From c94f0cc64873d02ea8d6da990109cac6f3e42a50 Mon Sep 17 00:00:00 2001 From: Dmitry Evdokimov Date: Thu, 4 Jun 2026 15:09:10 +0300 Subject: [PATCH] first commit --- .gitignore | 61 + Assets/Editor.meta | 8 + Assets/Editor/Lab7SceneBuilder.cs | 508 ++ Assets/Editor/Lab7SceneBuilder.cs.meta | 11 + Assets/Scenes.meta | 8 + Assets/Scenes/SampleScene.unity | 267 + Assets/Scenes/SampleScene.unity.meta | 7 + Assets/_Materials.meta | 8 + Assets/_Materials/EnemyRed.mat | 83 + Assets/_Materials/EnemyRed.mat.meta | 8 + Assets/_Materials/Ground.mat | 83 + Assets/_Materials/Ground.mat.meta | 8 + Assets/_Materials/PlayerBlue.mat | 83 + Assets/_Materials/PlayerBlue.mat.meta | 8 + Assets/_Materials/Walls.mat | 83 + Assets/_Materials/Walls.mat.meta | 8 + Assets/_Materials/ZoneTransparent.mat | 85 + Assets/_Materials/ZoneTransparent.mat.meta | 8 + Assets/_Prefabs.meta | 8 + Assets/_Scenes.meta | 8 + Assets/_Scenes/TerritoryScene.unity | 4541 +++++++++++++++++ Assets/_Scenes/TerritoryScene.unity.meta | 7 + Assets/_Scripts.meta | 8 + Assets/_Scripts/CaptureZone.cs | 313 ++ Assets/_Scripts/CaptureZone.cs.meta | 11 + Assets/_Scripts/EnemyAI.cs | 164 + Assets/_Scripts/EnemyAI.cs.meta | 11 + Assets/_Scripts/GameManager.cs | 153 + Assets/_Scripts/GameManager.cs.meta | 11 + Assets/_Scripts/PlayerController.cs | 43 + Assets/_Scripts/PlayerController.cs.meta | 11 + Assets/_Scripts/ResourceManager.cs | 60 + Assets/_Scripts/ResourceManager.cs.meta | 11 + Assets/_Scripts/TerritoryUI.cs | 81 + Assets/_Scripts/TerritoryUI.cs.meta | 11 + Assets/_Scripts/ZoneUI.cs | 70 + Assets/_Scripts/ZoneUI.cs.meta | 11 + Packages/manifest.json | 41 + Packages/packages-lock.json | 382 ++ ProjectSettings/AudioManager.asset | 19 + ProjectSettings/ClusterInputManager.asset | 6 + ProjectSettings/DynamicsManager.asset | 34 + ProjectSettings/EditorBuildSettings.asset | 8 + ProjectSettings/EditorSettings.asset | 30 + ProjectSettings/GraphicsSettings.asset | 63 + ProjectSettings/InputManager.asset | 295 ++ ProjectSettings/MemorySettings.asset | 35 + ProjectSettings/NavMeshAreas.asset | 91 + ProjectSettings/PackageManagerSettings.asset | 35 + .../Settings.json | 5 + ProjectSettings/Physics2DSettings.asset | 56 + ProjectSettings/PresetManager.asset | 7 + ProjectSettings/ProjectSettings.asset | 772 +++ ProjectSettings/ProjectVersion.txt | 2 + ProjectSettings/QualitySettings.asset | 234 + ProjectSettings/SceneTemplateSettings.json | 121 + ProjectSettings/TagManager.asset | 45 + ProjectSettings/TimeManager.asset | 9 + ProjectSettings/UnityConnectSettings.asset | 36 + ProjectSettings/VFXManager.asset | 12 + ProjectSettings/VersionControlSettings.asset | 8 + ProjectSettings/XRSettings.asset | 10 + 62 files changed, 9224 insertions(+) create mode 100644 .gitignore create mode 100644 Assets/Editor.meta create mode 100644 Assets/Editor/Lab7SceneBuilder.cs create mode 100644 Assets/Editor/Lab7SceneBuilder.cs.meta create mode 100644 Assets/Scenes.meta create mode 100644 Assets/Scenes/SampleScene.unity create mode 100644 Assets/Scenes/SampleScene.unity.meta create mode 100644 Assets/_Materials.meta create mode 100644 Assets/_Materials/EnemyRed.mat create mode 100644 Assets/_Materials/EnemyRed.mat.meta create mode 100644 Assets/_Materials/Ground.mat create mode 100644 Assets/_Materials/Ground.mat.meta create mode 100644 Assets/_Materials/PlayerBlue.mat create mode 100644 Assets/_Materials/PlayerBlue.mat.meta create mode 100644 Assets/_Materials/Walls.mat create mode 100644 Assets/_Materials/Walls.mat.meta create mode 100644 Assets/_Materials/ZoneTransparent.mat create mode 100644 Assets/_Materials/ZoneTransparent.mat.meta create mode 100644 Assets/_Prefabs.meta create mode 100644 Assets/_Scenes.meta create mode 100644 Assets/_Scenes/TerritoryScene.unity create mode 100644 Assets/_Scenes/TerritoryScene.unity.meta create mode 100644 Assets/_Scripts.meta create mode 100644 Assets/_Scripts/CaptureZone.cs create mode 100644 Assets/_Scripts/CaptureZone.cs.meta create mode 100644 Assets/_Scripts/EnemyAI.cs create mode 100644 Assets/_Scripts/EnemyAI.cs.meta create mode 100644 Assets/_Scripts/GameManager.cs create mode 100644 Assets/_Scripts/GameManager.cs.meta create mode 100644 Assets/_Scripts/PlayerController.cs create mode 100644 Assets/_Scripts/PlayerController.cs.meta create mode 100644 Assets/_Scripts/ResourceManager.cs create mode 100644 Assets/_Scripts/ResourceManager.cs.meta create mode 100644 Assets/_Scripts/TerritoryUI.cs create mode 100644 Assets/_Scripts/TerritoryUI.cs.meta create mode 100644 Assets/_Scripts/ZoneUI.cs create mode 100644 Assets/_Scripts/ZoneUI.cs.meta create mode 100644 Packages/manifest.json create mode 100644 Packages/packages-lock.json create mode 100644 ProjectSettings/AudioManager.asset create mode 100644 ProjectSettings/ClusterInputManager.asset create mode 100644 ProjectSettings/DynamicsManager.asset create mode 100644 ProjectSettings/EditorBuildSettings.asset create mode 100644 ProjectSettings/EditorSettings.asset create mode 100644 ProjectSettings/GraphicsSettings.asset create mode 100644 ProjectSettings/InputManager.asset create mode 100644 ProjectSettings/MemorySettings.asset create mode 100644 ProjectSettings/NavMeshAreas.asset create mode 100644 ProjectSettings/PackageManagerSettings.asset create mode 100644 ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json create mode 100644 ProjectSettings/Physics2DSettings.asset create mode 100644 ProjectSettings/PresetManager.asset create mode 100644 ProjectSettings/ProjectSettings.asset create mode 100644 ProjectSettings/ProjectVersion.txt create mode 100644 ProjectSettings/QualitySettings.asset create mode 100644 ProjectSettings/SceneTemplateSettings.json create mode 100644 ProjectSettings/TagManager.asset create mode 100644 ProjectSettings/TimeManager.asset