From 96cb7e9f0ea8a4c91e483f11b14945a3ae5a5f7e Mon Sep 17 00:00:00 2001 From: Dmitry Evdokimov Date: Thu, 4 Jun 2026 14:27:16 +0300 Subject: [PATCH] first commit --- .gitignore | 67 + .xdp-.~b6_Protocol.docx-8cTruH | Bin 0 -> 162 bytes Assets/Editor.meta | 8 + Assets/Editor/Lab6SceneBuilder.cs | 312 ++ Assets/Editor/Lab6SceneBuilder.cs.meta | 11 + Assets/Scenes.meta | 8 + Assets/Scenes/SampleScene.unity | 267 ++ Assets/Scenes/SampleScene.unity.meta | 7 + Assets/_Materials.meta | 8 + Assets/_Materials/M_Cog.mat | 83 + Assets/_Materials/M_Cog.mat.meta | 8 + Assets/_Materials/M_Door.mat | 83 + Assets/_Materials/M_Door.mat.meta | 8 + Assets/_Materials/M_ExitDoor.mat | 83 + Assets/_Materials/M_ExitDoor.mat.meta | 8 + Assets/_Materials/M_Floor.mat | 83 + Assets/_Materials/M_Floor.mat.meta | 8 + Assets/_Materials/M_Gem.mat | 83 + Assets/_Materials/M_Gem.mat.meta | 8 + Assets/_Materials/M_Item_Drag.mat | 83 + Assets/_Materials/M_Item_Drag.mat.meta | 8 + Assets/_Materials/M_Item_Highlight.mat | 83 + Assets/_Materials/M_Item_Highlight.mat.meta | 8 + Assets/_Materials/M_Item_Inactive.mat | 83 + Assets/_Materials/M_Item_Inactive.mat.meta | 8 + Assets/_Materials/M_Key.mat | 83 + Assets/_Materials/M_Key.mat.meta | 8 + Assets/_Materials/M_Slot_Invalid.mat | 83 + Assets/_Materials/M_Slot_Invalid.mat.meta | 8 + Assets/_Materials/M_Slot_Normal.mat | 83 + Assets/_Materials/M_Slot_Normal.mat.meta | 8 + Assets/_Materials/M_Slot_Success.mat | 83 + Assets/_Materials/M_Slot_Success.mat.meta | 8 + Assets/_Materials/M_Slot_Valid.mat | 83 + Assets/_Materials/M_Slot_Valid.mat.meta | 8 + Assets/_Materials/M_Wall.mat | 83 + Assets/_Materials/M_Wall.mat.meta | 8 + Assets/_Prefabs.meta | 8 + Assets/_Scenes.meta | 8 + Assets/_Scenes/PuzzleScene.unity | 3895 +++++++++++++++++ Assets/_Scenes/PuzzleScene.unity.meta | 7 + Assets/_Scripts.meta | 8 + Assets/_Scripts/Door.cs | 47 + Assets/_Scripts/Door.cs.meta | 11 + Assets/_Scripts/DraggableObject.cs | 267 ++ Assets/_Scripts/DraggableObject.cs.meta | 11 + Assets/_Scripts/ItemType.cs | 7 + Assets/_Scripts/ItemType.cs.meta | 11 + Assets/_Scripts/PuzzleManager.cs | 79 + Assets/_Scripts/PuzzleManager.cs.meta | 11 + Assets/_Scripts/PuzzleUI.cs | 62 + Assets/_Scripts/PuzzleUI.cs.meta | 11 + Assets/_Scripts/Slot.cs | 92 + Assets/_Scripts/Slot.cs.meta | 11 + Packages/manifest.json | 41 + Packages/packages-lock.json | 382 ++ ProjectSettings/AudioManager.asset | 19 + ProjectSettings/ClusterInputManager.asset | 6 + ProjectSettings/DynamicsManager.asset | 34 + ProjectSettings/EditorBuildSettings.asset | 8 + ProjectSettings/EditorSettings.asset | 30 + ProjectSettings/GraphicsSettings.asset | 63 + ProjectSettings/InputManager.asset | 295 ++ ProjectSettings/MemorySettings.asset | 35 + ProjectSettings/NavMeshAreas.asset | 91 + ProjectSettings/PackageManagerSettings.asset | 35 + .../Settings.json | 5 + ProjectSettings/Physics2DSettings.asset | 56 + ProjectSettings/PresetManager.asset | 7 + ProjectSettings/ProjectSettings.asset | 772 ++++ ProjectSettings/ProjectVersion.txt | 2 + ProjectSettings/QualitySettings.asset | 234 + ProjectSettings/SceneTemplateSettings.json | 121 + ProjectSettings/TagManager.asset | 43 + ProjectSettings/TimeManager.asset | 9 + ProjectSettings/UnityConnectSettings.asset | 36 + ProjectSettings/VFXManager.asset | 12 + ProjectSettings/VersionControlSettings.asset | 8 + ProjectSettings/XRSettings.asset | 10 + 79 files changed, 8862 insertions(+) create mode 100644 .gitignore create mode 100644 .xdp-.~b6_Protocol.docx-8cTruH create mode 100644 Assets/Editor.meta create mode 100644 Assets/Editor/Lab6SceneBuilder.cs create mode 100644 Assets/Editor/Lab6SceneBuilder.cs.meta create mode 100644 Assets/Scenes.meta create mode 100644 Assets/Scenes/SampleScene.unity create mode 100644 Assets/Scenes/SampleScene.unity.meta create mode 100644 Assets/_Materials.meta create mode 100644 Assets/_Materials/M_Cog.mat create mode 100644 Assets/_Materials/M_Cog.mat.meta create mode 100644 Assets/_Materials/M_Door.mat create mode 100644 Assets/_Materials/M_Door.mat.meta create mode 100644 Assets/_Materials/M_ExitDoor.mat create mode 100644 Assets/_Materials/M_ExitDoor.mat.meta create mode 100644 Assets/_Materials/M_Floor.mat create mode 100644 Assets/_Materials/M_Floor.mat.meta create mode 100644 Assets/_Materials/M_Gem.mat create mode 100644 Assets/_Materials/M_Gem.mat.meta create mode 100644 Assets/_Materials/M_Item_Drag.mat create mode 100644 Assets/_Materials/M_Item_Drag.mat.meta create mode 100644 Assets/_Materials/M_Item_Highlight.mat create mode 100644 Assets/_Materials/M_Item_Highlight.mat.meta