Files
OTG_6/Assets/_Scripts/Combat/FloatingDamageManager.cs
T
2026-06-04 21:37:43 +03:00

28 lines
693 B
C#

using UnityEngine;
namespace OTG.Lab06.Combat
{
public sealed class FloatingDamageManager : MonoBehaviour
{
private static FloatingDamageManager instance;
[SerializeField] private FloatingDamage floatingDamagePrefab;
private void Awake()
{
instance = this;
}
public static void Show(float amount, Vector3 position)
{
if (instance == null || instance.floatingDamagePrefab == null)
{
return;
}
FloatingDamage damage = Instantiate(instance.floatingDamagePrefab, position, Quaternion.identity);
damage.Initialize(amount);
}
}
}