using System; using System.Collections.Generic; using OTGIntegrated.Inventory; using OTGIntegrated.Quests; using UnityEngine; namespace OTGIntegrated.Save { [Serializable] public sealed class GameSaveData { public Vector3 playerPosition; public float currentHealth; public float currentMana; public int level; public int currentExp; public int expToNextLevel; public int talentPoints; public List learnedTalentIds = new List(); public List quests = new List(); public List inventory = new List(); public string currentWeaponId; } }