create mode 100644 Assets/_Materials/M_Item_Inactive.mat create mode 100644 Assets/_Materials/M_Item_Inactive.mat.meta create mode 100644 Assets/_Materials/M_Key.mat create mode 100644 Assets/_Materials/M_Key.mat.meta create mode 100644 Assets/_Materials/M_Slot_Invalid.mat create mode 100644 Assets/_Materials/M_Slot_Invalid.mat.meta create mode 100644 Assets/_Materials/M_Slot_Normal.mat create mode 100644 Assets/_Materials/M_Slot_Normal.mat.meta create mode 100644 Assets/_Materials/M_Slot_Success.mat create mode 100644 Assets/_Materials/M_Slot_Success.mat.meta create mode 100644 Assets/_Materials/M_Slot_Valid.mat create mode 100644 Assets/_Materials/M_Slot_Valid.mat.meta create mode 100644 Assets/_Materials/M_Wall.mat create mode 100644 Assets/_Materials/M_Wall.mat.meta create mode 100644 Assets/_Prefabs.meta create mode 100644 Assets/_Scenes.meta create mode 100644 Assets/_Scenes/PuzzleScene.unity create mode 100644 Assets/_Scenes/PuzzleScene.unity.meta create mode 100644 Assets/_Scripts.meta create mode 100644 Assets/_Scripts/Door.cs create mode 100644 Assets/_Scripts/Door.cs.meta create mode 100644 Assets/_Scripts/DraggableObject.cs create mode 100644 Assets/_Scripts/DraggableObject.cs.meta create mode 100644 Assets/_Scripts/ItemType.cs create mode 100644 Assets/_Scripts/ItemType.cs.meta create mode 100644 Assets/_Scripts/PuzzleManager.cs create mode 100644 Assets/_Scripts/PuzzleManager.cs.meta create mode 100644 Assets/_Scripts/PuzzleUI.cs create mode 100644 Assets/_Scripts/PuzzleUI.cs.meta create mode 100644 Assets/_Scripts/Slot.cs create mode 100644 Assets/_Scripts/Slot.cs.meta create mode 100644 Packages/manifest.json create mode 100644 Packages/packages-lock.json create mode 100644 ProjectSettings/AudioManager.asset create mode 100644 ProjectSettings/ClusterInputManager.asset create mode 100644 ProjectSettings/DynamicsManager.asset create mode 100644 ProjectSettings/EditorBuildSettings.asset create mode 100644 ProjectSettings/EditorSettings.asset create mode 100644 ProjectSettings/GraphicsSettings.asset create mode 100644 ProjectSettings/InputManager.asset create mode 100644 ProjectSettings/MemorySettings.asset create mode 100644 ProjectSettings/NavMeshAreas.asset create mode 100644 ProjectSettings/PackageManagerSettings.asset create mode 100644 ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json create mode 100644 ProjectSettings/Physics2DSettings.asset create mode 100644 ProjectSettings/PresetManager.asset create mode 100644 ProjectSettings/ProjectSettings.asset create mode 100644 ProjectSettings/ProjectVersion.txt create mode 100644 ProjectSettings/QualitySettings.asset create mode 100644 ProjectSettings/SceneTemplateSettings.json create mode 100644 ProjectSettings/TagManager.asset create mode 100644 ProjectSettings/TimeManager.asset create mode 100644 ProjectSettings/UnityConnectSettings.asset create mode 100644 ProjectSettings/VFXManager.asset create mode 100644 ProjectSettings/VersionControlSettings.asset create mode 100644 ProjectSettings/XRSettings.asset diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b5cbfc4 --- /dev/null +++ b/.gitignore @@ -0,0 +1,67 @@ +# Unity generated folders +/Library/ +/Temp/ +/Obj/ +/Build/ +/Builds/ +/Logs/ +/UserSettings/ +/MemoryCaptures/ +/Recordings/ + +# Unity generated files +*.csproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db +*.pid +*.stackdump + +# Unity crash and profiler data +/sysinfo.txt +*.apk +*.aab +*.unitypackage +*.app + +# Asset import/build cache +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Visual Studio / Rider / VS Code +/.vs/ +/.idea/ +/.vscode/ +*.csproj.DotSettings +*.csproj.DotSettings.user + +# OS files +.DS_Store +._* +Thumbs.db +Desktop.ini + +# Local Codex/agent workspace data +/.agents/ +/.codex/ + +# Local Python environment used only for generating the lab protocol +/.venv-docx/ + +# Generated report document is not required in the Unity repository +/Lab6_Protocol.docx + +# Keep Unity project source and settings tracked: +# /Assets/ +# /Packages/ +# /ProjectSettings/ diff --git a/.xdp-.~b6_Protocol.docx-8cTruH b/.xdp-.~b6_Protocol.docx-8cTruH new file mode 100644 index 0000000000000000000000000000000000000000..b0f443f6d4e144bfd1a949883a5afe1ef5911bed GIT binary patch literal 162 dcmZQ6Dov_nAQiAM6fu-CBr%Y#lT@1+7y!