first commit
This commit is contained in:
+70
@@ -0,0 +1,70 @@
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|||||||
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# Unity generated folders
|
||||||
|
[Ll]ibrary/
|
||||||
|
[Tt]emp/
|
||||||
|
[Oo]bj/
|
||||||
|
[Bb]uild/
|
||||||
|
[Bb]uilds/
|
||||||
|
[Ll]ogs/
|
||||||
|
[Uu]ser[Ss]ettings/
|
||||||
|
[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
# Unity asset/import artifacts that should not be versioned
|
||||||
|
*.csproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
*.pidb.meta
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Unity crash and profiler outputs
|
||||||
|
*.stackdump
|
||||||
|
*.dmp
|
||||||
|
*.raw
|
||||||
|
*.mem
|
||||||
|
|
||||||
|
# Build outputs and packages
|
||||||
|
*.apk
|
||||||
|
*.aab
|
||||||
|
*.unitypackage
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# Addressables / streaming generated content
|
||||||
|
[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||||
|
[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||||
|
[Aa]ssets/[Ss]treamingAssets/aa/
|
||||||
|
|
||||||
|
# Visual Studio / Rider / VS Code local state
|
||||||
|
.vs/
|
||||||
|
.idea/
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
|
!.vscode/tasks.json
|
||||||
|
!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# OS files
|
||||||
|
.DS_Store
|
||||||
|
Thumbs.db
|
||||||
|
Desktop.ini
|
||||||
|
|
||||||
|
# Python/local tooling caches
|
||||||
|
__pycache__/
|
||||||
|
*.py[cod]
|
||||||
|
.pytest_cache/
|
||||||
|
.mypy_cache/
|
||||||
|
.ruff_cache/
|
||||||
|
|
||||||
|
# Lab reports and office temporary files
|
||||||
|
*.docx
|
||||||
|
~$*.docx
|
||||||
|
*.tmp.docx
|
||||||
Vendored
+5
@@ -0,0 +1,5 @@
|
|||||||
|
{
|
||||||
|
"recommendations": [
|
||||||
|
"visualstudiotoolsforunity.vstuc"
|
||||||
|
]
|
||||||
|
}
|
||||||
Vendored
+10
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"version": "0.2.0",
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Attach to Unity",
|
||||||
|
"type": "vstuc",
|
||||||
|
"request": "attach"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
Vendored
+55
@@ -0,0 +1,55 @@
|
|||||||
|
{
|
||||||
|
"files.exclude": {
|
||||||
|
"**/.DS_Store": true,
|
||||||
|
"**/.git": true,
|
||||||
|
"**/.gitmodules": true,
|
||||||
|
"**/*.booproj": true,
|
||||||
|
"**/*.pidb": true,
|
||||||
|
"**/*.suo": true,
|
||||||
|
"**/*.user": true,
|
||||||
|
"**/*.userprefs": true,
|
||||||
|
"**/*.unityproj": true,
|
||||||
|
"**/*.dll": true,
|
||||||
|
"**/*.exe": true,
|
||||||
|
"**/*.pdf": true,
|
||||||
|
"**/*.mid": true,
|
||||||
|
"**/*.midi": true,
|
||||||
|
"**/*.wav": true,
|
||||||
|
"**/*.gif": true,
|
||||||
|
"**/*.ico": true,
|
||||||
|
"**/*.jpg": true,
|
||||||
|
"**/*.jpeg": true,
|
||||||
|
"**/*.png": true,
|
||||||
|
"**/*.psd": true,
|
||||||
|
"**/*.tga": true,
|
||||||
|
"**/*.tif": true,
|
||||||
|
"**/*.tiff": true,
|
||||||
|
"**/*.3ds": true,
|
||||||
|
"**/*.3DS": true,
|
||||||
|
"**/*.fbx": true,
|
||||||
|
"**/*.FBX": true,
|
||||||
|
"**/*.lxo": true,
|
||||||
|
"**/*.LXO": true,
|
||||||
|
"**/*.ma": true,
|
||||||
|
"**/*.MA": true,
|
||||||
|
"**/*.obj": true,
|
||||||
|
"**/*.OBJ": true,
|
||||||
|
"**/*.asset": true,
|
||||||
|
"**/*.cubemap": true,
|
||||||
|
"**/*.flare": true,
|
||||||
|
"**/*.mat": true,
|
||||||
|
"**/*.meta": true,
|
||||||
|
"**/*.prefab": true,
|
||||||
|
"**/*.unity": true,
|
||||||
|
"build/": true,
|
||||||
|
"Build/": true,
|
||||||
|
"Library/": true,
|
||||||
|
"library/": true,
|
||||||
|
"obj/": true,
|
||||||
|
"Obj/": true,
|
||||||
|
"ProjectSettings/": true,
|
||||||
|
"temp/": true,
|
||||||
|
"Temp/": true
|
||||||
|
},
|
||||||
|
"dotnet.defaultSolution": "OTG_Lab04_DialogueSystem.sln"
|
||||||
|
}
|
||||||
Binary file not shown.
