Files
2026-06-04 20:14:47 +03:00

14 lines
405 B
C#

using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Lab05/Quest Data", fileName = "QuestData")]
public class QuestData : ScriptableObject
{
public string questId;
public string questName;
[TextArea(3, 6)] public string description;
public List<QuestGoal> goals = new List<QuestGoal>();
public ItemData rewardItem;
[Min(0)] public int rewardAmount;
}