~!1C0Ox literal 0 HcmV?d00001 diff --git a/Assets/Editor.meta b/Assets/Editor.meta new file mode 100644 index 0000000..fe70a90 --- /dev/null +++ b/Assets/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4eb6f418f73ff7242b7a2080dabde97c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Editor/Lab6SceneBuilder.cs b/Assets/Editor/Lab6SceneBuilder.cs new file mode 100644 index 0000000..f3d030c --- /dev/null +++ b/Assets/Editor/Lab6SceneBuilder.cs @@ -0,0 +1,312 @@ +using System.IO; +using UnityEditor; +using UnityEditor.Events; +using UnityEditor.SceneManagement; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + +public static class Lab6SceneBuilder +{ + private const string ScriptsPath = "Assets/_Scripts"; + private const string ScenesPath = "Assets/_Scenes"; + private const string MaterialsPath = "Assets/_Materials"; + private const string PrefabsPath = "Assets/_Prefabs"; + private const string EditorPath = "Assets/Editor"; + private const string ScenePath = "Assets/_Scenes/PuzzleScene.unity"; + + [MenuItem("Tools/Lab6/Create Full Puzzle Scene")] + public static void CreateFullPuzzleScene() + { + CreateProjectFolders(); + + // Builder создаёт сцену с нуля, чтобы после пункта меню не требовалась настройка инспектора. + Scene scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single); + scene.name = "PuzzleScene"; + + Material floorMaterial = CreateMaterial("M_Floor", new Color(0.45f, 0.50f, 0.46f)); + Material wallMaterial = CreateMaterial("M_Wall", new Color(0.64f, 0.66f, 0.67f)); + Material doorMaterial = CreateMaterial("M_Door", new Color(0.36f, 0.21f, 0.12f)); + Material exitDoorMaterial = CreateMaterial("M_ExitDoor", new Color(0.12f, 0.28f, 0.42f)); + Material keyMaterial = CreateMaterial("M_Key", new Color(1.00f, 0.78f, 0.16f)); + Material gemMaterial = CreateMaterial("M_Gem", new Color(0.12f, 0.76f, 0.90f)); + Material cogMaterial = CreateMaterial("M_Cog", new Color(0.62f, 0.62f, 0.62f)); + Material highlightMaterial = CreateMaterial("M_Item_Highlight", new Color(1.00f, 1.00f, 0.35f)); + Material dragMaterial = CreateMaterial("M_Item_Drag", new Color(1.00f, 0.50f, 0.18f)); + Material inactiveMaterial = CreateMaterial("M_Item_Inactive", new Color(0.26f, 0.30f, 0.32f)); + Material slotNormalMaterial = CreateMaterial("M_Slot_Normal", new Color(0.18f, 0.18f, 0.20f)); + Material slotValidMaterial = CreateMaterial("M_Slot_Valid", new Color(0.12f, 0.75f, 0.25f)); + Material slotInvalidMaterial = CreateMaterial("M_Slot_Invalid", new Color(0.85f, 0.12f, 0.10f)); + Material slotSuccessMaterial = CreateMaterial("M_Slot_Success", new Color(0.10f, 0.45f, 1.00f)); + + CreateRoom(floorMaterial, wallMaterial); + Camera camera = CreateCameraAndLight(); + CreateEventSystem(); + + Door keyDoor = CreateDoor("Door_Key", new Vector3(0f, 1.25f, -0.45f), new Vector3(2.25f, 2.5f, 0.28f), doorMaterial, Vector3.up * 3.2f); + Door exitDoor = CreateDoor("Door_Exit", new Vector3(0f, 1.25f, 5.85f), new Vector3(2.25f, 2.5f, 0.28f), exitDoorMaterial, Vector3.right * 2.8f); + + PuzzleUI puzzleUI = CreateCanvasAndUI(); + + DraggableObject key = CreateItem("Key", PrimitiveType.Cube, ItemType.Key, new Vector3(-4.6f, 0.35f, -4.25f), new Vector3(0.9f, 0.45f, 0.45f), keyMaterial, highlightMaterial, dragMaterial); + DraggableObject gem = CreateItem("Gem", PrimitiveType.Sphere, ItemType.Gem, new Vector3(-3.7f, 0.42f, 1.9f), new Vector3(0.75f, 0.75f, 0.75f), gemMaterial, highlightMaterial, dragMaterial); + DraggableObject cog = CreateItem("Cog_False", PrimitiveType.Cylinder, ItemType.Cog, new Vector3(4.4f, 0.35f, -4.15f), new Vector3(0.72f, 0.24f, 0.72f), cogMaterial, highlightMaterial, dragMaterial); + + gem.inactiveMaterial = inactiveMaterial; + + Slot keySlot = CreateSlot("KeySlot", ItemType.Key, new Vector3(-1.4f, 0.08f, -4.25f), slotNormalMaterial, slotValidMaterial, slotInvalidMaterial, slotSuccessMaterial); + Slot gemSlot = CreateSlot("GemSlot", ItemType.Gem, new Vector3(3.15f, 0.08f, 2.15f), slotNormalMaterial, slotValidMaterial, slotInvalidMaterial, slotSuccessMaterial); + + PuzzleManager manager = new GameObject("PuzzleManager").AddComponent(); + manager.puzzleUI = puzzleUI; + manager.gemItem = gem; + + // Связываем слоты с менеджером и дверями через persistent UnityEvent. + AddPersistentListener(keySlot.onItemPlaced, manager.OnKeyPlaced); + AddPersistentListener(keySlot.onItemPlaced, keyDoor.Open); + AddPersistentListener(gemSlot.onItemPlaced, manager.OnGemPlaced); + AddPersistentListener(gemSlot.onItemPlaced, exitDoor.Open); + + CreateWorldLabel("KEY", key.transform.position + new Vector3(0f, 0.75f, 0f), Color.black); + CreateWorldLabel("KEY SLOT", keySlot.transform.position + new Vector3(0f, 0.35f, 0f), Color.white); + CreateWorldLabel("GEM", gem.transform.position + new Vector3(0f, 0.85f, 0f), Color.black); + CreateWorldLabel("GEM