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2026-06-04 14:27:16 +03:00
commit 96cb7e9f0e
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using UnityEngine;
using UnityEngine.UI;
public class PuzzleUI : MonoBehaviour
{
public Text objectiveText;
public Text solvedText;
public Text debugText;
public Text messageText;
private float messageTimer;
private void Update()
{
if (messageTimer <= 0f || messageText == null || solvedText == null)
{
return;
}
messageTimer -= Time.deltaTime;
if (messageTimer <= 0f && !solvedText.gameObject.activeSelf)
{
messageText.text = string.Empty;
}
}
public void SetObjective(string text)
{
if (objectiveText != null)
{
objectiveText.text = text;
}
}
public void SetSolvedVisible(bool visible)
{
if (solvedText != null)
{
solvedText.gameObject.SetActive(visible);
}
}
public void UpdateDebug(bool keyPlaced, bool gemPlaced, bool solved)
{
if (debugText != null)
{
debugText.text = "Key placed: " + keyPlaced + "\n"
+ "Gem placed: " + gemPlaced + "\n"
+ "Puzzle solved: " + solved;
}
}
public void ShowMessage(string text)
{
if (messageText != null)
{
messageText.text = text;
messageTimer = 3f;
}
}
}