first commit
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# Unity generated folders
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[Ll]ibrary/
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[Tt]emp/
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||||
[Oo]bj/
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[Bb]uild/
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||||
[Bb]uilds/
|
||||
[Ll]ogs/
|
||||
[Uu]ser[Ss]ettings/
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||||
[Mm]emoryCaptures/
|
||||
[Rr]ecordings/
|
||||
|
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# Unity generated files
|
||||
*.csproj
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||||
*.sln
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*.suo
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||||
*.tmp
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*.user
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||||
*.userprefs
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||||
*.pidb
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||||
*.booproj
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||||
*.svd
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||||
*.pdb
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||||
*.mdb
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*.opendb
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*.VC.db
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|
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# Unity crash and profiling artifacts
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||||
sysinfo.txt
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*.stackdump
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||||
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||||
# IDE and editor folders
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.vs/
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||||
.vscode/
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||||
.idea/
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||||
*.swp
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||||
*.swo
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||||
*.swn
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||||
|
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# OS metadata
|
||||
.DS_Store
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||||
Thumbs.db
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||||
ehthumbs.db
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||||
Desktop.ini
|
||||
|
||||
# Logs and local runtime output
|
||||
*.log
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||||
*.trace
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||||
|
||||
# Generated reports and office documents
|
||||
*.docx
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||||
*.doc
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||||
*.pdf
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||||
|
||||
# Archives and build packages
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*.zip
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*.7z
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*.rar
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*.tar
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*.tar.gz
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# Unity asset store tools
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Assets/AssetStoreTools*
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# Do not ignore Unity metadata. Meta files must be committed with assets.
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using System.Collections;
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using UnityEngine;
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public class ExperiencePickup : MonoBehaviour
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{
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public int experienceAmount = 50;
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public bool destroyOnCollect = true;
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public float respawnCooldown = 12f;
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public float rotationSpeed = 70f;
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public LevelSystem levelSystem;
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public NotificationUI notificationUI;
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private bool playerInRange;
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private bool collected;
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private Renderer[] renderers;
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private Collider[] colliders;
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private void Awake()
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{
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renderers = GetComponentsInChildren<Renderer>();
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colliders = GetComponentsInChildren<Collider>();
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|
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if (levelSystem == null)
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{
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levelSystem = FindObjectOfType<LevelSystem>();
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}
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if (notificationUI == null)
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{
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notificationUI = FindObjectOfType<NotificationUI>();
|
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}
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||||
}
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||||
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private void Update()
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{
|
||||
transform.Rotate(Vector3.up, rotationSpeed * Time.deltaTime, Space.World);
|
||||
|
||||
if (playerInRange && !collected && Input.GetKeyDown(KeyCode.E))
|
||||
{
|
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Collect();
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}
|
||||
}
|
||||
|
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private void OnTriggerEnter(Collider other)
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{