SLOT", gemSlot.transform.position + new Vector3(0f, 0.35f, 0f), Color.white); + CreateWorldLabel("FALSE ITEM", cog.transform.position + new Vector3(0f, 0.75f, 0f), Color.black); + CreateWorldLabel("Door_Key", keyDoor.transform.position + new Vector3(0f, 1.7f, -0.25f), Color.white); + CreateWorldLabel("Door_Exit", exitDoor.transform.position + new Vector3(0f, 1.7f, -0.25f), Color.white); + + Selection.activeObject = camera.gameObject; + EditorSceneManager.SaveScene(scene, ScenePath); + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + + Debug.Log("Lab 6 puzzle scene created and saved: " + ScenePath); + } + + private static void CreateProjectFolders() + { + Directory.CreateDirectory(ScriptsPath); + Directory.CreateDirectory(ScenesPath); + Directory.CreateDirectory(MaterialsPath); + Directory.CreateDirectory(PrefabsPath); + Directory.CreateDirectory(EditorPath); + AssetDatabase.Refresh(); + } + + private static Material CreateMaterial(string materialName, Color color) + { + string path = MaterialsPath + "/" + materialName + ".mat"; + Material material = AssetDatabase.LoadAssetAtPath(path); + + if (material == null) + { + material = new Material(Shader.Find("Standard")); + AssetDatabase.CreateAsset(material, path); + } + + material.color = color; + material.SetColor("_Color", color); + EditorUtility.SetDirty(material); + return material; + } + + private static void CreateRoom(Material floorMaterial, Material wallMaterial) + { + GameObject floor = GameObject.CreatePrimitive(PrimitiveType.Plane); + floor.name = "Floor"; + floor.transform.localScale = new Vector3(0.8f, 1f, 0.6f); + floor.GetComponent().sharedMaterial = floorMaterial; + + CreateCube("Wall_Back", new Vector3(0f, 1.25f, 6.1f), new Vector3(16f, 2.5f, 0.25f), wallMaterial); + CreateCube("Wall_Front", new Vector3(0f, 1.25f, -6.1f), new Vector3(16f, 2.5f, 0.25f), wallMaterial); + CreateCube("Wall_Left", new Vector3(-8.1f, 1.25f, 0f), new Vector3(0.25f, 2.5f, 12.2f), wallMaterial); + CreateCube("Wall_Right", new Vector3(8.1f, 1.25f, 0f), new Vector3(0.25f, 2.5f, 12.2f), wallMaterial); + + CreateCube("Partition_Left", new Vector3(-5.05f, 1.25f, -0.45f), new Vector3(5.9f, 2.5f, 0.25f), wallMaterial); + CreateCube("Partition_Right", new Vector3(5.05f, 1.25f, -0.45f), new Vector3(5.9f, 2.5f, 0.25f), wallMaterial); + CreateCube("ExitWall_Left", new Vector3(-5.05f, 1.25f, 5.85f), new Vector3(5.9f, 2.5f, 0.25f), wallMaterial); + CreateCube("ExitWall_Right", new Vector3(5.05f, 1.25f, 5.85f), new Vector3(5.9f, 2.5f, 0.25f), wallMaterial); + + CreateCube("WorkZone_Start", new Vector3(-3.2f, 0.025f, -4.2f), new Vector3(6.5f, 0.05f, 2.2f), floorMaterial); + CreateCube("WorkZone_Gem", new Vector3(0f, 0.025f, 2.1f), new Vector3(7.2f, 0.05f, 2.3f), floorMaterial); + } + + private static Camera CreateCameraAndLight() + { + GameObject cameraObject = new GameObject("Main Camera"); + Camera camera = cameraObject.AddComponent(); + cameraObject.tag = "MainCamera"; + cameraObject.transform.position = new Vector3(0f, 9.5f, -7.5f); + cameraObject.transform.rotation = Quaternion.Euler(56f, 0f, 0f); + camera.orthographic = true; + camera.orthographicSize = 7.2f; + camera.clearFlags = CameraClearFlags.Skybox; + + GameObject lightObject = new GameObject("Directional Light"); + Light light = lightObject.AddComponent(); + light.type = LightType.Directional; + light.intensity = 1.1f; + lightObject.transform.rotation = Quaternion.Euler(50f, -30f, 0f); + + return camera; + } + + private static void CreateEventSystem() + { + GameObject eventSystem = new GameObject("EventSystem"); + eventSystem.AddComponent(); + eventSystem.AddComponent(); + } + + private static PuzzleUI CreateCanvasAndUI() + { + GameObject canvasObject = new GameObject("Canvas"); + Canvas canvas = canvasObject.AddComponent(); + canvas.renderMode = RenderMode.ScreenSpaceOverlay; + CanvasScaler scaler = canvasObject.AddComponent(); + scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; + scaler.referenceResolution = new Vector2(1280f, 720f); + canvasObject.AddComponent(); + + PuzzleUI puzzleUI = canvasObject.AddComponent(); + + Font font = Resources.GetBuiltinResource("LegacyRuntime.ttf"); + puzzleUI.objectiveText = CreateUIText(canvasObject.transform, "ObjectiveText", "Перетащите ключ в слот", font, 24, TextAnchor.UpperLeft, new Vector2(18f, -72f), new Vector2(620f, 44f)); + puzzleUI.solvedText = CreateUIText(canvasObject.transform, "SolvedText", "Пазл решён!", font, 34, TextAnchor.MiddleCenter, new Vector2(0f, -12f), new Vector2(420f, 70f)); + puzzleUI.debugText = CreateUIText(canvasObject.transform, "DebugText", "Key