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using UnityEngine;
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using UnityEngine.UI;
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public class StatsPanelUI : MonoBehaviour
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{
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public PlayerStats playerStats;
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public Text titleText;
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public Text maxHealthText;
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public Text maxManaText;
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public Text damageText;
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public Text moveSpeedText;
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public Text cooldownReductionText;
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public Text criticalChanceText;
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private void Awake()
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{
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if (playerStats == null)
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{
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playerStats = FindObjectOfType<PlayerStats>();
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}
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}
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private void OnEnable()
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{
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if (playerStats != null)
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{
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playerStats.OnStatsChanged += Refresh;
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}
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Refresh();
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}
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private void OnDisable()
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{
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if (playerStats != null)
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{
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playerStats.OnStatsChanged -= Refresh;
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}
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}
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public void Refresh()
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{
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if (playerStats == null)
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{
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playerStats = FindObjectOfType<PlayerStats>();
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}
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if (playerStats == null)
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{
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return;
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}
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if (titleText != null)
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{
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titleText.text = "Характеристики";
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}
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SetText(maxHealthText, "Max Health", playerStats.MaxHealth, false);
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SetText(maxManaText, "Max Mana", playerStats.MaxMana, false);
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SetText(damageText, "Damage", playerStats.Damage, false);
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SetText(moveSpeedText, "Move Speed", playerStats.MoveSpeed, false);
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SetText(cooldownReductionText, "Cooldown Reduction", playerStats.AbilityCooldownReduction, true);
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SetText(criticalChanceText, "Critical Chance", playerStats.CriticalChance, true);
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}
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private void SetText(Text text, string label, float value, bool percent)
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{
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if (text == null)
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{
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return;
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}
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text.text = percent ? $"{label}: {value:0.#}%" : $"{label}: {value:0.#}";
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}
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}
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