|
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if (other.GetComponentInParent<SimplePlayerController>() != null)
|
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{
|
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playerInRange = true;
|
||||
if (notificationUI != null)
|
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{
|
||||
notificationUI.Show("Нажмите E, чтобы забрать кристалл опыта");
|
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}
|
||||
}
|
||||
}
|
||||
|
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private void OnTriggerExit(Collider other)
|
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{
|
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if (other.GetComponentInParent<SimplePlayerController>() != null)
|
||||
{
|
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playerInRange = false;
|
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}
|
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}
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|
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private void Collect()
|
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{
|
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collected = true;
|
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|
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if (levelSystem != null)
|
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{
|
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levelSystem.AddExperience(experienceAmount);
|
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}
|
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|
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if (notificationUI != null)
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{
|
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notificationUI.Show($"Кристалл опыта: +{experienceAmount} XP");
|
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}
|
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|
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if (destroyOnCollect)
|
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{
|
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Destroy(gameObject);
|
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}
|
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else
|
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{
|
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StartCoroutine(RespawnRoutine());
|
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}
|
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}
|
||||
|
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private IEnumerator RespawnRoutine()
|
||||
{
|
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SetVisible(false);
|
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yield return new WaitForSeconds(Mathf.Max(1f, respawnCooldown));
|
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collected = false;
|
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SetVisible(true);
|
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}
|
||||
|
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private void SetVisible(bool visible)
|
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{
|
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for (int i = 0; i < renderers.Length; i++)
|
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{
|
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if (renderers[i] != null)
|
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{
|
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renderers[i].enabled = visible;
|
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}
|
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}
|
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|
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for (int i = 0; i < colliders.Length; i++)
|
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{
|
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if (colliders[i] != null)
|
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{
|
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colliders[i].enabled = visible;
|
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}
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}
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}
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}
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using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class LevelSystem : MonoBehaviour
|
||||
{
|
||||
[Header("Progression")]
|
||||
public int level = 1;
|
||||
public int currentExp = 0;
|
||||
public int expToNextLevel = 100;
|
||||
|
||||
[Header("Dependencies")]
|
||||
public TalentManager talentManager;
|
||||
public NotificationUI notificationUI;
|
||||
|
||||
[Header("HUD")]
|
||||
public Text levelText;
|
||||
public Text expText;
|
||||
public Image expFillImage;
|
||||
|
||||
public event Action OnExperienceChanged;
|
||||
public event Action OnLevelChanged;
|
||||
|
||||
private void Awake()
|
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{
|
||||
if (talentManager == null)
|
||||
{
|
||||
talentManager = FindObjectOfType<TalentManager>();
|
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}
|
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|
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if (notificationUI == null)
|
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{
|
||||
notificationUI = FindObjectOfType<NotificationUI>();
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
RefreshUI();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.X))
|
||||
{
|
||||
AddExperience(50);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddExperience(int amount)
|
||||
{
|
||||
if (amount <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
currentExp += amount;
|
||||
Notify($"Получено опыта: {amount}");
|
||||
|
||||
while (currentExp >= expToNextLevel)
|
||||
{
|
||||
currentExp -= expToNextLevel;
|
||||
LevelUp();
|
||||
}
|
||||
|
||||
RefreshUI();
|
||||
OnExperienceChanged?.Invoke();
|
||||
}
|
||||
|
||||
public void LevelUp()
|
||||
{
|
||||
level = Mathf.Max(1, level + 1);
|
||||
expToNextLevel = Mathf.Max(1, Mathf.RoundToInt(expToNextLevel * 1.25f + 25f));
|
||||
|
||||
if (talentManager != null)
|
||||
{
|
||||
talentManager.AddTalentPoints(1);
|
||||
}
|
||||
|
||||
Notify($"Уровень {level}! Получено очко талантов");
|
||||
RefreshUI();
|
||||
OnLevelChanged?.Invoke();
|
||||
}
|
||||
|
||||
public float GetExpNormalized()
|
||||
{
|
||||
if (expToNextLevel <= 0)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
return Mathf.Clamp01((float)currentExp / expToNextLevel);
|
||||
}
|
||||
|
||||
private void RefreshUI()
|
||||
{
|
||||
if (levelText != null)
|
||||
{
|
||||
levelText.text = $"Уровень {level}";
|
||||
}
|
||||
|
||||
if (expText != null)
|
||||
{
|
||||
expText.text = $"{currentExp} / {expToNextLevel} XP";
|
||||
}
|
||||
|
||||
if (expFillImage != null)
|
||||
{
|
||||
expFillImage.fillAmount = GetExpNormalized();
|
||||
}
|
||||
}
|
||||
|
||||
private void Notify(string message)
|
||||
{
|
||||
if (notificationUI != null)
|
||||
{
|
||||
notificationUI.Show(message);
|
||||
}
|
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}
|
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}
|
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userData:
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@@ -0,0 +1,83 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
public class SimplePlayerController : MonoBehaviour
|
||||
{
|
||||
public PlayerStats playerStats;
|
||||
public CharacterController characterController;
|
||||
public Transform cameraTransform;
|
||||
|
||||
[Header("Movement")]
|
||||
public float gravity = -25f;
|
||||
public float rotationSpeed = 12f;
|
||||
|
||||
[Header("Camera")]
|
||||
public Vector3 cameraOffset = new Vector3(0f, 9f, -8f);
|
||||
public float cameraYaw = 45f;
|
||||
public float cameraSmooth = 12f;
|
||||
|
||||
private float verticalVelocity;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (characterController == null)
|
||||
{
|
||||
characterController = GetComponent<CharacterController>();
|
||||
}
|
||||
|
||||
if (playerStats == null)
|
||||
{
|
||||
playerStats = GetComponent<PlayerStats>();
|
||||
}
|
||||
|
||||
if (cameraTransform == null && Camera.main != null)
|
||||
{
|
||||
cameraTransform = Camera.main.transform;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetMouseButton(1))
|
||||
{
|
||||
cameraYaw += Input.GetAxis("Mouse X") * 120f * Time.deltaTime;
|
||||
}
|
||||
|
||||
Vector3 input = new Vector3(Input.GetAxisRaw("Horizontal"), 0f, Input.GetAxisRaw("Vertical"));
|
||||
input = Vector3.ClampMagnitude(input, 1f);
|
||||
|
||||
Quaternion yawRotation = Quaternion.Euler(0f, cameraYaw, 0f);
|
||||
Vector3 moveDirection = yawRotation * input;
|
||||
|
||||
if (characterController.isGrounded && verticalVelocity < 0f)
|
||||
{
|
||||
verticalVelocity = -1f;
|
||||
}
|
||||
|
||||
verticalVelocity += gravity * Time.deltaTime;
|
||||
|
||||
float speed = playerStats != null ? playerStats.MoveSpeed : 5f;
|
||||
Vector3 velocity = moveDirection * speed;
|
||||
velocity.y = verticalVelocity;
|
||||
characterController.Move(velocity * Time.deltaTime);
|
||||
|
||||
if (moveDirection.sqrMagnitude > 0.001f)
|
||||
{
|
||||
Quaternion targetRotation = Quaternion.LookRotation(moveDirection, Vector3.up);
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (cameraTransform == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Quaternion yawRotation = Quaternion.Euler(0f, cameraYaw, 0f);
|
||||
Vector3 desiredPosition = transform.position + yawRotation * cameraOffset;
|
||||
cameraTransform.position = Vector3.Lerp(cameraTransform.position, desiredPosition, cameraSmooth * Time.deltaTime);
|
||||
cameraTransform.LookAt(transform.position + Vector3.up * 1.3f);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23ff40a71fbf048f08376f5796c86de7
|
||||
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|
||||
externalObjects: {}
|
||||
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|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee116732209f61cd3bffeba190d81c0d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[Serializable]
|
||||
public class TalentSaveData
|
||||
{
|
||||
public int availableTalentPoints;
|
||||
public List<string> learnedTalentIds = new List<string>();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9f0ba340003e18279312b5cde767c91
|
||||
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externalObjects: {}
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||||
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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||||
@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
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||||
guid: 4bc4b0205c2ec4bd09c773e84ba9deca
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||||
folderAsset: yes
|
||||
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||||
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,6 @@
|
||||
public enum ModifierType
|
||||
{
|
||||
FlatAdd,
|
||||
PercentAdd,
|
||||
PercentMultiply
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 17d0bd4f5e38d384e85abdd7bb8a32db
|
||||
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
@@ -0,0 +1,213 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerStats : MonoBehaviour
|
||||
{
|
||||
[Header("Base Values")]
|
||||
[SerializeField] private float baseMaxHealth = 100f;
|
||||
[SerializeField] private float baseMaxMana = 100f;
|
||||
[SerializeField] private float baseDamage = 10f;
|
||||
[SerializeField] private float baseMoveSpeed = 5f;
|
||||
[SerializeField] private float baseAbilityCooldownReduction = 0f;
|
||||
[SerializeField] private float baseCriticalChance = 0f;
|
||||
|
||||
[Header("Runtime Modifiers")]
|
||||
[SerializeField] private List<StatModifier> activeModifiers = new List<StatModifier>();
|
||||
|
||||
private readonly Dictionary<StatType, float> baseValues = new Dictionary<StatType, float>();
|
||||
private readonly Dictionary<StatType, float> currentValues = new Dictionary<StatType, float>();
|
||||
|
||||
public event Action OnStatsChanged;
|
||||
|
||||
public float MaxHealth { get { return GetStat(StatType.MaxHealth); } }
|
||||
public float MaxMana { get { return GetStat(StatType.MaxMana); } }
|
||||
public float Damage { get { return GetStat(StatType.Damage); } }
|
||||
public float MoveSpeed { get { return GetStat(StatType.MoveSpeed); } }
|
||||
public float AbilityCooldownReduction { get { return GetStat(StatType.AbilityCooldownReduction); } }
|
||||
public float CriticalChance { get { return GetStat(StatType.CriticalChance); } }
|
||||
|
||||
// Compatibility-friendly alias for lab wording: player speed is driven by PlayerStats.speed.