@@ -0,0 +1,8 @@
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|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f204c61df8aefbf72a0d2d40f00aa2c8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,776 @@
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|||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.SceneManagement;
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||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public static class Lab4SceneBuilder
|
||||||
|
{
|
||||||
|
private const string ScriptsPath = "Assets/_Scripts";
|
||||||
|
private const string DataPath = "Assets/_Data";
|
||||||
|
private const string DialoguePath = "Assets/_Data/Dialogue";
|
||||||
|
private const string ItemsPath = "Assets/_Data/Items";
|
||||||
|
private const string PrefabsPath = "Assets/_Prefabs";
|
||||||
|
private const string ScenesPath = "Assets/_Scenes";
|
||||||
|
private const string MaterialsPath = "Assets/_Materials";
|
||||||
|
private const string FontsPath = "Assets/_Fonts";
|
||||||
|
private const string ScenePath = "Assets/_Scenes/Lab04_DialogueSystem.unity";
|
||||||
|
private const string ResponseButtonPrefabPath = "Assets/_Prefabs/DialogueResponseButton.prefab";
|
||||||
|
|
||||||
|
[MenuItem("Tools/Technical Game Design/Lab4/Create Dialogue System Scene")]
|
||||||
|
public static void CreateDialogueSystemScene()
|
||||||
|
{
|
||||||
|
CreateFolders();
|
||||||
|
Font regularFont = InstallUbuntuFont();
|
||||||
|
MaterialLibrary materials = CreateMaterials();
|
||||||
|
ItemLibrary items = CreateItems();
|
||||||
|
DialogueLibrary dialogue = CreateDialogue(items);
|
||||||
|
CreateGraphReadme();
|
||||||
|
GameObject responseButtonPrefab = CreateResponseButtonPrefab(regularFont);
|
||||||
|
|
||||||
|
Scene scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
|
||||||
|
scene.name = "Lab04_DialogueSystem";
|
||||||
|
|
||||||
|
BuildScene(materials, items, dialogue, responseButtonPrefab, regularFont);
|
||||||
|
|
||||||
|
EditorSceneManager.SaveScene(scene, ScenePath);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
Debug.Log("Lab04 dialogue system scene generated: " + ScenePath);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CreateFolders()
|
||||||
|
{
|
||||||
|
string[] paths =
|
||||||
|
{
|
||||||
|
ScriptsPath, DataPath, DialoguePath, ItemsPath, PrefabsPath,
|
||||||
|
ScenesPath, MaterialsPath, FontsPath, "Assets/Editor"
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (string path in paths)
|
||||||
|
Directory.CreateDirectory(path);
|
||||||
|
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Font InstallUbuntuFont()
|
||||||
|
{
|
||||||
|
string regularDestination = FontsPath + "/Ubuntu-Regular.ttf";
|
||||||
|
string boldDestination = FontsPath + "/Ubuntu-Bold.ttf";
|
||||||
|
|
||||||
|
string regularSource = FindFirstExistingFile(
|
||||||
|
"/usr/share/fonts/truetype/ubuntu/Ubuntu-Regular.ttf",
|
||||||
|
"/usr/share/fonts/truetype/ubuntu/Ubuntu-R.ttf",
|
||||||
|
"/usr/share/fonts/TTF/Ubuntu-Regular.ttf",
|
||||||
|
"/usr/share/fonts/TTF/Ubuntu-R.ttf",
|
||||||
|
"/usr/share/fonts/Ubuntu-Regular.ttf",
|
||||||
|
"/usr/share/fonts/Ubuntu-R.ttf");
|
||||||
|
|
||||||
|
string boldSource = FindFirstExistingFile(
|
||||||
|
"/usr/share/fonts/truetype/ubuntu/Ubuntu-Bold.ttf",
|
||||||
|
"/usr/share/fonts/truetype/ubuntu/Ubuntu-B.ttf",
|
||||||
|
"/usr/share/fonts/TTF/Ubuntu-Bold.ttf",
|
||||||
|
"/usr/share/fonts/TTF/Ubuntu-B.ttf",