placed: false\nGem placed: false\nPuzzle solved: false", font, 18, TextAnchor.LowerLeft, new Vector2(18f, 18f), new Vector2(360f, 96f)); + puzzleUI.messageText = CreateUIText(canvasObject.transform, "MessageText", "", font, 22, TextAnchor.UpperLeft, new Vector2(18f, -232f), new Vector2(620f, 40f)); + + Text title = CreateUIText(canvasObject.transform, "TitleText", "Лабораторная работа №6: Пазлы и логические игры", font, 26, TextAnchor.UpperLeft, new Vector2(18f, -18f), new Vector2(860f, 42f)); + title.fontStyle = FontStyle.Bold; + + CreateUIText(canvasObject.transform, "HintText", "ЛКМ — взять и перетащить предмет\nОтпустите ЛКМ над подходящим слотом", font, 20, TextAnchor.UpperLeft, new Vector2(18f, -126f), new Vector2(620f, 72f)); + + puzzleUI.solvedText.color = new Color(0.1f, 0.85f, 0.2f); + puzzleUI.solvedText.fontStyle = FontStyle.Bold; + puzzleUI.solvedText.gameObject.SetActive(false); + + return puzzleUI; + } + + private static Text CreateUIText(Transform parent, string name, string value, Font font, int size, TextAnchor anchor, Vector2 anchoredPosition, Vector2 sizeDelta) + { + GameObject textObject = new GameObject(name); + textObject.transform.SetParent(parent, false); + + Text text = textObject.AddComponent(); + text.text = value; + text.font = font; + text.fontSize = size; + text.alignment = anchor; + text.color = Color.white; + text.raycastTarget = false; + + RectTransform rect = textObject.GetComponent(); + rect.sizeDelta = sizeDelta; + + if (anchor == TextAnchor.LowerLeft) + { + rect.anchorMin = new Vector2(0f, 0f); + rect.anchorMax = new Vector2(0f, 0f); + rect.pivot = new Vector2(0f, 0f); + } + else if (anchor == TextAnchor.MiddleCenter) + { + rect.anchorMin = new Vector2(0.5f, 0.5f); + rect.anchorMax = new Vector2(0.5f, 0.5f); + rect.pivot = new Vector2(0.5f, 0.5f); + } + else + { + rect.anchorMin = new Vector2(0f, 1f); + rect.anchorMax = new Vector2(0f, 1f); + rect.pivot = new Vector2(0f, 1f); + } + + rect.anchoredPosition = anchoredPosition; + return text; + } + + private static Door CreateDoor(string name, Vector3 position, Vector3 scale, Material material, Vector3 openOffset) + { + GameObject doorObject = CreateCube(name, position, scale, material); + Door door = doorObject.AddComponent(); + door.openOffset = openOffset; + door.openSpeed = 2.35f; + return door; + } + + private static DraggableObject CreateItem(string name, PrimitiveType primitiveType, ItemType itemType, Vector3 position, Vector3 scale, Material normalMaterial, Material highlightMaterial, Material dragMaterial) + { + GameObject itemObject = GameObject.CreatePrimitive(primitiveType); + itemObject.name = name; + itemObject.transform.position = position; + itemObject.transform.localScale = scale; + itemObject.GetComponent().sharedMaterial = normalMaterial; + + DraggableObject draggable = itemObject.AddComponent(); + draggable.itemType = itemType; + draggable.normalMaterial = normalMaterial; + draggable.highlightMaterial = highlightMaterial; + draggable.dragMaterial = dragMaterial; + draggable.startPosition = position; + draggable.snapDistance = 1.25f; + draggable.dragLift = 0.35f; + + return draggable; + } + + private static Slot CreateSlot(string name, ItemType itemType, Vector3 position, Material normalMaterial, Material validMaterial, Material invalidMaterial, Material successMaterial) + { + GameObject slotObject = GameObject.CreatePrimitive(PrimitiveType.Cylinder); + slotObject.name = name; + slotObject.transform.position = position; + slotObject.transform.localScale = new Vector3(1.15f, 0.08f, 1.15f); + slotObject.GetComponent().sharedMaterial = normalMaterial; + + GameObject snapPoint = new GameObject("SnapPoint"); + snapPoint.transform.SetParent(slotObject.transform, false); + snapPoint.transform.localPosition = new Vector3(0f, 4.55f, 0f); + + Slot slot = slotObject.AddComponent(); + slot.requiredItemType = itemType; + slot.normalMaterial = normalMaterial; + slot.validPreviewMaterial = validMaterial; + slot.invalidPreviewMaterial = invalidMaterial; + slot.successMaterial = successMaterial; + slot.snapPoint = snapPoint.transform; + + return slot; + } + + private static GameObject CreateCube(string name, Vector3 position, Vector3 scale, Material material) + { + GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); + cube.name = name; + cube.transform.position = position; + cube.transform.localScale = scale; + cube.GetComponent().sharedMaterial = material; + return cube; + } + + private static void CreateWorldLabel(string text, Vector3 position, Color color) + { + GameObject