|
||||
public float speed { get { return MoveSpeed; } }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
RecalculateStats();
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
ClampBaseValues();
|
||||
RecalculateStats();
|
||||
}
|
||||
|
||||
public IReadOnlyList<StatModifier> GetActiveModifiers()
|
||||
{
|
||||
return activeModifiers;
|
||||
}
|
||||
|
||||
public float GetBaseStat(StatType statType)
|
||||
{
|
||||
EnsureBaseValues();
|
||||
return baseValues.TryGetValue(statType, out float value) ? value : 0f;
|
||||
}
|
||||
|
||||
public float GetStat(StatType statType)
|
||||
{
|
||||
if (currentValues.Count == 0)
|
||||
{
|
||||
RecalculateStats();
|
||||
}
|
||||
|
||||
return currentValues.TryGetValue(statType, out float value) ? value : GetBaseStat(statType);
|
||||
}
|
||||
|
||||
public void AddModifier(StatModifier modifier)
|
||||
{
|
||||
if (!IsValidNumber(modifier.value))
|
||||
{
|
||||
Debug.LogWarning($"Ignored invalid modifier value for {modifier.statType}.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(modifier.sourceId))
|
||||
{
|
||||
modifier.sourceId = "Runtime";
|
||||
}
|
||||
|
||||
activeModifiers.Add(modifier);
|
||||
RecalculateStats();
|
||||
}
|
||||
|
||||
public int RemoveModifiersBySource(string sourceId)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(sourceId))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int removed = activeModifiers.RemoveAll(modifier => modifier.sourceId == sourceId);
|
||||
if (removed > 0)
|
||||
{
|
||||
RecalculateStats();
|
||||
}
|
||||
|
||||
return removed;
|
||||
}
|
||||
|
||||
public int RemoveModifiersBySourcePrefix(string sourcePrefix)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(sourcePrefix))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int removed = activeModifiers.RemoveAll(modifier =>
|
||||
!string.IsNullOrEmpty(modifier.sourceId) &&
|
||||
modifier.sourceId.StartsWith(sourcePrefix, StringComparison.Ordinal));
|
||||
|
||||
if (removed > 0)
|
||||
{
|
||||
RecalculateStats();
|
||||
}
|
||||
|
||||
return removed;
|
||||
}
|
||||
|
||||
public void ClearModifiers()
|
||||
{
|
||||
if (activeModifiers.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
activeModifiers.Clear();
|
||||
RecalculateStats();
|
||||
}
|
||||
|
||||
public void RecalculateStats()
|
||||
{
|
||||
ClampBaseValues();
|
||||
EnsureBaseValues();
|
||||
currentValues.Clear();
|
||||
|
||||
foreach (StatType statType in Enum.GetValues(typeof(StatType)))
|
||||
{
|
||||
float baseValue = GetBaseStat(statType);
|
||||
float flatAdd = 0f;
|
||||
float percentAdd = 0f;
|
||||
float percentMultiply = 1f;
|
||||
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
{
|
||||
StatModifier modifier = activeModifiers[i];
|
||||
if (modifier.statType != statType || !IsValidNumber(modifier.value))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (modifier.modifierType)
|
||||
{
|
||||
case ModifierType.FlatAdd:
|
||||
flatAdd += modifier.value;
|
||||
break;
|
||||
case ModifierType.PercentAdd:
|
||||
percentAdd += modifier.value;
|
||||
break;
|
||||
case ModifierType.PercentMultiply:
|
||||
percentMultiply *= Mathf.Max(0f, 1f + modifier.value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float finalValue = (baseValue + flatAdd) * Mathf.Max(0f, 1f + percentAdd) * percentMultiply;
|
||||
currentValues[statType] = ClampFinalValue(statType, finalValue);
|
||||
}
|
||||
|
||||
OnStatsChanged?.Invoke();
|
||||
}
|
||||
|
||||
private void EnsureBaseValues()