|
||||||
|
"/usr/share/fonts/Ubuntu-Bold.ttf",
|
||||||
|
"/usr/share/fonts/Ubuntu-B.ttf");
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(regularSource))
|
||||||
|
File.Copy(regularSource, regularDestination, true);
|
||||||
|
else
|
||||||
|
Debug.LogWarning("Ubuntu font was not found in common Linux font folders. Falling back to built-in Arial.");
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(boldSource))
|
||||||
|
File.Copy(boldSource, boldDestination, true);
|
||||||
|
|
||||||
|
if (File.Exists(regularDestination))
|
||||||
|
AssetDatabase.ImportAsset(regularDestination);
|
||||||
|
|
||||||
|
if (File.Exists(boldDestination))
|
||||||
|
AssetDatabase.ImportAsset(boldDestination);
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
Font font = AssetDatabase.LoadAssetAtPath<Font>(regularDestination);
|
||||||
|
return font != null ? font : Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string FindFirstExistingFile(params string[] candidates)
|
||||||
|
{
|
||||||
|
foreach (string candidate in candidates)
|
||||||
|
{
|
||||||
|
if (File.Exists(candidate))
|
||||||
|
return candidate;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static MaterialLibrary CreateMaterials()
|
||||||
|
{
|
||||||
|
MaterialLibrary library = new MaterialLibrary
|
||||||
|
{
|
||||||
|
ground = CreateMaterial("Ground_Mat", new Color(0.34f, 0.43f, 0.34f)),
|
||||||
|
player = CreateMaterial("Player_Mat", new Color(0.17f, 0.43f, 0.74f)),
|
||||||
|
npc = CreateMaterial("NPC_Mat", new Color(0.68f, 0.44f, 0.17f)),
|
||||||
|
pass = CreateMaterial("VillagePass_Mat", new Color(0.95f, 0.78f, 0.25f)),
|
||||||
|
prop = CreateMaterial("Props_Mat", new Color(0.42f, 0.34f, 0.25f)),
|
||||||
|
accent = CreateMaterial("Accent_Mat", new Color(0.14f, 0.62f, 0.75f)),
|
||||||
|
interactionZone = CreateMaterial("InteractionZone_Mat", new Color(0.25f, 0.75f, 1f, 0.22f), true)
|
||||||
|
};
|
||||||
|
|
||||||
|
return library;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Material CreateMaterial(string name, Color color, bool transparent = false)
|
||||||
|
{
|
||||||
|
string path = MaterialsPath + "/" + name + ".mat";
|
||||||
|
Material material = AssetDatabase.LoadAssetAtPath<Material>(path);
|
||||||
|
|
||||||
|
if (material == null)
|
||||||
|
{
|
||||||
|
material = new Material(Shader.Find("Standard"));
|
||||||
|
AssetDatabase.CreateAsset(material, path);
|
||||||
|
}
|
||||||
|
|
||||||
|
material.name = name;
|
||||||
|
material.color = color;
|
||||||
|
|
||||||
|
if (transparent)
|
||||||
|
{
|
||||||
|
material.SetFloat("_Mode", 3f);
|
||||||
|
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
|
||||||
|
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
||||||
|
material.SetInt("_ZWrite", 0);
|
||||||
|
material.DisableKeyword("_ALPHATEST_ON");
|
||||||
|
material.EnableKeyword("_ALPHABLEND_ON");
|
||||||
|
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||||
|
material.renderQueue = 3000;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
material.SetFloat("_Mode", 0f);
|
||||||
|
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
|
||||||
|
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
|
||||||
|
material.SetInt("_ZWrite", 1);
|
||||||
|
material.DisableKeyword("_ALPHATEST_ON");
|
||||||
|
material.DisableKeyword("_ALPHABLEND_ON");
|
||||||
|
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
|
||||||
|
