61 lines
1.2 KiB
C#
61 lines
1.2 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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public class ResourceManager : MonoBehaviour
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{
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public static ResourceManager Instance { get; private set; }
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public int playerScore;
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public int enemyScore;
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public Text pointsText;
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public Text enemyPointsText;
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public TerritoryUI territoryUI;
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private void Awake()
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{
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if (Instance != null && Instance != this)
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{
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Destroy(gameObject);
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return;
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}
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Instance = this;
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}
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private void Start()
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{
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UpdateScoreUI();
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}
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public void AddPlayerPoints(int amount)
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{
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playerScore += Mathf.Max(0, amount);
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UpdateScoreUI();
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}
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public void AddEnemyPoints(int amount)
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{
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enemyScore += Mathf.Max(0, amount);
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UpdateScoreUI();
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}
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private void UpdateScoreUI()
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{
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if (pointsText != null)
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{
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pointsText.text = "Player Points: " + playerScore;
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}
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if (enemyPointsText != null)
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{
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enemyPointsText.text = "Enemy Points: " + enemyScore;
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}
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if (territoryUI != null)
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{
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territoryUI.SetScore(playerScore, enemyScore);
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}
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}
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}
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