|
||||
{
|
||||
baseValues[StatType.MaxHealth] = Mathf.Max(0f, baseMaxHealth);
|
||||
baseValues[StatType.MaxMana] = Mathf.Max(0f, baseMaxMana);
|
||||
baseValues[StatType.Damage] = Mathf.Max(0f, baseDamage);
|
||||
baseValues[StatType.MoveSpeed] = Mathf.Max(0.1f, baseMoveSpeed);
|
||||
baseValues[StatType.AbilityCooldownReduction] = Mathf.Clamp(baseAbilityCooldownReduction, 0f, 100f);
|
||||
baseValues[StatType.CriticalChance] = Mathf.Clamp(baseCriticalChance, 0f, 100f);
|
||||
}
|
||||
|
||||
private void ClampBaseValues()
|
||||
{
|
||||
baseMaxHealth = Mathf.Max(0f, baseMaxHealth);
|
||||
baseMaxMana = Mathf.Max(0f, baseMaxMana);
|
||||
baseDamage = Mathf.Max(0f, baseDamage);
|
||||
baseMoveSpeed = Mathf.Max(0.1f, baseMoveSpeed);
|
||||
baseAbilityCooldownReduction = Mathf.Clamp(baseAbilityCooldownReduction, 0f, 100f);
|
||||
baseCriticalChance = Mathf.Clamp(baseCriticalChance, 0f, 100f);
|
||||
}
|
||||
|
||||
private float ClampFinalValue(StatType statType, float value)
|
||||
{
|
||||
if (!IsValidNumber(value))
|
||||
{
|
||||
return GetBaseStat(statType);
|
||||
}
|
||||
|
||||
switch (statType)
|
||||
{
|
||||
case StatType.MoveSpeed:
|
||||
return Mathf.Max(0.1f, value);
|
||||
case StatType.AbilityCooldownReduction:
|
||||
case StatType.CriticalChance:
|
||||
return Mathf.Clamp(value, 0f, 100f);
|
||||
default:
|
||||
return Mathf.Max(0f, value);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsValidNumber(float value)
|
||||
{
|
||||
return !float.IsNaN(value) && !float.IsInfinity(value);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bea8fb1929119353ea53e65980138a53
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
|
||||
[Serializable]
|
||||
public struct StatModifier
|
||||
{
|
||||
public StatType statType;
|
||||
public ModifierType modifierType;
|
||||
public float value;
|
||||
public string sourceId;
|
||||
|
||||
public StatModifier(StatType statType, ModifierType modifierType, float value, string sourceId = "")
|
||||
{
|
||||
this.statType = statType;
|
||||
this.modifierType = modifierType;
|
||||
this.value = value;
|
||||
this.sourceId = sourceId;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48d0d2852923565a596a441444ff0153
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
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||||
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||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
public enum StatType
|
||||
{
|
||||
MaxHealth,
|
||||
MaxMana,
|
||||
Damage,
|
||||
MoveSpeed,
|
||||
AbilityCooldownReduction,
|
||||
CriticalChance
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f45916503d6cc198badac0de1d5845f5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 998a69656c6d3d932a74831b91629ba4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,25 @@
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "TalentData", menuName = "Talents/TalentData")]
|
||||
public class TalentData : ScriptableObject
|
||||
{
|
||||
public string talentId;
|
||||
public string displayName;
|
||||
[TextArea(2, 5)] public string description;
|
||||
public Sprite icon;
|
||||
public int cost = 1;
|
||||
public TalentData[] prerequisites;
|
||||
public StatModifier[] modifiers;
|
||||
public Vector2 treePosition;
|
||||
public Color branchColor = Color.white;
|
||||
public bool unlockedByDefault;
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
cost = Mathf.Max(0, cost);
|
||||
if (string.IsNullOrWhiteSpace(talentId))
|