material.renderQueue = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorUtility.SetDirty(material);
|
||||||
|
return material;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ItemLibrary CreateItems()
|
||||||
|
{
|
||||||
|
ItemLibrary library = new ItemLibrary
|
||||||
|
{
|
||||||
|
villagePass = LoadOrCreateAsset<ItemData>(ItemsPath + "/VillagePass.asset"),
|
||||||
|
oldAmulet = LoadOrCreateAsset<ItemData>(ItemsPath + "/OldAmulet.asset")
|
||||||
|
};
|
||||||
|
|
||||||
|
library.villagePass.itemId = "VillagePass";
|
||||||
|
library.villagePass.itemName = "Пропуск";
|
||||||
|
library.villagePass.description = "Временный документ для прохода к старосте.";
|
||||||
|
library.villagePass.itemColor = new Color(0.95f, 0.78f, 0.25f);
|
||||||
|
library.villagePass.maxStack = 1;
|
||||||
|
|
||||||
|
library.oldAmulet.itemId = "OldAmulet";
|
||||||
|
library.oldAmulet.itemName = "Старый амулет";
|
||||||
|
library.oldAmulet.description = "Потёртый амулет, который ценит смотритель ворот.";
|
||||||
|
library.oldAmulet.itemColor = new Color(0.35f, 0.82f, 0.8f);
|
||||||
|
library.oldAmulet.maxStack = 1;
|
||||||
|
|
||||||
|
EditorUtility.SetDirty(library.villagePass);
|
||||||
|
EditorUtility.SetDirty(library.oldAmulet);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
return library;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DialogueLibrary CreateDialogue(ItemLibrary items)
|
||||||
|
{
|
||||||
|
DialogueLibrary library = new DialogueLibrary
|
||||||
|
{
|
||||||
|
start = LoadOrCreateAsset<DialogueNode>(DialoguePath + "/StartNode.asset"),
|
||||||
|
newcomer = LoadOrCreateAsset<DialogueNode>(DialoguePath + "/Node_Newcomer.asset"),
|
||||||
|
passInfo = LoadOrCreateAsset<DialogueNode>(DialoguePath + "/Node_PassInfo.asset"),
|
||||||
|
noPassWarning = LoadOrCreateAsset<DialogueNode>(DialoguePath + "/Node_NoPassWarning.asset"),
|
||||||
|
hasPass = LoadOrCreateAsset<DialogueNode>(DialoguePath + "/Node_HasPass.asset"),
|
||||||
|
work = LoadOrCreateAsset<DialogueNode>(DialoguePath + "/Node_Work.asset"),
|
||||||
|
reward = LoadOrCreateAsset<DialogueNode>(DialoguePath + "/Node_Reward.asset"),
|
||||||
|
amuletComplete = LoadOrCreateAsset<DialogueNode>(DialoguePath + "/Node_AmuletQuestComplete.asset"),
|
||||||
|
goodbye = LoadOrCreateAsset<DialogueNode>(DialoguePath + "/Node_Goodbye.asset")
|
||||||
|
};
|
||||||
|
|
||||||
|
SetupNode(library.start, "StartNode", "Смотритель ворот", "Приветствую, путник. Ты впервые в нашем поселении?", false,
|
||||||
|
Response("Да, я только пришёл.", library.newcomer),
|
||||||
|
Response("Я ищу работу.", library.work),
|
||||||
|
Response("Мне пора.", library.goodbye));
|
||||||
|
|
||||||
|
SetupNode(library.newcomer, "Node_Newcomer", "Смотритель ворот", "Тогда тебе понадобится пропуск. Без него стража не пустит тебя к старосте.", false,
|
||||||
|
Response("Где его получить?", library.passInfo),
|
||||||
|
Response("У меня уже есть пропуск.", library.hasPass, requiredItem: items.villagePass, unavailableText: "Нужен предмет: Пропуск"),
|
||||||
|
Response("Понятно.", library.goodbye));
|
||||||
|
|
||||||
|
SetupNode(library.passInfo, "Node_PassInfo", "Смотритель ворот", "Осмотри площадку рядом с воротами. Иногда там оставляют временные пропуска.", false,
|
||||||
|
Response("Спасибо, я поищу.", library.goodbye),
|
||||||
|
Response("Я лучше сразу пойду к старосте.", library.noPassWarning));
|
||||||
|
|
||||||
|