create mode 100644 ProjectSettings/UnityConnectSettings.asset create mode 100644 ProjectSettings/VFXManager.asset create mode 100644 ProjectSettings/VersionControlSettings.asset create mode 100644 ProjectSettings/XRSettings.asset diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..c6ded9b --- /dev/null +++ b/.gitignore @@ -0,0 +1,61 @@ +# Unity generated folders +[Ll]ibrary/ +[Tt]emp/ +[Oo]bj/ +[Bb]uild/ +[Bb]uilds/ +[Ll]ogs/ +[Uu]ser[Ss]ettings/ +[Mm]emoryCaptures/ +[Rr]ecordings/ + +# Unity generated files +*.csproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db +*.pidb.meta +sysinfo.txt + +# Unity crash and profiler artifacts +*.stackdump +*.traceevents +*.data +*.perf + +# Unity addressables and asset store tools +[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* +[Aa]ssets/AssetStoreTools* + +# Rider / Visual Studio / VS Code +.idea/ +.vs/ +.vscode/ +*.DotSettings.user + +# OS files +.DS_Store +.DS_Store? +._* +Thumbs.db +ehthumbs.db +Desktop.ini + +# Local logs +*.log + +# Lab reports and office documents +*.docx +~$*.docx + +# Keep Git placeholders if they are ever added +!.gitkeep diff --git a/Assets/Editor.meta b/Assets/Editor.meta new file mode 100644 index 0000000..76c10e4 --- /dev/null +++ b/Assets/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4725f92f23887a4d6a1b8553eb7c03cd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Editor/Lab7SceneBuilder.cs b/Assets/Editor/Lab7SceneBuilder.cs new file mode 100644 index 0000000..1b175c9 --- /dev/null +++ b/Assets/Editor/Lab7SceneBuilder.cs @@ -0,0 +1,508 @@ +using System.IO; +using UnityEditor; +using UnityEditor.AI; +using UnityEditor.SceneManagement; +using UnityEngine; +using UnityEngine.AI; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + +public static class Lab7SceneBuilder +{ + private const string ScenePath = "Assets/_Scenes/TerritoryScene.unity"; + + [MenuItem("Tools/Lab7/Create Full Territory Scene")] + public static void CreateFullTerritoryScene() + { + Time.timeScale = 1f; + CreateFolders(); + EnsureTag("Player"); + EnsureTag("Enemy"); + + Material groundMaterial = GetOrCreateMaterial("Assets/_Materials/Ground.mat", new Color(0.25f, 0.34f, 0.25f, 1f), false); + Material wallMaterial = GetOrCreateMaterial("Assets/_Materials/Walls.mat", new Color(0.38f, 0.39f, 0.42f, 1f), false); + Material playerMaterial = GetOrCreateMaterial("Assets/_Materials/PlayerBlue.mat", new Color(0.1f, 0.35f, 1f, 1f), false); + Material enemyMaterial = GetOrCreateMaterial("Assets/_Materials/EnemyRed.mat", new Color(1f, 0.12f, 0.08f, 1f), false); + Material zoneNeutralMaterial = GetOrCreateMaterial("Assets/_Materials/ZoneTransparent.mat", new Color(0.55f, 0.55f, 0.55f, 0.45f), true); + + Scene scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single); + scene.name = "TerritoryScene"; + + GameObject ground = CreateGround(groundMaterial); + CreateObstacles(wallMaterial); + + Camera mainCamera = CreateCamera(); + CreateLight(); + + TerritoryUI territoryUI = CreateMainUI(); + ResourceManager resourceManager = CreateResourceManager(territoryUI); + GameManager gameManager = CreateGameManager(territoryUI); + + CaptureZone[] zones = new CaptureZone[] + { + CreateCaptureZone("Zone A", new Vector3(-8f, 0.05f, 6f), zoneNeutralMaterial, mainCamera), + CreateCaptureZone("Zone B", new Vector3(7.5f, 0.05f, 4f), zoneNeutralMaterial, mainCamera), + CreateCaptureZone("Zone C", new Vector3(0f, 0.05f, -7.5f), zoneNeutralMaterial, mainCamera) + }; + + PlayerController player = CreatePlayer(playerMaterial); + EnemyAI enemyOne = CreateEnemy("Enemy 1", new Vector3(10f, 1f, -9f), enemyMaterial); + EnemyAI enemyTwo = CreateEnemy("Enemy 2", new Vector3(-10f, 1f, -9f), enemyMaterial); + + enemyOne.zones = zones; + enemyTwo.zones = zones; + gameManager.zones = zones; + + territoryUI.UpdateZoneStatus(zones); + territoryUI.SetScore(0, 0); + territoryUI.HideGameOver(); + + resourceManager.territoryUI = territoryUI; + gameManager.territoryUI = territoryUI; + gameManager.winPanel = territoryUI.winPanel; + gameManager.winText = territoryUI.winText; + + BakeNavMeshIfAvailable(ground); + + EditorSceneManager.SaveScene(scene, ScenePath); + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + + Selection.activeObject = player.gameObject; + Debug.Log("Lab 7 territory scene created: " + ScenePath); + } + + private static void CreateFolders() + { + CreateFolderIfMissing("Assets", "_Scripts"); + CreateFolderIfMissing("Assets", "_Scenes"); + CreateFolderIfMissing("Assets", "_Materials"); + CreateFolderIfMissing("Assets", "_Prefabs"); + CreateFolderIfMissing("Assets", "Editor"); + } + + private static void CreateFolderIfMissing(string parent, string child) + { + string path = parent + "/" + child; + if (!AssetDatabase.IsValidFolder(path)) + { + AssetDatabase.CreateFolder(parent, child); + } + } + + private static void EnsureTag(string tag) + { + SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]); + SerializedProperty tagsProperty = tagManager.FindProperty("tags"); + + for (int i = 0; i < tagsProperty.arraySize; i++) + { + SerializedProperty tagProperty = tagsProperty.GetArrayElementAtIndex(i); + if (tagProperty.stringValue == tag) + { + return; + } + } + + tagsProperty.InsertArrayElementAtIndex(tagsProperty.arraySize); + tagsProperty.GetArrayElementAtIndex(tagsProperty.arraySize - 1).stringValue = tag; + tagManager.ApplyModifiedProperties(); + } + + private static Material GetOrCreateMaterial(string path, Color color, bool transparent) + { + Material material = AssetDatabase.LoadAssetAtPath(path); + if (material == null) + { + material = new Material(Shader.Find("Standard")); + AssetDatabase.CreateAsset(material, path); + } + + material.color = color; + if (transparent) + { + ConfigureTransparentMaterial(material); + } + else + { + ConfigureOpaqueMaterial(material); + } + + EditorUtility.SetDirty(material); + return material; + } + + private static void ConfigureTransparentMaterial(Material material) + { + material.SetFloat("_Mode", 3f); + material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); + material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); + material.SetInt("_ZWrite", 0); + material.DisableKeyword("_ALPHATEST_ON"); + material.EnableKeyword("_ALPHABLEND_ON"); + material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); + material.renderQueue = 3000; + } + + private static void ConfigureOpaqueMaterial(Material material) + { + material.SetFloat("_Mode", 0f); + material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); + material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero); + material.SetInt("_ZWrite", 1); + material.DisableKeyword("_ALPHATEST_ON"); + material.DisableKeyword("_ALPHABLEND_ON"); + material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); + material.renderQueue = -1; + } + + private static GameObject CreateGround(Material material) + { + GameObject ground = GameObject.CreatePrimitive(PrimitiveType.Plane); + ground.name = "Ground"; + ground.transform.position = Vector3.zero; + ground.transform.localScale = new Vector3(3f, 1f, 3f); + ground.GetComponent().sharedMaterial = material; + GameObjectUtility.SetStaticEditorFlags(ground, StaticEditorFlags.NavigationStatic); + return ground; + } + + private static void CreateObstacles(Material material) + { + CreateWall("Wall North", new Vector3(0f, 1f, 14f), new Vector3(28f, 2f, 1f), material); + CreateWall("Wall South", new Vector3(0f, 1f, -14f), new Vector3(28f, 2f, 1f), material); + CreateWall("Wall West", new Vector3(-14f, 1f, 0f), new Vector3(1f, 2f, 28f), material); + CreateWall("Wall East", new Vector3(14f, 1f, 0f), new Vector3(1f, 2f, 28f), material); + CreateWall("Center Block", new Vector3(0f, 1f, 0f), new Vector3(4f, 2f, 2f), material); + CreateWall("Left Cover", new Vector3(-6f, 1f, -2f), new Vector3(2f, 2f, 6f), material); + CreateWall("Right Cover", new Vector3(6f, 1f, -1.5f), new Vector3(2f, 2f, 5f), material); + } + + private static GameObject CreateWall(string name, Vector3 position, Vector3 scale, Material material) + { + GameObject wall = GameObject.CreatePrimitive(PrimitiveType.Cube); + wall.name = name; + wall.transform.position = position; + wall.transform.localScale = scale; + wall.GetComponent().sharedMaterial = material; + GameObjectUtility.SetStaticEditorFlags(wall, StaticEditorFlags.NavigationStatic); + return wall; + } + + private static Camera CreateCamera() + { + GameObject cameraObject = new GameObject("Main Camera"); + Camera camera = cameraObject.AddComponent(); + camera.tag = "MainCamera"; + camera.transform.position = new Vector3(0f, 22f, -20f); + camera.transform.rotation = Quaternion.Euler(55f, 0f, 0f); + camera.orthographic = true; + camera.orthographicSize = 16f; + camera.clearFlags = CameraClearFlags.Skybox; + camera.nearClipPlane = 0.3f; + camera.farClipPlane = 100f; + return camera; + } + + private static void CreateLight() + { + GameObject lightObject = new GameObject("Directional Light"); + Light light = lightObject.AddComponent(); + light.type = LightType.Directional; + light.intensity = 1.1f; + light.transform.rotation = Quaternion.Euler(50f, -30f, 0f); + } + + private static TerritoryUI CreateMainUI() + { + Font font = GetBuiltinFont(); + + GameObject canvasObject = new GameObject("Main UI Canvas"); + Canvas canvas = canvasObject.AddComponent(); + canvas.renderMode = RenderMode.ScreenSpaceOverlay; + CanvasScaler scaler = canvasObject.AddComponent(); + scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; + scaler.referenceResolution = new Vector2(1920f, 1080f); + canvasObject.AddComponent(); + + TerritoryUI territoryUI = canvasObject.AddComponent(); + + Text title = CreateOverlayText("Title", canvasObject.transform, font, "Лабораторная работа №7 — Контроль территории", 24, TextAnchor.UpperLeft); + SetRect(title.rectTransform, new Vector2(0f, 1f), new Vector2(0f, 1f), new Vector2(18f, -18f), new Vector2(760f, 38f)); + + Text controls = CreateOverlayText("Controls", canvasObject.transform, font, "WASD — движение\nЗахватите все контрольные точки", 18, TextAnchor.UpperLeft); + SetRect(controls.rectTransform, new Vector2(0f, 1f), new Vector2(0f, 1f), new Vector2(18f, -56f), new Vector2(430f, 62f)); + + Text playerPoints = CreateOverlayText("Player Points", canvasObject.transform, font, "Player Points: 0", 20, TextAnchor.UpperLeft); + playerPoints.color = new Color(0.25f, 0.55f, 1f); + SetRect(playerPoints.rectTransform, new Vector2(0f, 1f), new Vector2(0f, 1f), new Vector2(18f, -124f), new Vector2(300f, 32f)); + + Text enemyPoints = CreateOverlayText("Enemy Points", canvasObject.transform, font, "Enemy Points: 0", 20, TextAnchor.UpperLeft); + enemyPoints.color = new Color(1f, 0.32f, 0.25f); + SetRect(enemyPoints.rectTransform, new Vector2(0f, 1f), new Vector2(0f, 1f), new Vector2(18f, -158f), new Vector2(300f, 32f)); + + Text zoneStatus = CreateOverlayText("Zone Status", canvasObject.transform, font, "Zone A: Neutral, 50%\nZone B: Neutral, 50%\nZone C: Neutral, 50%", 19, TextAnchor.UpperRight); + SetRect(zoneStatus.rectTransform, new Vector2(1f, 1f), new Vector2(1f, 1f), new Vector2(-18f, -18f), new Vector2(360f, 110f)); + + GameObject winPanel = CreateWinPanel(canvasObject.transform, font, out Text winText); + + territoryUI.playerPointsText = playerPoints; + territoryUI.enemyPointsText = enemyPoints; + territoryUI.zoneStatusText = zoneStatus; + territoryUI.winPanel = winPanel; + territoryUI.winText = winText; + + return territoryUI; + } + + private static GameObject CreateWinPanel(Transform parent, Font font, out Text