||||
{
|
||||
talentId = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7bd9889a6ab0a4e0a9a5e3d7a82343ef
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,408 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
public class TalentManager : MonoBehaviour
|
||||
{
|
||||
private const string SaveKey = "Lab07_TalentProgress";
|
||||
private const string TalentSourcePrefix = "Talent:";
|
||||
|
||||
[Header("Data")]
|
||||
public List<TalentData> allTalents = new List<TalentData>();
|
||||
public PlayerStats playerStats;
|
||||
|
||||
[Header("Runtime Progress")]
|
||||
public HashSet<string> learnedTalentIds = new HashSet<string>();
|
||||
public int availableTalentPoints = 1;
|
||||
public int startingTalentPoints = 1;
|
||||
|
||||
[Header("Feedback")]
|
||||
public NotificationUI notificationUI;
|
||||
|
||||
private readonly Dictionary<string, TalentData> talentLookup = new Dictionary<string, TalentData>();
|
||||
|
||||
public event Action OnTalentStateChanged;
|
||||
public event Action<string> OnNotificationRequested;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (playerStats == null)
|
||||
{
|
||||
playerStats = FindObjectOfType<PlayerStats>();
|
||||
}
|
||||
|
||||
if (notificationUI == null)
|
||||
{
|
||||
notificationUI = FindObjectOfType<NotificationUI>();
|
||||
}
|
||||
|
||||
BuildTalentLookup();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
LoadProgress(false);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.T))
|
||||
{
|
||||
AddTalentPoints(1);
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.F5))
|
||||
{
|
||||
SaveProgress();
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.F9))
|
||||
{
|
||||
LoadProgress();
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Backspace))
|
||||
{
|
||||
ResetProgress();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsLearned(TalentData talent)
|
||||
{
|
||||
return IsValidTalent(talent) && learnedTalentIds.Contains(talent.talentId);
|
||||
}
|
||||
|
||||
public bool CanLearn(TalentData talent)
|
||||
{
|
||||
return IsValidTalent(talent) &&
|
||||
!IsLearned(talent) &&
|
||||
availableTalentPoints >= Mathf.Max(0, talent.cost) &&
|
||||
ArePrerequisitesLearned(talent);
|
||||
}
|
||||
|
||||
public bool ArePrerequisitesLearned(TalentData talent)
|
||||
{
|
||||
if (!IsValidTalent(talent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (talent.prerequisites == null || talent.prerequisites.Length == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
for (int i = 0; i < talent.prerequisites.Length; i++)
|
||||
{
|
||||
TalentData prerequisite = talent.prerequisites[i];
|
||||
if (!IsValidTalent(prerequisite) || !IsLearned(prerequisite))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void LearnTalent(TalentData talent)
|
||||
{
|
||||
if (!IsValidTalent(talent))
|
||||
{
|
||||
Notify("Некорректный талант");
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsLearned(talent))
|
||||
{
|
||||
Notify($"Талант уже изучен: {talent.displayName}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ArePrerequisitesLearned(talent))
|
||||
{
|
||||
Notify(GetBlockingReason(talent));
|
||||
return;
|
||||
}
|
||||
|
||||
int cost = Mathf.Max(0, talent.cost);
|
||||
if (availableTalentPoints < cost)
|
||||
{
|
||||
Notify("Недостаточно очков талантов");
|
||||
return;
|
||||
}
|
||||
|
||||
availableTalentPoints -= cost;
|
||||
learnedTalentIds.Add(talent.talentId);
|
||||
ApplyTalentModifiers(talent);
|
||||
SaveProgress(false);
