59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
using UnityEngine;
|
|
|
|
namespace OTG.Lab06.Characters
|
|
{
|
|
[RequireComponent(typeof(CharacterController))]
|
|
public sealed class PlayerController : MonoBehaviour
|
|
{
|
|
[SerializeField] private float moveSpeed = 6f;
|
|
[SerializeField] private float rotationSpeed = 12f;
|
|
[SerializeField] private float gravity = -24f;
|
|
[SerializeField] private Transform cameraTransform;
|
|
|
|
private CharacterController characterController;
|
|
private float verticalVelocity;
|
|
|
|
private void Awake()
|
|
{
|
|
characterController = GetComponent<CharacterController>();
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
if (cameraTransform == null && Camera.main != null)
|
|
{
|
|
cameraTransform = Camera.main.transform;
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
|
|
input = Vector2.ClampMagnitude(input, 1f);
|
|
|
|
Vector3 forward = cameraTransform == null ? Vector3.forward : cameraTransform.forward;
|
|
Vector3 right = cameraTransform == null ? Vector3.right : cameraTransform.right;
|
|
forward.y = 0f;
|
|
right.y = 0f;
|
|
forward.Normalize();
|
|
right.Normalize();
|
|
|
|
Vector3 move = forward * input.y + right * input.x;
|
|
if (move.sqrMagnitude > 0.01f)
|
|
{
|
|
Quaternion targetRotation = Quaternion.LookRotation(move, Vector3.up);
|
|
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);
|
|
}
|
|
|
|
if (characterController.isGrounded && verticalVelocity < 0f)
|
|
{
|
|
verticalVelocity = -2f;
|
|
}
|
|
|
|
verticalVelocity += gravity * Time.deltaTime;
|
|
Vector3 velocity = move * moveSpeed + Vector3.up * verticalVelocity;
|
|
characterController.Move(velocity * Time.deltaTime);
|
|
}
|
|
}
|
|
}
|