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# Unity generated folders
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]ser[Ss]ettings/
[Mm]emoryCaptures/
[Rr]ecordings/
# Unity generated files
*.csproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity crash and profiling artifacts
sysinfo.txt
*.stackdump
# IDE and editor folders
.vs/
.vscode/
.idea/
*.swp
*.swo
*.swn
# OS metadata
.DS_Store
Thumbs.db
ehthumbs.db
Desktop.ini
# Logs and local runtime output
*.log
*.trace
# Generated reports and office documents
*.docx
*.doc
*.pdf
# Archives and build packages
*.zip
*.7z
*.rar
*.tar
*.tar.gz
# Unity asset store tools
Assets/AssetStoreTools*
# Do not ignore Unity metadata. Meta files must be committed with assets.
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using System.Collections;
using UnityEngine;
public class ExperiencePickup : MonoBehaviour
{
public int experienceAmount = 50;
public bool destroyOnCollect = true;
public float respawnCooldown = 12f;
public float rotationSpeed = 70f;
public LevelSystem levelSystem;
public NotificationUI notificationUI;
private bool playerInRange;
private bool collected;
private Renderer[] renderers;
private Collider[] colliders;
private void Awake()
{
renderers = GetComponentsInChildren<Renderer>();
colliders = GetComponentsInChildren<Collider>();
if (levelSystem == null)
{
levelSystem = FindObjectOfType<LevelSystem>();
}
if (notificationUI == null)
{
notificationUI = FindObjectOfType<NotificationUI>();
}
}
private void Update()
{
transform.Rotate(Vector3.up, rotationSpeed * Time.deltaTime, Space.World);
if (playerInRange && !collected && Input.GetKeyDown(KeyCode.E))
{
Collect();
}
}
private void OnTriggerEnter(Collider other)
{
if (other.GetComponentInParent<SimplePlayerController>() != null)
{
playerInRange = true;
if (notificationUI != null)
{
notificationUI.Show("Нажмите E, чтобы забрать кристалл опыта");
}
}
}
private void OnTriggerExit(Collider other)
{
if (other.GetComponentInParent<SimplePlayerController>() != null)
{
playerInRange = false;
}
}
private void Collect()
{
collected = true;
if (levelSystem != null)
{
levelSystem.AddExperience(experienceAmount);
}
if (notificationUI != null)
{
notificationUI.Show($"Кристалл опыта: +{experienceAmount} XP");
}
if (destroyOnCollect)
{
Destroy(gameObject);
}
else
{
StartCoroutine(RespawnRoutine());
}
}
private IEnumerator RespawnRoutine()
{
SetVisible(false);
yield return new WaitForSeconds(Mathf.Max(1f, respawnCooldown));
collected = false;
SetVisible(true);
}
private void SetVisible(bool visible)
{
for (int i = 0; i < renderers.Length; i++)
{
if (renderers[i] != null)
{
renderers[i].enabled = visible;
}
}
for (int i = 0; i < colliders.Length; i++)
{
if (colliders[i] != null)
{
colliders[i].enabled = visible;
}
}
}
}
@@ -0,0 +1,11 @@
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+120
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using System;
using UnityEngine;
using UnityEngine.UI;
public class LevelSystem : MonoBehaviour
{
[Header("Progression")]
public int level = 1;
public int currentExp = 0;
public int expToNextLevel = 100;
[Header("Dependencies")]
public TalentManager talentManager;
public NotificationUI notificationUI;
[Header("HUD")]
public Text levelText;
public Text expText;
public Image expFillImage;
public event Action OnExperienceChanged;
public event Action OnLevelChanged;
private void Awake()
{
if (talentManager == null)
{
talentManager = FindObjectOfType<TalentManager>();
}
if (notificationUI == null)
{