winText) + { + GameObject panel = new GameObject("Win Panel"); + panel.transform.SetParent(parent, false); + Image image = panel.AddComponent(); + image.color = new Color(0f, 0f, 0f, 0.72f); + RectTransform rectTransform = panel.GetComponent(); + SetRect(rectTransform, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), Vector2.zero, new Vector2(760f, 180f)); + + winText = CreateOverlayText("Win Text", panel.transform, font, "", 32, TextAnchor.MiddleCenter); + winText.color = Color.white; + SetRect(winText.rectTransform, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), Vector2.zero, new Vector2(720f, 150f)); + panel.SetActive(false); + return panel; + } + + private static Text CreateOverlayText(string name, Transform parent, Font font, string text, int fontSize, TextAnchor alignment) + { + GameObject textObject = new GameObject(name); + textObject.transform.SetParent(parent, false); + Text uiText = textObject.AddComponent(); + uiText.font = font; + uiText.text = text; + uiText.fontSize = fontSize; + uiText.alignment = alignment; + uiText.color = Color.white; + uiText.horizontalOverflow = HorizontalWrapMode.Wrap; + uiText.verticalOverflow = VerticalWrapMode.Overflow; + return uiText; + } + + private static Font GetBuiltinFont() + { + Font font = Resources.GetBuiltinResource("LegacyRuntime.ttf"); + if (font == null) + { + font = Resources.GetBuiltinResource("Arial.ttf"); + } + + return font; + } + + private static void SetRect(RectTransform rectTransform, Vector2 anchorMin, Vector2 anchorMax, Vector2 anchoredPosition, Vector2 size) + { + rectTransform.anchorMin = anchorMin; + rectTransform.anchorMax = anchorMax; + rectTransform.pivot = anchorMin == anchorMax ? anchorMin : new Vector2(0.5f, 0.5f); + rectTransform.anchoredPosition = anchoredPosition; + rectTransform.sizeDelta = size; + } + + private static ResourceManager CreateResourceManager(TerritoryUI territoryUI) + { + GameObject managerObject = new GameObject("ResourceManager"); + ResourceManager resourceManager = managerObject.AddComponent(); + resourceManager.pointsText = territoryUI.playerPointsText; + resourceManager.enemyPointsText = territoryUI.enemyPointsText; + resourceManager.territoryUI = territoryUI; + return resourceManager; + } + + private static GameManager CreateGameManager(TerritoryUI territoryUI) + { + GameObject managerObject = new GameObject("GameManager"); + GameManager gameManager = managerObject.AddComponent(); + gameManager.territoryUI = territoryUI; + gameManager.winPanel = territoryUI.winPanel; + gameManager.winText = territoryUI.winText; + gameManager.scoreLimit = 100; + return gameManager; + } + + private static PlayerController CreatePlayer(Material material) + { + GameObject playerObject = GameObject.CreatePrimitive(PrimitiveType.Capsule); + playerObject.name = "Player"; + playerObject.tag = "Player"; + playerObject.transform.position = new Vector3(0f, 1f, 10f); + playerObject.GetComponent().sharedMaterial = material; + Object.DestroyImmediate(playerObject.GetComponent()); + + CharacterController controller = playerObject.AddComponent(); + controller.radius = 0.5f; + controller.height = 2f; + controller.center = Vector3.zero; + + PlayerController player = playerObject.AddComponent(); + player.moveSpeed = 6f; + return player; + } + + private static EnemyAI CreateEnemy(string name, Vector3 position, Material material) + { + GameObject enemyObject = GameObject.CreatePrimitive(PrimitiveType.Capsule); + enemyObject.name = name; + enemyObject.tag = "Enemy"; + enemyObject.transform.position = position; + enemyObject.GetComponent().sharedMaterial = material; + Object.DestroyImmediate(enemyObject.GetComponent()); + + CharacterController controller = enemyObject.AddComponent(); + controller.radius = 0.5f; + controller.height = 2f; + controller.center = Vector3.zero; + + Rigidbody rigidbody = enemyObject.AddComponent(); + rigidbody.isKinematic = true; + rigidbody.useGravity = false; + + NavMeshAgent agent = enemyObject.AddComponent(); + agent.speed = 3.5f; + agent.angularSpeed = 360f; + agent.acceleration = 12f; + agent.stoppingDistance = 0.7f; + + EnemyAI enemyAI = enemyObject.AddComponent(); + enemyAI.moveSpeed = 3.5f; + enemyAI.retargetInterval = 2f; + enemyAI.randomFactor = 4f; + return enemyAI; + } + + private static CaptureZone CreateCaptureZone(string name, Vector3 position, Material sharedZoneMaterial, Camera mainCamera) + { + GameObject zoneObject = new GameObject(name); + zoneObject.transform.position = position; + + SphereCollider trigger = zoneObject.AddComponent(); + trigger.isTrigger = true; + trigger.radius = 3.1f; + + CaptureZone zone = zoneObject.AddComponent(); + zone.zoneName = name; + zone.captureTime = 5f; + zone.pointsPerSecond = 5; + zone.currentOwner = CaptureZone.Owner.Neutral; + zone.captureProgress = 0.5f; + + GameObject visual = GameObject.CreatePrimitive(PrimitiveType.Cylinder); + visual.name = "Visual"; + visual.transform.SetParent(zoneObject.transform, false); + visual.transform.localPosition = Vector3.zero; + visual.transform.localScale = new Vector3(6f, 0.035f, 6f); + Object.DestroyImmediate(visual.GetComponent()); + + Renderer renderer = visual.GetComponent(); + Material runtimeMaterial = new Material(sharedZoneMaterial); + runtimeMaterial.name = name + " Runtime Zone Material"; + renderer.sharedMaterial = runtimeMaterial; + zone.zoneRenderer = renderer; + + CreateWorldZoneUI(zoneObject.transform, zone, mainCamera); + return zone; + } + + private static void CreateWorldZoneUI(Transform parent, CaptureZone zone, Camera mainCamera) + { + Font font = GetBuiltinFont(); + + GameObject canvasObject = new GameObject("World UI"); + canvasObject.transform.SetParent(parent, false); + canvasObject.transform.localPosition = new Vector3(0f, 3f, 