SetupNode(library.noPassWarning, "Node_NoPassWarning", "Смотритель ворот", "Без пропуска тебя не примут. Сначала найди документ.", false,
|
||||||
|
Response("Хорошо, найду пропуск.", library.goodbye));
|
||||||
|
|
||||||
|
SetupNode(library.hasPass, "Node_HasPass", "Смотритель ворот", "Отлично. Раз у тебя есть пропуск, можешь пройти дальше. Передай старосте, что я тебя направил.", false,
|
||||||
|
Response("Спасибо за помощь.", library.reward, rewardItem: items.oldAmulet, rewardAmount: 1, eventId: "Gatekeeper_Rewards_Amulet"),
|
||||||
|
Response("До встречи.", library.goodbye));
|
||||||
|
|
||||||
|
SetupNode(library.work, "Node_Work", "Смотритель ворот", "Работа есть. Принеси старый амулет, и я расскажу больше.", false,
|
||||||
|
Response("У меня есть амулет.", library.amuletComplete, requiredItem: items.oldAmulet, consumeRequiredItem: true, unavailableText: "Нужен предмет: Старый амулет", eventId: "Gatekeeper_Amulet_TurnedIn"),
|
||||||
|
Response("Я вернусь позже.", library.goodbye));
|
||||||
|
|
||||||
|
SetupNode(library.reward, "Node_Reward", "Смотритель ворот", "Возьми этот старый амулет. Он может пригодиться в разговоре о работе.", false,
|
||||||
|
Response("Благодарю.", library.goodbye));
|
||||||
|
|
||||||
|
SetupNode(library.amuletComplete, "Node_AmuletQuestComplete", "Смотритель ворот", "Ты справился. Теперь я доверяю тебе. Для следующего задания приходи позже.", false,
|
||||||
|
Response("Понял.", library.goodbye));
|
||||||
|
|
||||||
|
SetupNode(library.goodbye, "Node_Goodbye", "Смотритель ворот", "Удачи тебе.", true);
|
||||||
|
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
return library;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DialogueResponse Response(
|
||||||
|
string text,
|
||||||
|
DialogueNode nextNode,
|
||||||
|
bool endsDialogue = false,
|
||||||
|
ItemData requiredItem = null,
|
||||||
|
int requiredItemAmount = 1,
|
||||||
|
string unavailableText = "",
|
||||||
|
bool hideIfRequirementsNotMet = false,
|
||||||
|
bool consumeRequiredItem = false,
|
||||||
|
ItemData rewardItem = null,
|
||||||
|
int rewardAmount = 0,
|
||||||
|
string eventId = "")
|
||||||
|
{
|
||||||
|
return new DialogueResponse
|
||||||
|
{
|
||||||
|
responseText = text,
|
||||||
|
nextNode = nextNode,
|
||||||
|
endsDialogue = endsDialogue,
|
||||||
|
requiredItem = requiredItem,
|
||||||
|
requiredItemAmount = Mathf.Max(1, requiredItemAmount),
|
||||||
|
unavailableText = unavailableText,
|
||||||
|
hideIfRequirementsNotMet = hideIfRequirementsNotMet,
|
||||||
|
consumeRequiredItem = consumeRequiredItem,
|
||||||
|
rewardItem = rewardItem,
|
||||||
|
rewardAmount = rewardAmount,
|
||||||
|
eventId = eventId
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetupNode(DialogueNode node, string id, string speaker, string line, bool isEnd, params DialogueResponse[] responses)
|
||||||
|
{
|
||||||
|
node.nodeId = id;
|
||||||
|
node.speakerName = speaker;
|
||||||
|
node.npcLine = line;
|
||||||
|
node.isEndNode = isEnd;
|
||||||
|
node.responses = responses;
|
||||||
|
node.editorNote = "Generated by Lab4SceneBuilder.";
|
||||||
|
EditorUtility.SetDirty(node);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static T LoadOrCreateAsset<T>(string path) where T : ScriptableObject
|
||||||
|
{
|
||||||
|
T asset = AssetDatabase.LoadAssetAtPath<T>(path);
|
||||||
|
if (asset != null)
|
||||||
|
return asset;
|
||||||
|
|
||||||
|
asset = ScriptableObject.CreateInstance<T>();
|
||||||
|
AssetDatabase.CreateAsset(asset, path);
|
||||||