notificationUI = FindObjectOfType<NotificationUI>();
}
}
private void Start()
{
RefreshUI();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.X))
{
AddExperience(50);
}
}
public void AddExperience(int amount)
{
if (amount <= 0)
{
return;
}
currentExp += amount;
Notify($"Получено опыта: {amount}");
while (currentExp >= expToNextLevel)
{
currentExp -= expToNextLevel;
LevelUp();
}
RefreshUI();
OnExperienceChanged?.Invoke();
}
public void LevelUp()
{
level = Mathf.Max(1, level + 1);
expToNextLevel = Mathf.Max(1, Mathf.RoundToInt(expToNextLevel * 1.25f + 25f));
if (talentManager != null)
{
talentManager.AddTalentPoints(1);
}
Notify($"Уровень {level}! Получено очко талантов");
RefreshUI();
OnLevelChanged?.Invoke();
}
public float GetExpNormalized()
{
if (expToNextLevel <= 0)
{
return 0f;
}
return Mathf.Clamp01((float)currentExp / expToNextLevel);
}
private void RefreshUI()
{
if (levelText != null)
{
levelText.text = $"Уровень {level}";
}
if (expText != null)
{
expText.text = $"{currentExp} / {expToNextLevel} XP";
}
if (expFillImage != null)
{
expFillImage.fillAmount = GetExpNormalized();
}
}
private void Notify(string message)
{
if (notificationUI != null)
{
notificationUI.Show(message);
}
}
}
@@ -0,0 +1,11 @@
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using UnityEngine;
[RequireComponent(typeof(CharacterController))]
public class SimplePlayerController : MonoBehaviour
{
public PlayerStats playerStats;
public CharacterController characterController;
public Transform cameraTransform;
[Header("Movement")]
public float gravity = -25f;
public float rotationSpeed = 12f;
[Header("Camera")]
public Vector3 cameraOffset = new Vector3(0f, 9f, -8f);
public float cameraYaw = 45f;
public float cameraSmooth = 12f;
private float verticalVelocity;
private void Awake()
{
if (characterController == null)
{
characterController = GetComponent<CharacterController>();
}
if (playerStats == null)
{
playerStats = GetComponent<PlayerStats>();
}
if (cameraTransform == null && Camera.main != null)
{
cameraTransform = Camera.main.transform;
}
}
private void Update()
{
if (Input.GetMouseButton(1))
{
cameraYaw += Input.GetAxis("Mouse X") * 120f * Time.deltaTime;
}
Vector3 input = new Vector3(Input.GetAxisRaw("Horizontal"), 0f, Input.GetAxisRaw("Vertical"));
input = Vector3.ClampMagnitude(input, 1f);
Quaternion yawRotation = Quaternion.Euler(0f, cameraYaw, 0f);
Vector3 moveDirection = yawRotation * input;
if (characterController.isGrounded && verticalVelocity < 0f)
{
verticalVelocity = -1f;
}
verticalVelocity += gravity * Time.deltaTime;
float speed = playerStats != null ? playerStats.MoveSpeed : 5f;
Vector3 velocity = moveDirection * speed;
velocity.y = verticalVelocity;
characterController.Move(velocity * Time.deltaTime);
if (moveDirection.sqrMagnitude > 0.001f)
{
Quaternion targetRotation = Quaternion.LookRotation(moveDirection, Vector3.up);
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);
}
}
private void LateUpdate()
{
if (cameraTransform == null)
{
return;
}
Quaternion yawRotation = Quaternion.Euler(0f, cameraYaw, 0f);
Vector3 desiredPosition = transform.position + yawRotation * cameraOffset;
cameraTransform.position = Vector3.Lerp(cameraTransform.position, desiredPosition, cameraSmooth * Time.deltaTime);
cameraTransform.LookAt(transform.position + Vector3.up * 1.3f);
}
}
@@ -0,0 +1,11 @@
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+9
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using System;
using System.Collections.Generic;
[Serializable]
public class TalentSaveData
