Files
2026-06-04 23:22:13 +03:00

25 lines
731 B
C#

using System;
using System.Collections.Generic;
using OTGIntegrated.Inventory;
using OTGIntegrated.Quests;
using UnityEngine;
namespace OTGIntegrated.Save
{
[Serializable]
public sealed class GameSaveData
{
public Vector3 playerPosition;
public float currentHealth;
public float currentMana;
public int level;
public int currentExp;
public int expToNextLevel;
public int talentPoints;
public List<string> learnedTalentIds = new List<string>();
public List<QuestSaveEntry> quests = new List<QuestSaveEntry>();
public List<InventorySlotSaveData> inventory = new List<InventorySlotSaveData>();
public string currentWeaponId;
}
}