Files
2026-06-04 23:22:13 +03:00

41 lines
949 B
C#

using UnityEngine;
namespace OTGIntegrated.Items
{
public enum ItemType
{
Resource,
Consumable,
Weapon,
Quest,
Crafted
}
[CreateAssetMenu(fileName = "ItemData", menuName = "OTG Integrated/Item Data")]
public sealed class ItemData : ScriptableObject
{
public string itemId;
public string displayName;
[TextArea(2, 5)] public string description;
[Min(1)] public int maxStack = 20;
public ItemType itemType = ItemType.Resource;
public Color itemColor = Color.white;
public Sprite icon;
private void OnValidate()
{
if (string.IsNullOrWhiteSpace(itemId))
{
itemId = name;
}
if (string.IsNullOrWhiteSpace(displayName))
{
displayName = itemId;
}
maxStack = Mathf.Max(1, maxStack);
}
}
}