|
||||
Notify($"Изучен талант: {talent.displayName}");
|
||||
RaiseTalentStateChanged();
|
||||
}
|
||||
|
||||
public void AddTalentPoints(int amount)
|
||||
{
|
||||
if (amount <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
availableTalentPoints = Mathf.Max(0, availableTalentPoints + amount);
|
||||
Notify(amount == 1 ? "Получено очко талантов" : $"Получено очков талантов: {amount}");
|
||||
RaiseTalentStateChanged();
|
||||
}
|
||||
|
||||
public void ApplyTalentModifiers(TalentData talent)
|
||||
{
|
||||
if (!IsValidTalent(talent) || playerStats == null || talent.modifiers == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string sourceId = GetModifierSourceId(talent);
|
||||
playerStats.RemoveModifiersBySource(sourceId);
|
||||
|
||||
for (int i = 0; i < talent.modifiers.Length; i++)
|
||||
{
|
||||
StatModifier modifier = talent.modifiers[i];
|
||||
modifier.sourceId = sourceId;
|
||||
playerStats.AddModifier(modifier);
|
||||
}
|
||||
}
|
||||
|
||||
public void RebuildAllModifiers()
|
||||
{
|
||||
if (playerStats == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
playerStats.RemoveModifiersBySourcePrefix(TalentSourcePrefix);
|
||||
|
||||
for (int i = 0; i < allTalents.Count; i++)
|
||||
{
|
||||
TalentData talent = allTalents[i];
|
||||
if (IsLearned(talent))
|
||||
{
|
||||
ApplyTalentModifiers(talent);
|
||||
}
|
||||
}
|
||||
|
||||
playerStats.RecalculateStats();
|
||||
RaiseTalentStateChanged();
|
||||
}
|
||||
|
||||
public void SaveProgress()
|
||||
{
|
||||
SaveProgress(true);
|
||||
}
|
||||
|
||||
public void LoadProgress()
|
||||
{
|
||||
LoadProgress(true);
|
||||
}
|
||||
|
||||
public void ResetProgress()
|
||||
{
|
||||
PlayerPrefs.DeleteKey(SaveKey);
|
||||
ResetRuntimeToDefaults();
|
||||
RebuildAllModifiers();
|
||||
Notify("Прогресс сброшен");
|
||||
RaiseTalentStateChanged();
|
||||
}
|
||||
|
||||
public int GetAvailableTalentPoints()
|
||||
{
|
||||
return availableTalentPoints;
|
||||
}
|
||||
|
||||
public List<TalentData> GetLearnedTalents()
|
||||
{
|
||||
BuildTalentLookup();
|
||||
return allTalents.Where(IsLearned).ToList();
|
||||
}
|
||||
|
||||
public string GetBlockingReason(TalentData talent)
|
||||
{
|
||||
if (!IsValidTalent(talent))
|
||||
{
|
||||
return "Некорректные данные таланта";
|
||||
}
|
||||
|
||||
if (IsLearned(talent))
|
||||
{
|
||||
return "Талант уже изучен";
|
||||
}
|
||||
|
||||
if (talent.prerequisites != null)
|
||||
{
|
||||
for (int i = 0; i < talent.prerequisites.Length; i++)
|
||||
{
|
||||
TalentData prerequisite = talent.prerequisites[i];
|
||||
if (!IsValidTalent(prerequisite))
|
||||
{
|
||||
return "Некорректное требование таланта";
|
||||
}
|
||||
|
||||
if (!IsLearned(prerequisite))
|
||||
{
|
||||
return $"Требуется талант: {prerequisite.displayName}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (availableTalentPoints < Mathf.Max(0, talent.cost))
|
||||
{
|
||||
return "Недостаточно очков талантов";
|
||||
}
|
||||
|
||||
return "Доступно";
|
||||
}
|
||||
|
||||
public TalentData GetTalentById(string talentId)
|
||||
{
|
||||
BuildTalentLookup();
|
||||
if (string.IsNullOrWhiteSpace(talentId))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
talentLookup.TryGetValue(talentId, out TalentData talent);
|
||||
return talent;
|
||||
}
|
||||
|
||||
private void SaveProgress(bool notify)
|
||||
{
|
||||
TalentSaveData saveData = new TalentSaveData
|
||||
{
|
||||
availableTalentPoints = Mathf.Max(0, availableTalentPoints),
|
||||