{
public int availableTalentPoints;
public List<string> learnedTalentIds = new List<string>();
}
@@ -0,0 +1,11 @@
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public enum ModifierType
{
FlatAdd,
PercentAdd,
PercentMultiply
}
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using System;
using System.Collections.Generic;
using UnityEngine;
public class PlayerStats : MonoBehaviour
{
[Header("Base Values")]
[SerializeField] private float baseMaxHealth = 100f;
[SerializeField] private float baseMaxMana = 100f;
[SerializeField] private float baseDamage = 10f;
[SerializeField] private float baseMoveSpeed = 5f;
[SerializeField] private float baseAbilityCooldownReduction = 0f;
[SerializeField] private float baseCriticalChance = 0f;
[Header("Runtime Modifiers")]
[SerializeField] private List<StatModifier> activeModifiers = new List<StatModifier>();
private readonly Dictionary<StatType, float> baseValues = new Dictionary<StatType, float>();
private readonly Dictionary<StatType, float> currentValues = new Dictionary<StatType, float>();
public event Action OnStatsChanged;
public float MaxHealth { get { return GetStat(StatType.MaxHealth); } }
public float MaxMana { get { return GetStat(StatType.MaxMana); } }
public float Damage { get { return GetStat(StatType.Damage); } }
public float MoveSpeed { get { return GetStat(StatType.MoveSpeed); } }
public float AbilityCooldownReduction { get { return GetStat(StatType.AbilityCooldownReduction); } }
public float CriticalChance { get { return GetStat(StatType.CriticalChance); } }
// Compatibility-friendly alias for lab wording: player speed is driven by PlayerStats.speed.
public float speed { get { return MoveSpeed; } }
private void Awake()
{
RecalculateStats();
}
private void OnValidate()
{
ClampBaseValues();
RecalculateStats();
}
public IReadOnlyList<StatModifier> GetActiveModifiers()
{
return activeModifiers;
}
public float GetBaseStat(StatType statType)
{
EnsureBaseValues();
return baseValues.TryGetValue(statType, out float value) ? value : 0f;
}
public float GetStat(StatType statType)
{
if (currentValues.Count == 0)
{
RecalculateStats();
}
return currentValues.TryGetValue(statType, out float value) ? value : GetBaseStat(statType);
}
public void AddModifier(StatModifier modifier)
{
if (!IsValidNumber(modifier.value))
{
Debug.LogWarning($"Ignored invalid modifier value for {modifier.statType}.");
return;
}
if (string.IsNullOrWhiteSpace(modifier.sourceId))
{
modifier.sourceId = "Runtime";
}
activeModifiers.Add(modifier);
RecalculateStats();
}
public int RemoveModifiersBySource(string sourceId)
{
if (string.IsNullOrWhiteSpace(sourceId))
{
return 0;
}
int removed = activeModifiers.RemoveAll(modifier => modifier.sourceId == sourceId);
if (removed > 0)
{
RecalculateStats();
}
return removed;
}
public int RemoveModifiersBySourcePrefix(string sourcePrefix)
{
if (string.IsNullOrWhiteSpace(sourcePrefix))
{
return 0;
}
int removed = activeModifiers.RemoveAll(modifier =>
!string.IsNullOrEmpty(modifier.sourceId) &&
modifier.sourceId.StartsWith(sourcePrefix, StringComparison.Ordinal));
if (removed > 0)
{
RecalculateStats();
}
return removed;
}
public void ClearModifiers()
{
if (activeModifiers.Count == 0)
{
return;
}
activeModifiers.Clear();
RecalculateStats();
}
public void RecalculateStats()
{
ClampBaseValues();
EnsureBaseValues();
currentValues.Clear();
foreach (StatType statType in Enum.GetValues(typeof(StatType)))
{
float baseValue = GetBaseStat(statType);
float flatAdd = 0f;
float percentAdd = 0f;
