Files
OTG_4/Assets/_Scripts/PickupItem.cs
T
2026-06-04 19:34:38 +03:00

97 lines
2.7 KiB
C#

using UnityEngine;
[RequireComponent(typeof(SphereCollider))]
public class PickupItem : MonoBehaviour
{
public ItemData item;
public int amount = 1;
public KeyCode interactKey = KeyCode.E;
public float interactionRadius = 2.25f;
public Inventory targetInventory;
private Transform player;
private bool playerInRange;
private void Awake()
{
SphereCollider trigger = GetComponent<SphereCollider>();
trigger.isTrigger = true;
trigger.radius = interactionRadius;
}
private void Start()
{
if (targetInventory == null)
targetInventory = FindObjectOfType<Inventory>();
SimplePlayerController controller = FindObjectOfType<SimplePlayerController>();
if (controller != null)
player = controller.transform;
}
private void Update()
{
if (player != null)
SetPlayerInRange(Vector3.Distance(transform.position, player.position) <= interactionRadius);
if (!playerInRange || item == null || targetInventory == null)
return;
if (DialogueManager.Instance != null && DialogueManager.Instance.IsDialogueActive)
return;
ShowHint();
if (Input.GetKeyDown(interactKey) && targetInventory.AddItem(item, amount))
{
if (DialogueHUD.Instance != null)
{
DialogueHUD.Instance.SetStatus("Получен предмет: " + item.itemName);
DialogueHUD.Instance.HideHint();
}
gameObject.SetActive(false);
}
}
private void OnTriggerEnter(Collider other)
{
if (other.GetComponentInParent<SimplePlayerController>() != null)
{
player = other.transform;
SetPlayerInRange(true);
}
}
private void OnTriggerExit(Collider other)
{
if (other.GetComponentInParent<SimplePlayerController>() != null)
SetPlayerInRange(false);
}
private void OnDrawGizmosSelected()
{
Gizmos.color = new Color(0.2f, 0.8f, 1f, 0.25f);
Gizmos.DrawSphere(transform.position, interactionRadius);
Gizmos.color = new Color(0.2f, 0.8f, 1f, 1f);
Gizmos.DrawWireSphere(transform.position, interactionRadius);
}
private void SetPlayerInRange(bool inRange)
{
if (playerInRange == inRange)
return;
playerInRange = inRange;
if (!inRange && DialogueHUD.Instance != null)
DialogueHUD.Instance.HideHint();
}
private void ShowHint()
{
if (DialogueHUD.Instance != null)
DialogueHUD.Instance.ShowHint("Нажмите E, чтобы подобрать: " + item.itemName);
}
}