labelObject = new GameObject("Label_" + text.Replace(" ", "_")); + labelObject.transform.position = position; + labelObject.transform.rotation = Quaternion.Euler(65f, 0f, 0f); + + TextMesh label = labelObject.AddComponent(); + label.text = text; + label.fontSize = 48; + label.characterSize = 0.08f; + label.anchor = TextAnchor.MiddleCenter; + label.alignment = TextAlignment.Center; + label.color = color; + } + + private static void AddPersistentListener(UnityEvent unityEvent, UnityAction action) + { + UnityEventTools.AddPersistentListener(unityEvent, action); + } +} diff --git a/Assets/Editor/Lab6SceneBuilder.cs.meta b/Assets/Editor/Lab6SceneBuilder.cs.meta new file mode 100644 index 0000000..de52d9a --- /dev/null +++ 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Vector3.Distance(transform.position, targetPosition) < 0.02f) + { + doorCollider.enabled = false; + } + } + + public void Open() + { + isOpen = true; + targetPosition = closedPosition + openOffset; + } + + public void Close() + { + isOpen = false; + targetPosition = closedPosition; + + if (doorCollider != null) + { + doorCollider.enabled = true; + } + } +} diff --git a/Assets/_Scripts/Door.cs.meta b/Assets/_Scripts/Door.cs.meta new file mode 100644 index 0000000..42760ef --- /dev/null +++ b/Assets/_Scripts/Door.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 849ebb2701cd89a3880164b587c2401f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/DraggableObject.cs b/Assets/_Scripts/DraggableObject.cs new file mode 100644 index 0000000..e2f340a --- /dev/null +++ b/Assets/_Scripts/DraggableObject.cs @@ -0,0 +1,267 @@ +using UnityEngine; + +[RequireComponent(typeof(Collider))] +public class DraggableObject : MonoBehaviour +{ + [Header("Item")] + public ItemType itemType; + public Material normalMaterial; + public Material highlightMaterial; + public Material dragMaterial; + public Material inactiveMaterial; + public Vector3 startPosition; + public bool isLocked; + + [Header("Drag")] + public float dragLift = 0.35f; + public float snapDistance = 1.25f; + public bool isInteractable = true; + + private Camera mainCamera; + private Renderer itemRenderer; + private Plane dragPlane; + private Vector3 dragOffset; + private Vector3 returnPosition; + private Slot highlightedSlot; + private bool isDragging; + private bool isMouseOver; + + private void Awake() + { + mainCamera = Camera.main; + itemRenderer = GetComponent(); + startPosition = transform.position; + returnPosition = startPosition; + + if (itemRenderer != null && normalMaterial == null) + { + normalMaterial = itemRenderer.sharedMaterial; + } + } + + private void Start() + { + ApplyNormalMaterial(); + } + + private void OnMouseEnter() + { + if (!CanInteract()) + { + return; + } + + isMouseOver = true; + ApplyMaterial(highlightMaterial); + } + + private void OnMouseExit() + { + isMouseOver = false; + + if (!isDragging && !isLocked) + { + ApplyNormalMaterial(); + } + } + + private void OnMouseDown() + { + if (!CanInteract()) + { + return; + } + + if (mainCamera == null) + { + mainCamera = Camera.main; + } + + // Запоминаем позицию перед перетаскиванием, чтобы вернуть предмет при ошибке. + returnPosition = transform.position; + dragPlane = new Plane(Vector3.up, new Vector3(0f, startPosition.y, 0f)); + + if (TryGetMousePointOnDragPlane(out Vector3 mouseWorldPoint)) + { + dragOffset = transform.position - mouseWorldPoint; + dragOffset.y = 0f; + } + else + { + dragOffset = Vector3.zero; + } + + isDragging = true; + ApplyMaterial(dragMaterial != null ? dragMaterial : highlightMaterial); + } + + private void OnMouseDrag() + { + if (!isDragging || !CanInteract()) + { + return; + } + + if (!TryGetMousePointOnDragPlane(out Vector3 mouseWorldPoint)) + { + return; + } + + // Offset сохраняет относительное положение курсора и предмета без резких скачков. + Vector3 targetPosition = mouseWorldPoint + dragOffset; + targetPosition.y = startPosition.y + dragLift; + transform.position = targetPosition; + + UpdateSlotPreview(); + } + + private void OnMouseUp() + { + if (!isDragging) + { + return; + } + + isDragging = false; + // Предмет фиксируется только в ближайшем подходящем слоте. + Slot nearestSlot = FindNearestSlot(); + ClearHighlightedSlot(); + + if (nearestSlot != null && nearestSlot.CanAccept(this)) + { + nearestSlot.PlaceItem(this); + return; + } + + transform.position = returnPosition; + ApplyNormalMaterial(); + } + + public void LockToSlot(Vector3 slotPosition) + { + isLocked = true; + isInteractable = false; + transform.position = slotPosition; + ApplyNormalMaterial(); + } + + public