float percentMultiply = 1f;
for (int i = 0; i < activeModifiers.Count; i++)
{
StatModifier modifier = activeModifiers[i];
if (modifier.statType != statType || !IsValidNumber(modifier.value))
{
continue;
}
switch (modifier.modifierType)
{
case ModifierType.FlatAdd:
flatAdd += modifier.value;
break;
case ModifierType.PercentAdd:
percentAdd += modifier.value;
break;
case ModifierType.PercentMultiply:
percentMultiply *= Mathf.Max(0f, 1f + modifier.value);
break;
}
}
float finalValue = (baseValue + flatAdd) * Mathf.Max(0f, 1f + percentAdd) * percentMultiply;
currentValues[statType] = ClampFinalValue(statType, finalValue);
}
OnStatsChanged?.Invoke();
}
private void EnsureBaseValues()
{
baseValues[StatType.MaxHealth] = Mathf.Max(0f, baseMaxHealth);
baseValues[StatType.MaxMana] = Mathf.Max(0f, baseMaxMana);
baseValues[StatType.Damage] = Mathf.Max(0f, baseDamage);
baseValues[StatType.MoveSpeed] = Mathf.Max(0.1f, baseMoveSpeed);
baseValues[StatType.AbilityCooldownReduction] = Mathf.Clamp(baseAbilityCooldownReduction, 0f, 100f);
baseValues[StatType.CriticalChance] = Mathf.Clamp(baseCriticalChance, 0f, 100f);
}
private void ClampBaseValues()
{
baseMaxHealth = Mathf.Max(0f, baseMaxHealth);
baseMaxMana = Mathf.Max(0f, baseMaxMana);
baseDamage = Mathf.Max(0f, baseDamage);
baseMoveSpeed = Mathf.Max(0.1f, baseMoveSpeed);
baseAbilityCooldownReduction = Mathf.Clamp(baseAbilityCooldownReduction, 0f, 100f);
baseCriticalChance = Mathf.Clamp(baseCriticalChance, 0f, 100f);
}
private float ClampFinalValue(StatType statType, float value)
{
if (!IsValidNumber(value))
{
return GetBaseStat(statType);
}
switch (statType)
{
case StatType.MoveSpeed:
return Mathf.Max(0.1f, value);
case StatType.AbilityCooldownReduction:
case StatType.CriticalChance:
return Mathf.Clamp(value, 0f, 100f);
default:
return Mathf.Max(0f, value);
}
}
private bool IsValidNumber(float value)
{
return !float.IsNaN(value) && !float.IsInfinity(value);
}
}
+11
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using System;
[Serializable]
public struct StatModifier
{
public StatType statType;
public ModifierType modifierType;
public float value;
public string sourceId;
public StatModifier(StatType statType, ModifierType modifierType, float value, string sourceId = "")
{
this.statType = statType;
this.modifierType = modifierType;
this.value = value;
this.sourceId = sourceId;
}
}
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public enum StatType
{
MaxHealth,
MaxMana,
Damage,
MoveSpeed,
AbilityCooldownReduction,
CriticalChance
}
+11
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using UnityEngine;
[CreateAssetMenu(fileName = "TalentData", menuName = "Talents/TalentData")]
public class TalentData : ScriptableObject
{
public string talentId;
public string displayName;
[TextArea(2, 5)] public string description;
public Sprite icon;
public int cost = 1;
public TalentData[] prerequisites;
public StatModifier[] modifiers;
public Vector2 treePosition;
public Color branchColor = Color.white;
public bool unlockedByDefault;
private void OnValidate()
{
cost = Mathf.Max(0, cost);
if (string.IsNullOrWhiteSpace(talentId))
{
talentId = name;
}
}
}
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class TalentManager : MonoBehaviour
{
private const string SaveKey = "Lab07_TalentProgress";
private const string TalentSourcePrefix = "Talent:";
[Header("Data")]
public List<TalentData> allTalents = new List<TalentData>();
public PlayerStats playerStats;
[Header("Runtime Progress")]
public HashSet<string> learnedTalentIds = new HashSet<string>();
