first commit

This commit is contained in:
2026-06-04 22:14:21 +03:00
commit 677f9b8090
139 changed files with 15981 additions and 0 deletions
@@ -0,0 +1,115 @@
using System.Collections;
using UnityEngine;
public class ExperiencePickup : MonoBehaviour
{
public int experienceAmount = 50;
public bool destroyOnCollect = true;
public float respawnCooldown = 12f;
public float rotationSpeed = 70f;
public LevelSystem levelSystem;
public NotificationUI notificationUI;
private bool playerInRange;
private bool collected;
private Renderer[] renderers;
private Collider[] colliders;
private void Awake()
{
renderers = GetComponentsInChildren<Renderer>();
colliders = GetComponentsInChildren<Collider>();
if (levelSystem == null)
{
levelSystem = FindObjectOfType<LevelSystem>();
}
if (notificationUI == null)
{
notificationUI = FindObjectOfType<NotificationUI>();
}
}
private void Update()
{
transform.Rotate(Vector3.up, rotationSpeed * Time.deltaTime, Space.World);
if (playerInRange && !collected && Input.GetKeyDown(KeyCode.E))
{
Collect();
}
}
private void OnTriggerEnter(Collider other)
{
if (other.GetComponentInParent<SimplePlayerController>() != null)
{
playerInRange = true;
if (notificationUI != null)
{
notificationUI.Show("Нажмите E, чтобы забрать кристалл опыта");
}
}
}
private void OnTriggerExit(Collider other)
{
if (other.GetComponentInParent<SimplePlayerController>() != null)
{
playerInRange = false;
}
}
private void Collect()
{
collected = true;
if (levelSystem != null)
{
levelSystem.AddExperience(experienceAmount);
}
if (notificationUI != null)
{
notificationUI.Show($"Кристалл опыта: +{experienceAmount} XP");
}
if (destroyOnCollect)
{
Destroy(gameObject);
}
else
{
StartCoroutine(RespawnRoutine());
}
}
private IEnumerator RespawnRoutine()
{
SetVisible(false);
yield return new WaitForSeconds(Mathf.Max(1f, respawnCooldown));
collected = false;
SetVisible(true);
}
private void SetVisible(bool visible)
{
for (int i = 0; i < renderers.Length; i++)
{
if (renderers[i] != null)
{
renderers[i].enabled = visible;
}
}
for (int i = 0; i < colliders.Length; i++)
{
if (colliders[i] != null)
{
colliders[i].enabled = visible;
}
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 128b26ace3a81b67c825108a47f2a42c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+120
View File
@@ -0,0 +1,120 @@
using System;
using UnityEngine;
using UnityEngine.UI;
public class LevelSystem : MonoBehaviour
{
[Header("Progression")]
public int level = 1;
public int currentExp = 0;
public int expToNextLevel = 100;
[Header("Dependencies")]
public TalentManager talentManager;
public NotificationUI notificationUI;
[Header("HUD")]
public Text levelText;
public Text expText;
public Image expFillImage;
public event Action OnExperienceChanged;
public event Action OnLevelChanged;
private void Awake()
{
if (talentManager == null)
{
talentManager = FindObjectOfType<TalentManager>();
}
if (notificationUI == null)
{
notificationUI = FindObjectOfType<NotificationUI>();
}
}
private void Start()
{
RefreshUI();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.X))
{
AddExperience(50);
}
}
public void AddExperience(int amount)
{
if (amount <= 0)
{
return;
}
currentExp += amount;
Notify($"Получено опыта: {amount}");
while (currentExp >= expToNextLevel)
{
currentExp -= expToNextLevel;
LevelUp();
}
RefreshUI();
OnExperienceChanged?.Invoke();
}
public void LevelUp()
{
level = Mathf.Max(1, level + 1);
expToNextLevel = Mathf.Max(1, Mathf.RoundToInt(expToNextLevel * 1.25f + 25f));
if (talentManager != null)
{
talentManager.AddTalentPoints(1);
}
Notify($"Уровень {level}! Получено очко талантов");
RefreshUI();
OnLevelChanged?.Invoke();
}
public float GetExpNormalized()
{
if (expToNextLevel <= 0)
{
return 0f;
}
return Mathf.Clamp01((float)currentExp / expToNextLevel);
}
private void RefreshUI()
{
if (levelText != null)
{
levelText.text = $"Уровень {level}";
}
if (expText != null)
{
expText.text = $"{currentExp} / {expToNextLevel} XP";
}
if (expFillImage != null)
{
expFillImage.fillAmount = GetExpNormalized();
}
}
private void Notify(string message)
{
if (notificationUI != null)
{
notificationUI.Show(message);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ca4263d1e4dbc27e59409154d02bbb6d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,83 @@
using UnityEngine;
[RequireComponent(typeof(CharacterController))]
public class SimplePlayerController : MonoBehaviour
{
public PlayerStats playerStats;
public CharacterController characterController;
public Transform cameraTransform;
[Header("Movement")]
public float gravity = -25f;
public float rotationSpeed = 12f;
[Header("Camera")]
public Vector3 cameraOffset = new Vector3(0f, 9f, -8f);
public float cameraYaw = 45f;
public float cameraSmooth = 12f;
private float verticalVelocity;
private void Awake()
{
if (characterController == null)
{
characterController = GetComponent<CharacterController>();
}
if (playerStats == null)
{
playerStats = GetComponent<PlayerStats>();
}
if (cameraTransform == null && Camera.main != null)
{
cameraTransform = Camera.main.transform;
}
}
private void Update()
{
if (Input.GetMouseButton(1))
{
cameraYaw += Input.GetAxis("Mouse X") * 120f * Time.deltaTime;
}
Vector3 input = new Vector3(Input.GetAxisRaw("Horizontal"), 0f, Input.GetAxisRaw("Vertical"));
input = Vector3.ClampMagnitude(input, 1f);
Quaternion yawRotation = Quaternion.Euler(0f, cameraYaw, 0f);
Vector3 moveDirection = yawRotation * input;
if (characterController.isGrounded && verticalVelocity < 0f)
{
verticalVelocity = -1f;
}
verticalVelocity += gravity * Time.deltaTime;
float speed = playerStats != null ? playerStats.MoveSpeed : 5f;
Vector3 velocity = moveDirection * speed;
velocity.y = verticalVelocity;
characterController.Move(velocity * Time.deltaTime);
if (moveDirection.sqrMagnitude > 0.001f)
{
Quaternion targetRotation = Quaternion.LookRotation(moveDirection, Vector3.up);
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);
}
}
private void LateUpdate()
{
if (cameraTransform == null)
{
return;
}
Quaternion yawRotation = Quaternion.Euler(0f, cameraYaw, 0f);
Vector3 desiredPosition = transform.position + yawRotation * cameraOffset;
cameraTransform.position = Vector3.Lerp(cameraTransform.position, desiredPosition, cameraSmooth * Time.deltaTime);
cameraTransform.LookAt(transform.position + Vector3.up * 1.3f);
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 23ff40a71fbf048f08376f5796c86de7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: