Files
2026-06-04 21:37:43 +03:00

59 lines
2.0 KiB
C#

using UnityEngine;
namespace OTG.Lab06.Characters
{
[RequireComponent(typeof(CharacterController))]
public sealed class PlayerController : MonoBehaviour
{
[SerializeField] private float moveSpeed = 6f;
[SerializeField] private float rotationSpeed = 12f;
[SerializeField] private float gravity = -24f;
[SerializeField] private Transform cameraTransform;
private CharacterController characterController;
private float verticalVelocity;
private void Awake()
{
characterController = GetComponent<CharacterController>();
}
private void Start()
{
if (cameraTransform == null && Camera.main != null)
{
cameraTransform = Camera.main.transform;
}
}
private void Update()
{
Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
input = Vector2.ClampMagnitude(input, 1f);
Vector3 forward = cameraTransform == null ? Vector3.forward : cameraTransform.forward;
Vector3 right = cameraTransform == null ? Vector3.right : cameraTransform.right;
forward.y = 0f;
right.y = 0f;
forward.Normalize();
right.Normalize();
Vector3 move = forward * input.y + right * input.x;
if (move.sqrMagnitude > 0.01f)
{
Quaternion targetRotation = Quaternion.LookRotation(move, Vector3.up);
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);
}
if (characterController.isGrounded && verticalVelocity < 0f)
{
verticalVelocity = -2f;
}
verticalVelocity += gravity * Time.deltaTime;
Vector3 velocity = move * moveSpeed + Vector3.up * verticalVelocity;
characterController.Move(velocity * Time.deltaTime);
}
}
}