public int availableTalentPoints = 1;
public int startingTalentPoints = 1;
[Header("Feedback")]
public NotificationUI notificationUI;
private readonly Dictionary<string, TalentData> talentLookup = new Dictionary<string, TalentData>();
public event Action OnTalentStateChanged;
public event Action<string> OnNotificationRequested;
private void Awake()
{
if (playerStats == null)
{
playerStats = FindObjectOfType<PlayerStats>();
}
if (notificationUI == null)
{
notificationUI = FindObjectOfType<NotificationUI>();
}
BuildTalentLookup();
}
private void Start()
{
LoadProgress(false);
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.T))
{
AddTalentPoints(1);
}
if (Input.GetKeyDown(KeyCode.F5))
{
SaveProgress();
}
if (Input.GetKeyDown(KeyCode.F9))
{
LoadProgress();
}
if (Input.GetKeyDown(KeyCode.Backspace))
{
ResetProgress();
}
}
public bool IsLearned(TalentData talent)
{
return IsValidTalent(talent) && learnedTalentIds.Contains(talent.talentId);
}
public bool CanLearn(TalentData talent)
{
return IsValidTalent(talent) &&
!IsLearned(talent) &&
availableTalentPoints >= Mathf.Max(0, talent.cost) &&
ArePrerequisitesLearned(talent);
}
public bool ArePrerequisitesLearned(TalentData talent)
{
if (!IsValidTalent(talent))
{
return false;
}
if (talent.prerequisites == null || talent.prerequisites.Length == 0)
{
return true;
}
for (int i = 0; i < talent.prerequisites.Length; i++)
{
TalentData prerequisite = talent.prerequisites[i];
if (!IsValidTalent(prerequisite) || !IsLearned(prerequisite))
{
return false;
}
}
return true;
}
public void LearnTalent(TalentData talent)
{
if (!IsValidTalent(talent))
{
Notify("Некорректный талант");
return;
}
if (IsLearned(talent))
{
Notify($"Талант уже изучен: {talent.displayName}");
return;
}
if (!ArePrerequisitesLearned(talent))
{
Notify(GetBlockingReason(talent));
return;
}
int cost = Mathf.Max(0, talent.cost);
if (availableTalentPoints < cost)
{
Notify("Недостаточно очков талантов");
return;
}
availableTalentPoints -= cost;
learnedTalentIds.Add(talent.talentId);
ApplyTalentModifiers(talent);
SaveProgress(false);
Notify($"Изучен талант: {talent.displayName}");
RaiseTalentStateChanged();
}
public void AddTalentPoints(int amount)
{
if (amount <= 0)
{
return;
}
availableTalentPoints = Mathf.Max(0, availableTalentPoints + amount);
Notify(amount == 1 ? "Получено очко талантов" : $"Получено очков талантов: {amount}");
RaiseTalentStateChanged();
}
public void ApplyTalentModifiers(TalentData talent)
{
if (!IsValidTalent(talent) || playerStats == null || talent.modifiers == null)
{
return;
}
string sourceId = GetModifierSourceId(talent);
playerStats.RemoveModifiersBySource(sourceId);
for (int i = 0; i < talent.modifiers.Length; i++)
{
StatModifier modifier = talent.modifiers[i];
modifier.sourceId = sourceId;
playerStats.AddModifier(modifier);
}
}
public void RebuildAllModifiers()
{
if (playerStats == null)
{
return;
}
playerStats.RemoveModifiersBySourcePrefix(TalentSourcePrefix);
for (int i = 0; i < allTalents.Count; i++)
{
TalentData talent = allTalents[i];
if (IsLearned(talent))
{
ApplyTalentModifiers(talent);
}
}
playerStats.RecalculateStats();
RaiseTalentStateChanged();
}
public void SaveProgress()
{
SaveProgress(true);
}
public void LoadProgress()
{
LoadProgress(true);
}
public void ResetProgress()
{
PlayerPrefs.DeleteKey(SaveKey);
ResetRuntimeToDefaults();
RebuildAllModifiers();
Notify("Прогресс сброшен");
RaiseTalentStateChanged();
}
public int GetAvailableTalentPoints()
{
return availableTalentPoints;
}
public List<TalentData> GetLearnedTalents()
