||
}
|
||||
}
|
||||
|
||||
public void HideGameOver()
|
||||
{
|
||||
if (winPanel != null)
|
||||
{
|
||||
winPanel.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetScore(int playerScore, int enemyScore)
|
||||
{
|
||||
if (playerPointsText != null)
|
||||
{
|
||||
playerPointsText.text = "Player Points: " + playerScore;
|
||||
}
|
||||
|
||||
if (enemyPointsText != null)
|
||||
{
|
||||
enemyPointsText.text = "Enemy Points: " + enemyScore;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 49dcf13b53d69fbb9b2208d2160e6de5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,70 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ZoneUI : MonoBehaviour
|
||||
{
|
||||
public CaptureZone zone;
|
||||
public Slider progressSlider;
|
||||
public Text labelText;
|
||||
public Image fillImage;
|
||||
public Camera targetCamera;
|
||||
|
||||
public Color neutralColor = Color.gray;
|
||||
public Color playerColor = new Color(0.2f, 0.45f, 1f);
|
||||
public Color enemyColor = new Color(1f, 0.2f, 0.15f);
|
||||
public Color contestedColor = new Color(1f, 0.82f, 0.08f);
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (zone == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (progressSlider != null)
|
||||
{
|
||||
progressSlider.value = zone.GetProgress();
|
||||
}
|
||||
|
||||
Color color = GetColorForZone();
|
||||
if (fillImage != null)
|
||||
{
|
||||
fillImage.color = color;
|
||||
}
|
||||
|
||||
if (labelText != null)
|
||||
{
|
||||
labelText.text = zone.zoneName + ": " + zone.GetOwner();
|
||||
labelText.color = color;
|
||||
}
|
||||
|
||||
Camera cameraToUse = targetCamera != null ? targetCamera : Camera.main;
|
||||
if (cameraToUse != null)
|
||||
{
|
||||
transform.rotation = Quaternion.LookRotation(transform.position - cameraToUse.transform.position, Vector3.up);
|
||||
}
|
||||
}
|
||||
|
||||
private Color GetColorForZone()
|
||||
{
|
||||
CaptureZone.CaptureState state = zone.GetCaptureState();
|
||||
if (state == CaptureZone.CaptureState.Contested ||
|
||||
state == CaptureZone.CaptureState.CapturingByPlayer ||
|
||||
state == CaptureZone.CaptureState.CapturingByEnemy)
|
||||
{
|
||||
return contestedColor;
|
||||
}
|
||||
|
||||
if (zone.GetOwner() == CaptureZone.Owner.Player)
|
||||
{
|
||||
return playerColor;
|
||||
}
|
||||
|
||||
if (zone.GetOwner() == CaptureZone.Owner.Enemy)
|
||||
{
|
||||
return enemyColor;
|
||||
}
|
||||
|
||||
return neutralColor;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 245f8e31fc2a8036db5d5bf4201e986a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,41 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "2.12.4",
|
||||
"com.unity.feature.development": "1.0.1",
|
||||
"com.unity.textmeshpro": "3.0.7",
|
||||
"com.unity.timeline": "1.7.7",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.visualscripting": "1.9.4",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,382 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "2.12.4",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.editorcoroutines": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.feature.development": {
|
||||
"version": "1.0.1",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.ide.rider": "3.0.36",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.editorcoroutines": "1.0.0",
|
||||
"com.unity.performance.profile-analyzer": "1.2.3",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.testtools.codecoverage": "1.2.6"
|
||||
}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.36",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.22",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.5",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.performance.profile-analyzer": {
|
||||
"version": "1.2.3",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.settings-manager": {
|
||||
"version": "2.1.0",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
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Reference in New Issue
Block a user