80 lines
2.1 KiB
C#
80 lines
2.1 KiB
C#
using UnityEngine;
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public class PuzzleManager : MonoBehaviour
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{
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public bool keyPlaced;
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public bool gemPlaced;
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public bool puzzleSolved;
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public PuzzleUI puzzleUI;
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public DraggableObject gemItem;
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private const string KeyObjective = "Перетащите ключ в слот";
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private const string GemAvailableObjective = "Дверь открыта. Возьмите самоцвет за дверью";
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private const string GemObjective = "Перетащите самоцвет во второй слот";
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private const string SolvedObjective = "Пазл решён. Выход открыт";
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private void Start()
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{
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// Самоцвет становится доступен только после решения первого шага.
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if (gemItem != null)
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{
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gemItem.SetInteractable(false);
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}
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if (puzzleUI != null)
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{
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puzzleUI.SetObjective(KeyObjective);
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puzzleUI.SetSolvedVisible(false);
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puzzleUI.UpdateDebug(keyPlaced, gemPlaced, puzzleSolved);
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}
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}
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public void OnKeyPlaced()
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{
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keyPlaced = true;
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if (gemItem != null)
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{
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gemItem.SetInteractable(true);
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}
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if (puzzleUI != null)
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{
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puzzleUI.SetObjective(GemAvailableObjective);
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puzzleUI.ShowMessage(GemObjective);
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}
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CheckPuzzleSolved();
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}
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public void OnGemPlaced()
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{
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gemPlaced = true;
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if (puzzleUI != null)
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{
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puzzleUI.SetObjective(SolvedObjective);
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}
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CheckPuzzleSolved();
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}
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public void CheckPuzzleSolved()
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{
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// Финальное состояние наступает только после обоих правильных размещений.
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puzzleSolved = keyPlaced && gemPlaced;
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if (puzzleUI != null)
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{
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puzzleUI.UpdateDebug(keyPlaced, gemPlaced, puzzleSolved);
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if (puzzleSolved)
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{
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puzzleUI.SetSolvedVisible(true);
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puzzleUI.ShowMessage("Пазл решён!");
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}
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}
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}
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}
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