{
BuildTalentLookup();
return allTalents.Where(IsLearned).ToList();
}
public string GetBlockingReason(TalentData talent)
{
if (!IsValidTalent(talent))
{
return "Некорректные данные таланта";
}
if (IsLearned(talent))
{
return "Талант уже изучен";
}
if (talent.prerequisites != null)
{
for (int i = 0; i < talent.prerequisites.Length; i++)
{
TalentData prerequisite = talent.prerequisites[i];
if (!IsValidTalent(prerequisite))
{
return "Некорректное требование таланта";
}
if (!IsLearned(prerequisite))
{
return $"Требуется талант: {prerequisite.displayName}";
}
}
}
if (availableTalentPoints < Mathf.Max(0, talent.cost))
{
return "Недостаточно очков талантов";
}
return "Доступно";
}
public TalentData GetTalentById(string talentId)
{
BuildTalentLookup();
if (string.IsNullOrWhiteSpace(talentId))
{
return null;
}
talentLookup.TryGetValue(talentId, out TalentData talent);
return talent;
}
private void SaveProgress(bool notify)
{
TalentSaveData saveData = new TalentSaveData
{
availableTalentPoints = Mathf.Max(0, availableTalentPoints),
learnedTalentIds = learnedTalentIds
.Where(id => !string.IsNullOrWhiteSpace(id))
.OrderBy(id => id, StringComparer.Ordinal)
.ToList()
};
PlayerPrefs.SetString(SaveKey, JsonUtility.ToJson(saveData));
PlayerPrefs.Save();
if (notify)
{
Notify("Прогресс сохранён");
}
}
private void LoadProgress(bool notify)
{
BuildTalentLookup();
learnedTalentIds.Clear();
if (PlayerPrefs.HasKey(SaveKey))
{
try
{
TalentSaveData saveData = JsonUtility.FromJson<TalentSaveData>(PlayerPrefs.GetString(SaveKey));
availableTalentPoints = Mathf.Max(0, saveData != null ? saveData.availableTalentPoints : startingTalentPoints);
if (saveData != null && saveData.learnedTalentIds != null)
{
for (int i = 0; i < saveData.learnedTalentIds.Count; i++)
{
string talentId = saveData.learnedTalentIds[i];
if (talentLookup.ContainsKey(talentId))
{
learnedTalentIds.Add(talentId);
}
}
}
}
catch (Exception exception)
{
Debug.LogWarning($"Talent progress was corrupted and will be reset. {exception.Message}");
ResetRuntimeToDefaults();
}
}
else
{
ResetRuntimeToDefaults();
}
EnsureDefaultTalentsLearned();
RebuildAllModifiers();
if (notify)
{
Notify("Прогресс загружен");
}
RaiseTalentStateChanged();
}
private void ResetRuntimeToDefaults()
{
learnedTalentIds.Clear();
availableTalentPoints = Mathf.Max(0, startingTalentPoints);
EnsureDefaultTalentsLearned();
}
private void EnsureDefaultTalentsLearned()
{
for (int i = 0; i < allTalents.Count; i++)
{
TalentData talent = allTalents[i];
if (IsValidTalent(talent) && talent.unlockedByDefault)
{
learnedTalentIds.Add(talent.talentId);
}
}
}
private void BuildTalentLookup()
{
talentLookup.Clear();
for (int i = 0; i < allTalents.Count; i++)
{
TalentData talent = allTalents[i];
if (!IsValidTalent(talent))
{
continue;
}
if (talentLookup.ContainsKey(talent.talentId))
{
Debug.LogWarning($"Duplicate talent id ignored: {talent.talentId}");
continue;
}
talentLookup.Add(talent.talentId, talent);
}
}
private bool IsValidTalent(TalentData talent)
{
return talent != null && !string.IsNullOrWhiteSpace(talent.talentId);
}
private string GetModifierSourceId(TalentData talent)
{
return TalentSourcePrefix + talent.talentId;
}
private void RaiseTalentStateChanged()
{
OnTalentStateChanged?.Invoke();
}
private void Notify(string message)
{
if (string.IsNullOrWhiteSpace(message))
{
return;
}
OnNotificationRequested?.Invoke(message);
if (notificationUI != null)
{
notificationUI.Show(message);
}
}
}
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