0f); + canvasObject.transform.localRotation = Quaternion.identity; + canvasObject.transform.localScale = Vector3.one * 0.025f; + + Canvas canvas = canvasObject.AddComponent(); + canvas.renderMode = RenderMode.WorldSpace; + canvas.worldCamera = mainCamera; + RectTransform canvasRect = canvas.GetComponent(); + canvasRect.sizeDelta = new Vector2(220f, 80f); + + canvasObject.AddComponent(); + + Text label = CreateOverlayText("Label", canvasObject.transform, font, zone.zoneName + ": Neutral", 18, TextAnchor.MiddleCenter); + label.color = Color.white; + SetRect(label.rectTransform, new Vector2(0.5f, 1f), new Vector2(0.5f, 1f), new Vector2(0f, -18f), new Vector2(220f, 34f)); + + Slider slider = CreateWorldSlider(canvasObject.transform, out Image fillImage); + slider.value = 0.5f; + + ZoneUI zoneUI = canvasObject.AddComponent(); + zoneUI.zone = zone; + zoneUI.progressSlider = slider; + zoneUI.labelText = label; + zoneUI.fillImage = fillImage; + zoneUI.targetCamera = mainCamera; + } + + private static Slider CreateWorldSlider(Transform parent, out Image fillImage) + { + GameObject sliderObject = new GameObject("Progress Slider"); + sliderObject.transform.SetParent(parent, false); + Slider slider = sliderObject.AddComponent(); + RectTransform sliderRect = sliderObject.GetComponent(); + SetRect(sliderRect, new Vector2(0.5f, 0f), new Vector2(0.5f, 0f), new Vector2(0f, 20f), new Vector2(190f, 18f)); + slider.minValue = 0f; + slider.maxValue = 1f; + slider.interactable = false; + slider.transition = Selectable.Transition.None; + + GameObject backgroundObject = new GameObject("Background"); + backgroundObject.transform.SetParent(sliderObject.transform, false); + Image background = backgroundObject.AddComponent(); + background.color = new Color(0f, 0f, 0f, 0.75f); + RectTransform backgroundRect = background.GetComponent(); + backgroundRect.anchorMin = Vector2.zero; + backgroundRect.anchorMax = Vector2.one; + backgroundRect.offsetMin = Vector2.zero; + backgroundRect.offsetMax = Vector2.zero; + + GameObject fillAreaObject = new GameObject("Fill Area"); + fillAreaObject.transform.SetParent(sliderObject.transform, false); + RectTransform fillAreaRect = fillAreaObject.AddComponent(); + fillAreaRect.anchorMin = Vector2.zero; + fillAreaRect.anchorMax = Vector2.one; + fillAreaRect.offsetMin = new Vector2(2f, 2f); + fillAreaRect.offsetMax = new Vector2(-2f, -2f); + + GameObject fillObject = new GameObject("Fill"); + fillObject.transform.SetParent(fillAreaObject.transform, false); + fillImage = fillObject.AddComponent(); + fillImage.color = new Color(1f, 0.82f, 0.08f, 1f); + RectTransform fillRect = fillImage.GetComponent(); + fillRect.anchorMin = Vector2.zero; + fillRect.anchorMax = Vector2.one; + fillRect.offsetMin = Vector2.zero; + fillRect.offsetMax = Vector2.zero; + + slider.fillRect = fillRect; + slider.targetGraphic = fillImage; + return slider; + } + + private static void BakeNavMeshIfAvailable(GameObject ground) + { + if (ground == null) + { + return; + } + + try + { + UnityEditor.AI.NavMeshBuilder.ClearAllNavMeshes(); + UnityEditor.AI.NavMeshBuilder.BuildNavMesh(); + } + catch (System.Exception exception) + { + Debug.LogWarning("NavMesh bake was skipped. EnemyAI fallback movement will still work. 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[Range(0f, 1f)] public float captureProgress = 0.5f; + public float captureTime = 5f; + public int playersInside; + public int enemiesInside; + public int pointsPerSecond = 5; + + [Header("Visuals")] + public Renderer zoneRenderer; + public Color neutralColor = new Color(0.55f, 0.55f, 0.55f, 0.45f); + public Color playerColor = new Color(0.1f, 0.35f, 1f, 0.55f); + public Color enemyColor = new Color(1f, 0.12f, 0.08f, 0.55f); + public Color contestedColor = new Color(1f, 0.82f, 0.05f, 0.65f); + + public event Action onCapturedByPlayer; + public event Action onCapturedByEnemy; + + private Owner lastNotifiedOwner; + private Vector3 baseScale; + private float pulseTimer; + private float scoreTimer; + + private void Awake() + { + SphereCollider trigger = GetComponent(); + trigger.isTrigger = true; + + lastNotifiedOwner = currentOwner; + baseScale = transform.localScale; + ApplyOwnerProgress(currentOwner); + UpdateVisual(); + } + + private void Update() + { + UpdateCaptureProgress(); + TickScoreIncome(); + UpdateVisual(); + UpdateCapturePulse(); + } + + private void OnTriggerEnter(Collider other) + { + if (other.CompareTag("Player")) + { + playersInside++; + } + else if (other.CompareTag("Enemy")) + { + enemiesInside++; + } + } + + private void OnTriggerExit(Collider other) + { + if (other.CompareTag("Player")) + { + playersInside = Mathf.Max(0, playersInside - 1); + } + else if (other.CompareTag("Enemy")) + { + enemiesInside = Mathf.Max(0, enemiesInside - 1); + } + } + + public float GetProgress() + { + return captureProgress; + } + + public Owner GetOwner() + { + return currentOwner; + } + + public string GetStateLabel() + { + switch (GetCaptureState()) + { + case CaptureState.CapturingByPlayer: + return "Capturing by Player"; + case CaptureState.CapturedByPlayer: + return "Player"; + case CaptureState.CapturingByEnemy: + return "Capturing by Enemy"; + case CaptureState.CapturedByEnemy: + return "Enemy"; + case CaptureState.Contested: + return "Contested"; + default: + return "Neutral"; + } + } + + public CaptureState GetCaptureState() + { + bool hasPlayer = playersInside > 0; + bool hasEnemy = enemiesInside > 0; + + if (hasPlayer && hasEnemy) + { + return CaptureState.Contested; + } + + if (hasPlayer && currentOwner != Owner.Player) + { + return CaptureState.CapturingByPlayer; + } + + if (hasEnemy && currentOwner != Owner.Enemy) + { + return CaptureState.CapturingByEnemy; + } + + if (currentOwner == Owner.Player) + { + return CaptureState.CapturedByPlayer; + } + + if (currentOwner == Owner.Enemy) + { + return CaptureState.CapturedByEnemy; + } + + return CaptureState.Neutral; + } + + public void ForceSetOwner(Owner owner) + { + SetOwner(owner, true); + } + + private void UpdateCaptureProgress() + { + bool hasPlayer = playersInside > 0; + bool hasEnemy = enemiesInside > 0; + + // Спорная зона замораживает прогресс, чтобы игрок видел механику contest. + if (hasPlayer == hasEnemy) + { + return; + } + + float step = Time.deltaTime / Mathf.Max(0.1f, captureTime); + + if (hasPlayer) + { + captureProgress = Mathf.MoveTowards(captureProgress, 1f, step); + if (Mathf.Approximately(captureProgress, 1f)) + { + SetOwner(Owner.Player, false); + } + } + else if (hasEnemy) + { + captureProgress = Mathf.MoveTowards(captureProgress, 0f, step); + if (Mathf.Approximately(captureProgress, 0f)) + { + SetOwner(Owner.Enemy, false); + } + } + } + + private void TickScoreIncome() + { + if (currentOwner == Owner.Neutral || ResourceManager.Instance == null) + { + scoreTimer = 0f; + return; + } + + scoreTimer += Time.deltaTime; + if (scoreTimer < 1f) + { + return; + } + + int ticks = Mathf.FloorToInt(scoreTimer); + scoreTimer -= ticks; + int amount = pointsPerSecond * ticks; + + if (currentOwner == Owner.Player) + { + ResourceManager.Instance.AddPlayerPoints(amount); + } + else if (currentOwner == Owner.Enemy) + { + ResourceManager.Instance.AddEnemyPoints(amount); + } + } + + private void SetOwner(Owner owner, bool forceNotify) + { + if (currentOwner == owner && !forceNotify) + { + return; + } + + Owner previousOwner = currentOwner; + currentOwner = owner; + ApplyOwnerProgress(owner); + pulseTimer = 0.25f; + + if (previousOwner == owner && !forceNotify) + { + return; + } + + if (lastNotifiedOwner != currentOwner || forceNotify) + { + lastNotifiedOwner = currentOwner; + + if (currentOwner == Owner.Player) + { + onCapturedByPlayer?.Invoke(this); + } + else if (currentOwner == Owner.Enemy) + { + onCapturedByEnemy?.Invoke(this); + } + } + } + + private void ApplyOwnerProgress(Owner owner) + { + if (owner == Owner.Player) + { + captureProgress = 1f; + } + else if (owner == Owner.Enemy) + { + captureProgress = 0f; + } + else if (Mathf.Approximately(captureProgress, 0f) || Mathf.Approximately(captureProgress, 1f)) + { + captureProgress = 0.5f; + } + } + + private void UpdateVisual() + { + if (zoneRenderer == null) + { + return; + } + + Color color = GetVisualColor(); + zoneRenderer.material.color = color; + } + + private Color GetVisualColor() + { + CaptureState state = GetCaptureState(); + if (state == CaptureState.Contested || state == CaptureState.CapturingByPlayer || state == CaptureState.CapturingByEnemy) + { + float pulse = Mathf.Lerp(0.75f, 1f, Mathf.PingPong(Time.time * 3f, 1f)); + return contestedColor * pulse; + } + + if (currentOwner == Owner.Player) + { + return playerColor; + } + + if (currentOwner == Owner.Enemy) + { + return enemyColor; + } + + return neutralColor; + } + + private void UpdateCapturePulse() + { + if (pulseTimer <= 0f) + { + transform.localScale = baseScale; + return; + } + + pulseTimer -= Time.deltaTime; + float t = Mathf.Clamp01(pulseTimer / 0.25f); + float scale = 1f + Mathf.Sin(t * Mathf.PI) * 0.12f; + transform.localScale = baseScale * scale; + } +} diff --git a/Assets/_Scripts/CaptureZone.cs.meta b/Assets/_Scripts/CaptureZone.cs.meta new file mode 100644 index 0000000..ad66580 --- /dev/null +++ b/Assets/_Scripts/CaptureZone.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f3db71fa977ba6416b4d4c8af7de96a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/EnemyAI.cs b/Assets/_Scripts/EnemyAI.cs new file mode 100644 index 0000000..564f0bb --- /dev/null +++ b/Assets/_Scripts/EnemyAI.cs @@ -0,0 +1,164 @@ +using UnityEngine; +using UnityEngine.AI; + +[RequireComponent(typeof(CharacterController))] +public class EnemyAI : MonoBehaviour +{ + public CaptureZone[] zones; + public float moveSpeed = 3.5f; + public float retargetInterval = 2f; + public float stoppingDistance = 0.7f; + public float randomFactor = 4f; + + private CharacterController characterController; + private NavMeshAgent navMeshAgent; + private CaptureZone targetZone; + private Vector3 targetOffset; + private float retargetTimer; + private Vector3 verticalVelocity; + + private void Awake() + { + characterController = GetComponent(); + navMeshAgent = GetComponent(); + + if (navMeshAgent != null) + { + navMeshAgent.speed = moveSpeed; + navMeshAgent.stoppingDistance = stoppingDistance; + } + } + + private void Start() + { + ChooseTarget(); + } + + private void Update() + { + retargetTimer -= Time.deltaTime; + + if (targetZone == null || targetZone.GetOwner() == CaptureZone.Owner.Enemy || retargetTimer <= 0f) + { + ChooseTarget(); + } + + MoveToTarget(); + } + + private void ChooseTarget() + { + retargetTimer = retargetInterval + Random.Range(0f, 0.75f); + targetZone = null; + + CaptureZone bestPlayerZone = FindBestZone(CaptureZone.Owner.Player); + if (bestPlayerZone != null) + { + SetTarget(bestPlayerZone); + return; + } + + CaptureZone bestNeutralZone = FindBestZone(CaptureZone.Owner.Neutral); + if (bestNeutralZone != null) + { + SetTarget(bestNeutralZone); + } + } + + private CaptureZone FindBestZone(CaptureZone.Owner owner) + { + if (zones == null || zones.Length == 0) + { + return null; + } + + CaptureZone best = null; + float bestScore = float.MaxValue; + + for (int i = 0; i < zones.Length; i++) + { + CaptureZone zone = zones[i]; + if (zone == null || zone.GetOwner() != owner) + { + continue; + } + + float distance = Vector3.Distance(transform.position, zone.transform.position); + float score = distance + Random.Range(0f, randomFactor); + if (score < bestScore) + { + bestScore = score; + best = zone; + } + } + + return best; + } + + private void