void SetInteractable(bool value) + { + if (isLocked) + { + isInteractable = false; + return; + } + + isInteractable = value; + ApplyNormalMaterial(); + } + + public void SetNormalMaterial(Material material) + { + normalMaterial = material; + ApplyNormalMaterial(); + } + + private bool CanInteract() + { + return isInteractable && !isLocked; + } + + private bool TryGetMousePointOnDragPlane(out Vector3 worldPoint) + { + worldPoint = Vector3.zero; + + if (mainCamera == null) + { + return false; + } + + // Raycast в математическую плоскость делает drag стабильным для ортографической камеры. + Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition); + if (!dragPlane.Raycast(ray, out float distance)) + { + return false; + } + + worldPoint = ray.GetPoint(distance); + return true; + } + + private void UpdateSlotPreview() + { + Slot nearestSlot = FindNearestSlot(); + + if (nearestSlot == highlightedSlot) + { + return; + } + + ClearHighlightedSlot(); + highlightedSlot = nearestSlot; + + if (highlightedSlot != null) + { + highlightedSlot.ShowPreview(this); + } + } + + private Slot FindNearestSlot() + { + Slot[] slots = FindObjectsOfType(); + Slot nearest = null; + float bestDistance = snapDistance; + + foreach (Slot slot in slots) + { + float distance = Vector3.Distance(transform.position, slot.transform.position); + if (distance <= bestDistance) + { + bestDistance = distance; + nearest = slot; + } + } + + return nearest; + } + + private void ClearHighlightedSlot() + { + if (highlightedSlot != null) + { + highlightedSlot.ClearPreview(); + highlightedSlot = null; + } + } + + private void ApplyNormalMaterial() + { + if (isLocked) + { + ApplyMaterial(normalMaterial); + return; + } + + if (isMouseOver && CanInteract()) + { + ApplyMaterial(highlightMaterial); + return; + } + + if (!isInteractable && inactiveMaterial != null) + { + ApplyMaterial(inactiveMaterial); + return; + } + + ApplyMaterial(normalMaterial); + } + + private void ApplyMaterial(Material material) + { + if (itemRenderer != null && material != null) + { + itemRenderer.sharedMaterial = material; + } + } +} diff --git a/Assets/_Scripts/DraggableObject.cs.meta b/Assets/_Scripts/DraggableObject.cs.meta new file mode 100644 index 0000000..8332ba2 --- /dev/null +++ b/Assets/_Scripts/DraggableObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9ba685c5e754cd0adb5c37bc78754cb1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/ItemType.cs b/Assets/_Scripts/ItemType.cs new file mode 100644 index 0000000..d325599 --- /dev/null +++ b/Assets/_Scripts/ItemType.cs @@ -0,0 +1,7 @@ +public enum ItemType +{ + Key, + Gem, + Cog, + Battery +} diff --git a/Assets/_Scripts/ItemType.cs.meta b/Assets/_Scripts/ItemType.cs.meta new file mode 100644 index 0000000..47fb59f --- /dev/null +++ b/Assets/_Scripts/ItemType.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4ebf65485a9a3e6c9a4cee39cb1cfaaa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/PuzzleManager.cs b/Assets/_Scripts/PuzzleManager.cs new file mode 100644 index 0000000..fc2ee42 --- /dev/null +++ b/Assets/_Scripts/PuzzleManager.cs @@ -0,0 +1,79 @@ +using UnityEngine; + +public class PuzzleManager : MonoBehaviour +{ + public bool keyPlaced; + public bool gemPlaced; + public bool puzzleSolved; + + public PuzzleUI puzzleUI; + public DraggableObject gemItem; + + private const string KeyObjective = "Перетащите ключ в слот"; + private const string GemAvailableObjective = "Дверь открыта. Возьмите самоцвет за дверью"; + private const string GemObjective = "Перетащите самоцвет во второй слот"; + private const string SolvedObjective = "Пазл решён. Выход открыт"; + + private void Start() + { + // Самоцвет становится доступен только после решения первого шага. + if (gemItem != null) + { + gemItem.SetInteractable(false); + } + + if (puzzleUI != null) + { + puzzleUI.SetObjective(KeyObjective); + puzzleUI.SetSolvedVisible(false); + puzzleUI.UpdateDebug(keyPlaced, gemPlaced, puzzleSolved); + } + } + + public void OnKeyPlaced() + { + keyPlaced = true; + + if (gemItem != null) + { + gemItem.SetInteractable(true); + } + + if (puzzleUI != null) + { + puzzleUI.SetObjective(GemAvailableObjective); + puzzleUI.ShowMessage(GemObjective); + } + + CheckPuzzleSolved(); + } + + public void OnGemPlaced() + { + gemPlaced = true; + + if (puzzleUI != null) + { + puzzleUI.SetObjective(SolvedObjective); + } + + CheckPuzzleSolved(); + } + + public void CheckPuzzleSolved() + { + // Финальное состояние наступает только после обоих правильных размещений. + puzzleSolved = keyPlaced && gemPlaced; + + if (puzzleUI != null) + { + puzzleUI.UpdateDebug(keyPlaced, gemPlaced, puzzleSolved); + + if (puzzleSolved) + { + puzzleUI.SetSolvedVisible(true); + puzzleUI.ShowMessage("Пазл решён!"); + } + } + } +} diff --git a/Assets/_Scripts/PuzzleManager.cs.meta b/Assets/_Scripts/PuzzleManager.cs.meta new file mode 100644 index 0000000..6ec9441 --- /dev/null +++ b/Assets/_Scripts/PuzzleManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6d6851990dab06249b1fa47ad466c337 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/PuzzleUI.cs b/Assets/_Scripts/PuzzleUI.cs new file mode 100644 index 0000000..719f7cc --- /dev/null +++ b/Assets/_Scripts/PuzzleUI.cs @@ -0,0 +1,62 @@ +using UnityEngine; +using UnityEngine.UI; + +public class PuzzleUI : MonoBehaviour +{ + public Text objectiveText; + public Text solvedText; + public Text debugText; + public Text messageText; + + private float messageTimer; + + private void Update() + { + if (messageTimer <= 0f || messageText == null || solvedText == null) + { + return; + } + + messageTimer -= Time.deltaTime; + + if (messageTimer <= 0f && !solvedText.gameObject.activeSelf) + { + messageText.text = string.Empty; + } + } + + public void SetObjective(string text) + { + if (objectiveText != null) + { + objectiveText.text = text; + } + } + + public void SetSolvedVisible(bool visible) + { + if (solvedText != null) + { + solvedText.gameObject.SetActive(visible); + } + } + + public void UpdateDebug(bool keyPlaced, bool gemPlaced, bool solved) + { + if (debugText != null) + { + debugText.text = "Key placed: " + keyPlaced + "\n" + + "Gem placed: " + gemPlaced + "\n" + + "Puzzle solved: " + solved; + } + } + + public void ShowMessage(string text) + { + if (messageText != null) + { + messageText.text = text; + messageTimer = 3f; + } + } +} diff --git a/Assets/_Scripts/PuzzleUI.cs.meta b/Assets/_Scripts/PuzzleUI.cs.meta new file mode 100644 index 0000000..f25e017 --- /dev/null +++ b/Assets/_Scripts/PuzzleUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: acd7a2645e9fbd10e9308e1f0ad16716 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Scripts/Slot.cs b/Assets/_Scripts/Slot.cs new file mode 100644 index 0000000..a4df1a3 --- /dev/null +++ b/Assets/_Scripts/Slot.cs @@ -0,0 +1,92 @@ +using UnityEngine; +using UnityEngine.Events; + +[RequireComponent(typeof(Collider))] +public class Slot : MonoBehaviour +{ + public ItemType requiredItemType; + public bool isOccupied; + + [Header("Visuals")] + public Material normalMaterial; + public Material validPreviewMaterial; + public Material invalidPreviewMaterial; + public Material successMaterial; + + [Header("Placement")] + public Transform snapPoint; + public UnityEvent onItemPlaced = new UnityEvent(); + + private Renderer slotRenderer; + private DraggableObject placedItem; + + private void Awake() + { + slotRenderer = GetComponent(); + + if (slotRenderer != null && normalMaterial == null) + { + normalMaterial = slotRenderer.sharedMaterial; + } + } + + private void Start() + { + ApplyMaterial(normalMaterial); + } + + public bool CanAccept(DraggableObject item) + { + return item != null && !isOccupied && item.itemType == requiredItemType; + } + + public void PlaceItem(DraggableObject item) + { + if (!CanAccept(item)) + { + ShowPreview(item); + return; + } + + isOccupied = true; + placedItem = item; + + // SnapPoint задаёт точку фиксации предмета над плоскостью слота. + Vector3 targetPosition = snapPoint != null ? snapPoint.position : transform.position + Vector3.up * 0.35f; + item.LockToSlot(targetPosition); + + ApplyMaterial(successMaterial); + onItemPlaced.Invoke(); + } + + public void ResetSlot() + { + isOccupied = false; + placedItem = null; + ApplyMaterial(normalMaterial); + } + + public void ShowPreview(DraggableObject item) + { + if (isOccupied) + { + ApplyMaterial(successMaterial); + return; + } + + ApplyMaterial(CanAccept(item) ? validPreviewMaterial : invalidPreviewMaterial); + } + + public void ClearPreview() + { + ApplyMaterial(isOccupied ? successMaterial : normalMaterial); + } + + private void ApplyMaterial(Material material) + { + if (slotRenderer != null && material != null) + { + slotRenderer.sharedMaterial = material; + } + } +} diff --git a/Assets/_Scripts/Slot.cs.meta b/Assets/_Scripts/Slot.cs.meta new file mode 100644 index 0000000..190ce61 --- /dev/null +++ b/Assets/_Scripts/Slot.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 968f7a479c33d6aa9a32a2b1176a06ac +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json new file mode 100644 index 0000000..9e4493a --- 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