learnedTalentIds = learnedTalentIds
|
||||
.Where(id => !string.IsNullOrWhiteSpace(id))
|
||||
.OrderBy(id => id, StringComparer.Ordinal)
|
||||
.ToList()
|
||||
};
|
||||
|
||||
PlayerPrefs.SetString(SaveKey, JsonUtility.ToJson(saveData));
|
||||
PlayerPrefs.Save();
|
||||
|
||||
if (notify)
|
||||
{
|
||||
Notify("Прогресс сохранён");
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadProgress(bool notify)
|
||||
{
|
||||
BuildTalentLookup();
|
||||
learnedTalentIds.Clear();
|
||||
|
||||
if (PlayerPrefs.HasKey(SaveKey))
|
||||
{
|
||||
try
|
||||
{
|
||||
TalentSaveData saveData = JsonUtility.FromJson<TalentSaveData>(PlayerPrefs.GetString(SaveKey));
|
||||
availableTalentPoints = Mathf.Max(0, saveData != null ? saveData.availableTalentPoints : startingTalentPoints);
|
||||
|
||||
if (saveData != null && saveData.learnedTalentIds != null)
|
||||
{
|
||||
for (int i = 0; i < saveData.learnedTalentIds.Count; i++)
|
||||
{
|
||||
string talentId = saveData.learnedTalentIds[i];
|
||||
if (talentLookup.ContainsKey(talentId))
|
||||
{
|
||||
learnedTalentIds.Add(talentId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Debug.LogWarning($"Talent progress was corrupted and will be reset. {exception.Message}");
|
||||
ResetRuntimeToDefaults();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetRuntimeToDefaults();
|
||||
}
|
||||
|
||||
EnsureDefaultTalentsLearned();
|
||||
RebuildAllModifiers();
|
||||
|
||||
if (notify)
|
||||
{
|
||||
Notify("Прогресс загружен");
|
||||
}
|
||||
|
||||
RaiseTalentStateChanged();
|
||||
}
|
||||
|
||||
private void ResetRuntimeToDefaults()
|
||||
{
|
||||
learnedTalentIds.Clear();
|
||||
availableTalentPoints = Mathf.Max(0, startingTalentPoints);
|
||||
EnsureDefaultTalentsLearned();
|
||||
}
|
||||
|
||||
private void EnsureDefaultTalentsLearned()
|
||||
{
|
||||
for (int i = 0; i < allTalents.Count; i++)
|
||||
{
|
||||
TalentData talent = allTalents[i];
|
||||
if (IsValidTalent(talent) && talent.unlockedByDefault)
|
||||
{
|
||||
learnedTalentIds.Add(talent.talentId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void BuildTalentLookup()
|
||||
{
|
||||
talentLookup.Clear();
|
||||
for (int i = 0; i < allTalents.Count; i++)
|
||||
{
|
||||
TalentData talent = allTalents[i];
|
||||
if (!IsValidTalent(talent))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (talentLookup.ContainsKey(talent.talentId))
|
||||
{
|
||||
Debug.LogWarning($"Duplicate talent id ignored: {talent.talentId}");
|
||||
continue;
|
||||
}
|
||||
|
||||
talentLookup.Add(talent.talentId, talent);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsValidTalent(TalentData talent)
|
||||
{
|
||||
return talent != null && !string.IsNullOrWhiteSpace(talent.talentId);
|
||||
}
|
||||
|
||||
private string GetModifierSourceId(TalentData talent)
|
||||
{
|
||||
return TalentSourcePrefix + talent.talentId;
|
||||
}
|
||||
|
||||
private void RaiseTalentStateChanged()
|
||||
{
|
||||
OnTalentStateChanged?.Invoke();
|
||||
}
|
||||
|
||||
private void Notify(string message)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(message))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OnNotificationRequested?.Invoke(message);
|
||||
if (notificationUI != null)
|
||||
{
|
||||
notificationUI.Show(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: edd6cb3143345fd4a982292c062fd6d9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e8eaf4d60fca44a8a9193c9d0368fcb2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||