SetTarget(CaptureZone zone) + { + targetZone = zone; + Vector2 randomCircle = Random.insideUnitCircle * 1.5f; + targetOffset = new Vector3(randomCircle.x, 0f, randomCircle.y); + + if (CanUseNavMeshAgent()) + { + navMeshAgent.SetDestination(GetTargetPosition()); + } + } + + private void MoveToTarget() + { + if (targetZone == null) + { + return; + } + + Vector3 targetPosition = GetTargetPosition(); + + if (CanUseNavMeshAgent()) + { + if (!navMeshAgent.hasPath || Vector3.Distance(navMeshAgent.destination, targetPosition) > 0.5f) + { + navMeshAgent.SetDestination(targetPosition); + } + + return; + } + + Vector3 direction = targetPosition - transform.position; + direction.y = 0f; + + if (direction.magnitude <= stoppingDistance) + { + return; + } + + Vector3 horizontalMove = direction.normalized * moveSpeed; + if (characterController.isGrounded && verticalVelocity.y < 0f) + { + verticalVelocity.y = -1f; + } + + verticalVelocity.y += Physics.gravity.y * Time.deltaTime; + characterController.Move((horizontalMove + verticalVelocity) * Time.deltaTime); + + if (horizontalMove.sqrMagnitude > 0.001f) + { + transform.rotation = Quaternion.LookRotation(horizontalMove.normalized, Vector3.up); + } + } + + private Vector3 GetTargetPosition() + { + return targetZone.transform.position + targetOffset; + } + + private bool CanUseNavMeshAgent() + { + return navMeshAgent != null && + navMeshAgent.enabled && + navMeshAgent.isActiveAndEnabled && + navMeshAgent.isOnNavMesh; + } +} diff --git a/Assets/_Scripts/EnemyAI.cs.meta b/Assets/_Scripts/EnemyAI.cs.meta new file mode 100644 index 0000000..1e2a8fd --- /dev/null +++ b/Assets/_Scripts/EnemyAI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 84755881e5af5195ea4faf7db39fdb29 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/GameManager.cs b/Assets/_Scripts/GameManager.cs new file mode 100644 index 0000000..10b0fc7 --- /dev/null +++ b/Assets/_Scripts/GameManager.cs @@ -0,0 +1,153 @@ +using UnityEngine; +using UnityEngine.UI; + +public class GameManager : MonoBehaviour +{ + public CaptureZone[] zones; + public TerritoryUI territoryUI; + public GameObject winPanel; + public Text winText; + public int scoreLimit = 100; + + private bool gameOver; + + private void Start() + { + Time.timeScale = 1f; + + if (territoryUI != null) + { + territoryUI.HideGameOver(); + } + + SubscribeToZones(); + } + + private void Update() + { + if (gameOver) + { + return; + } + + if (territoryUI != null) + { + territoryUI.UpdateZoneStatus(zones); + } + + CheckVictoryConditions(); + } + + private void SubscribeToZones() + { + if (zones == null) + { + return; + } + + for (int i = 0; i < zones.Length; i++) + { + if (zones[i] == null) + { + continue; + } + + zones[i].onCapturedByPlayer += OnZoneCaptured; + zones[i].onCapturedByEnemy += OnZoneCaptured; + } + } + + private void OnDestroy() + { + if (zones == null) + { + return; + } + + for (int i = 0; i < zones.Length; i++) + { + if (zones[i] == null) + { + continue; + } + + zones[i].onCapturedByPlayer -= OnZoneCaptured; + zones[i].onCapturedByEnemy -= OnZoneCaptured; + } + } + + private void OnZoneCaptured(CaptureZone zone) + { + CheckVictoryConditions(); + } + + private void CheckVictoryConditions() + { + if (zones == null || zones.Length == 0) + { + return; + } + + bool allPlayer = true; + bool allEnemy = true; + + for (int i = 0; i < zones.Length; i++) + { + if (zones[i] == null) + { + allPlayer = false; + allEnemy = false; + continue; + } + + allPlayer &= zones[i].GetOwner() == CaptureZone.Owner.Player; + allEnemy &= zones[i].GetOwner() == CaptureZone.Owner.Enemy; + } + + if (allPlayer) + { + GameOver("Победа игрока: все зоны захвачены!"); + return; + } + + if (allEnemy) + { + GameOver("Победа врага: все зоны потеряны!"); + return; + } + + if (ResourceManager.Instance != null && ResourceManager.Instance.playerScore >= scoreLimit) + { + GameOver("Победа игрока: достигнут лимит очков!"); + } + } + + private void GameOver(string message) + { + if (gameOver) + { + return; + } + + gameOver = true; + + if (territoryUI != null) + { + territoryUI.ShowGameOver(message); + } + else + { + if (winPanel != null) + { + winPanel.SetActive(true); + } + + if (winText != null) + { + winText.text = message; + } + } + + Time.timeScale = 0f; + } +} diff --git a/Assets/_Scripts/GameManager.cs.meta b/Assets/_Scripts/GameManager.cs.meta new file mode 100644 index 0000000..7b4af43 --- /dev/null +++ b/Assets/_Scripts/GameManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 333c0b0a17a11865b8bced65a4497db2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/PlayerController.cs b/Assets/_Scripts/PlayerController.cs new file mode 100644 index 0000000..ffd26ab --- /dev/null +++ b/Assets/_Scripts/PlayerController.cs @@ -0,0 +1,43 @@ +using UnityEngine; + +[RequireComponent(typeof(CharacterController))] +public class PlayerController : MonoBehaviour +{ + [Header("Movement")] + public float moveSpeed = 6f; + public float gravity = -20f; + + private CharacterController characterController; + private Vector3 verticalVelocity; + + private void Awake() + { + characterController = GetComponent(); + } + + private void Update() + { + float horizontal = Input.GetAxisRaw("Horizontal"); + float vertical = Input.GetAxisRaw("Vertical"); + + Vector3 input = new Vector3(horizontal, 0f, vertical); + input = Vector3.ClampMagnitude(input, 1f); + + Vector3 move = input * moveSpeed; + + if (characterController.isGrounded && verticalVelocity.y < 0f) + { + verticalVelocity.y = -1f; + } + + verticalVelocity.y += gravity * Time.deltaTime; + move += verticalVelocity; + + characterController.Move(move * Time.deltaTime); + + if (input.sqrMagnitude > 0.001f) + { + transform.rotation = Quaternion.LookRotation(input, Vector3.up); + } + } +} diff --git a/Assets/_Scripts/PlayerController.cs.meta b/Assets/_Scripts/PlayerController.cs.meta new file mode 100644 index 0000000..8066267 --- /dev/null +++ b/Assets/_Scripts/PlayerController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 853685d0012a45352a9b673f28614946 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/ResourceManager.cs b/Assets/_Scripts/ResourceManager.cs new file mode 100644 index 0000000..6f453b2 --- /dev/null +++ b/Assets/_Scripts/ResourceManager.cs @@ -0,0 +1,60 @@ +using UnityEngine; +using UnityEngine.UI; + +public class ResourceManager : MonoBehaviour +{ + public static ResourceManager Instance { get; private set; } + + public int playerScore; + public int enemyScore; + + public Text pointsText; + public Text enemyPointsText; + public TerritoryUI territoryUI; + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + + Instance = this; + } + + private void Start() + { + UpdateScoreUI(); + } + + public void AddPlayerPoints(int amount) + { + playerScore += Mathf.Max(0, amount); + UpdateScoreUI(); + } + + public void AddEnemyPoints(int amount) + { + enemyScore += Mathf.Max(0, amount); + UpdateScoreUI(); + } + + private void UpdateScoreUI() + { + if (pointsText != null) + { + pointsText.text = "Player Points: " + playerScore; + } + + if (enemyPointsText != null) + { + enemyPointsText.text = "Enemy Points: " + enemyScore; + } + + if (territoryUI != null) + { + territoryUI.SetScore(playerScore, enemyScore); + } + } +} diff --git a/Assets/_Scripts/ResourceManager.cs.meta b/Assets/_Scripts/ResourceManager.cs.meta new file mode 100644 index 0000000..9d832e5 --- /dev/null +++ b/Assets/_Scripts/ResourceManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bebf81aaa988aac5487915a1a02b5bed +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/TerritoryUI.cs b/Assets/_Scripts/TerritoryUI.cs new file mode 100644 index 0000000..4d0177c --- /dev/null +++ b/Assets/_Scripts/TerritoryUI.cs @@ -0,0 +1,81 @@ +using System.Text; +using UnityEngine; +using UnityEngine.UI; + +public class TerritoryUI : MonoBehaviour +{ + public Text playerPointsText; + public Text enemyPointsText; + public Text zoneStatusText; + public GameObject winPanel; + public Text winText; + + private readonly StringBuilder zoneStatusBuilder = new StringBuilder(); + + public void UpdateZoneStatus(CaptureZone[] zones) + { + if (zoneStatusText == null || zones == null) + { + return; + } + + zoneStatusBuilder.Length = 0; + for (int i = 0; i < zones.Length; i++) + { + CaptureZone zone = zones[i]; + if (zone == null) + { + continue; + } + + int percent = Mathf.RoundToInt(zone.GetProgress() * 100f); + zoneStatusBuilder.Append(zone.zoneName) + .Append(": ") + .Append(zone.GetOwner()) + .Append(", ") + .Append(percent) + .Append('%'); + + if (i < zones.Length - 1) + { + zoneStatusBuilder.AppendLine(); + } + } + + zoneStatusText.text = zoneStatusBuilder.ToString(); + } + + public void ShowGameOver(string message) + { + if (winPanel != null) + { + winPanel.SetActive(true); + } + + if (winText != null) + { + winText.text = message; + } + } + + public void HideGameOver() + { + if (winPanel != null) + { + winPanel.SetActive(false); + } + } + + public void SetScore(int playerScore, int enemyScore) + { + if (playerPointsText != null) + { + playerPointsText.text = "Player Points: " + playerScore; + } + + if (enemyPointsText != null) + { + enemyPointsText.text = "Enemy Points: " + enemyScore; + } + } +} diff --git a/Assets/_Scripts/TerritoryUI.cs.meta b/Assets/_Scripts/TerritoryUI.cs.meta new file mode 100644 index 0000000..1aa639c --- /dev/null +++ b/Assets/_Scripts/TerritoryUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 49dcf13b53d69fbb9b2208d2160e6de5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/ZoneUI.cs b/Assets/_Scripts/ZoneUI.cs new file mode 100644 index 0000000..7674f05 --- /dev/null +++ b/Assets/_Scripts/ZoneUI.cs @@ -0,0 +1,70 @@ +using UnityEngine; +using UnityEngine.UI; + +public class ZoneUI : MonoBehaviour +{ + public CaptureZone zone; + public Slider progressSlider; + public Text labelText; + public Image fillImage; + public Camera targetCamera; + + public Color neutralColor = Color.gray; + public Color playerColor = new Color(0.2f, 0.45f, 1f); + public Color enemyColor = new Color(1f, 0.2f, 0.15f); + public Color contestedColor = new Color(1f, 0.82f, 0.08f); + + private void LateUpdate() + { + if (zone == null) + { + return; + } + + if (progressSlider != null) + { + progressSlider.value = zone.GetProgress(); + } + + Color color = GetColorForZone(); + if (fillImage != null) + { + fillImage.color = color; + } + + if (labelText != null) + { + labelText.text = zone.zoneName + ": " + zone.GetOwner(); + labelText.color = color; + } + + Camera cameraToUse = targetCamera != null ? targetCamera : Camera.main; + if (cameraToUse != null) + { + transform.rotation = Quaternion.LookRotation(transform.position - cameraToUse.transform.position, Vector3.up); + } + } + + private Color GetColorForZone() + { + CaptureZone.CaptureState state = zone.GetCaptureState(); + if (state == CaptureZone.CaptureState.Contested || + state == CaptureZone.CaptureState.CapturingByPlayer || + state == CaptureZone.CaptureState.CapturingByEnemy) + { + return contestedColor; + } + + if (zone.GetOwner() == CaptureZone.Owner.Player) + { + return playerColor; + } + + if (zone.GetOwner() == CaptureZone.Owner.Enemy) + { + return enemyColor; + } + + return neutralColor; + } +} diff --git a/Assets/_Scripts/ZoneUI.cs.meta b/Assets/_Scripts/ZoneUI.cs.meta new file mode 100644 index 0000000..e49b6ff --- /dev/null +++ b/Assets/_Scripts/ZoneUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 245f8e31fc2a8036db5d5bf4201e986a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + 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