|
return asset;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CreateGraphReadme()
|
||||||
|
{
|
||||||
|
const string text =
|
||||||
|
"StartNode\n" +
|
||||||
|
"├─ Да, я только пришёл → Node_Newcomer\n" +
|
||||||
|
"│ ├─ Где его получить? → Node_PassInfo → Node_Goodbye\n" +
|
||||||
|
"│ ├─ У меня уже есть пропуск [requires VillagePass] → Node_HasPass → Node_Reward [gives OldAmulet] → Node_Goodbye\n" +
|
||||||
|
"│ └─ Понятно → Node_Goodbye\n" +
|
||||||
|
"├─ Я ищу работу → Node_Work\n" +
|
||||||
|
"│ ├─ У меня есть амулет [requires OldAmulet, consumes] → Node_AmuletQuestComplete → Node_Goodbye\n" +
|
||||||
|
"│ └─ Я вернусь позже → Node_Goodbye\n" +
|
||||||
|
"└─ Мне пора → Node_Goodbye\n";
|
||||||
|
|
||||||
|
File.WriteAllText(DialoguePath + "/DialogueGraph_Readme.txt", text);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GameObject CreateResponseButtonPrefab(Font font)
|
||||||
|
{
|
||||||
|
GameObject root = new GameObject("DialogueResponseButton", typeof(RectTransform), typeof(Image), typeof(Button), typeof(LayoutElement), typeof(Outline));
|
||||||
|
RectTransform rect = root.GetComponent<RectTransform>();
|
||||||
|
rect.sizeDelta = new Vector2(0f, 38f);
|
||||||
|
|
||||||
|
Image image = root.GetComponent<Image>();
|
||||||
|
image.color = new Color(0.095f, 0.12f, 0.15f, 0.98f);
|
||||||
|
|
||||||
|
Outline outline = root.GetComponent<Outline>();
|
||||||
|
outline.effectColor = new Color(0.36f, 0.48f, 0.54f, 0.28f);
|
||||||
|
outline.effectDistance = new Vector2(1f, -1f);
|
||||||
|
|
||||||
|
Button button = root.GetComponent<Button>();
|
||||||
|
ColorBlock colors = button.colors;
|
||||||
|
colors.normalColor = new Color(0.095f, 0.12f, 0.15f, 0.98f);
|
||||||
|
colors.highlightedColor = new Color(0.16f, 0.26f, 0.31f, 1f);
|
||||||
|
colors.pressedColor = new Color(0.08f, 0.42f, 0.52f, 1f);
|
||||||
|
colors.disabledColor = new Color(0.12f, 0.13f, 0.15f, 0.88f);
|
||||||
|
button.colors = colors;
|
||||||
|
|
||||||
|
LayoutElement layout = root.GetComponent<LayoutElement>();
|
||||||
|
layout.minHeight = 36f;
|
||||||
|
layout.preferredHeight = 38f;
|
||||||
|
|
||||||
|
Text label = CreateText("Text", root.transform, font, "Ответ", 17, FontStyle.Normal, Color.white, TextAnchor.MiddleLeft);
|
||||||
|
label.resizeTextForBestFit = true;
|
||||||
|
label.resizeTextMinSize = 12;
|
||||||
|
label.resizeTextMaxSize = 17;
|
||||||
|
label.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||||
|
label.verticalOverflow = VerticalWrapMode.Truncate;
|
||||||
|
RectTransform labelRect = label.GetComponent<RectTransform>();
|
||||||
|
labelRect.anchorMin = Vector2.zero;
|
||||||
|
labelRect.anchorMax = Vector2.one;
|
||||||
|
labelRect.offsetMin = new Vector2(18f, 4f);
|
||||||
|
labelRect.offsetMax = new Vector2(-18f, -4f);
|
||||||
|
|
||||||
|
GameObject prefab = PrefabUtility.SaveAsPrefabAsset(root, ResponseButtonPrefabPath);
|
||||||
|
Object.DestroyImmediate(root);
|
||||||
|
return prefab;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void BuildScene(MaterialLibrary materials, ItemLibrary items, DialogueLibrary dialogue, GameObject responseButtonPrefab, Font font)
|
||||||
|
{
|
||||||
|
CreateLighting();
|
||||||
|
CreateGroundAndProps(materials);
|
||||||
|
|
||||||
|
SimplePlayerController playerController = CreatePlayer(materials.player);
|
||||||
|
Inventory inventory = playerController.GetComponent<Inventory>();
|
||||||
|
|
||||||
|
Canvas canvas = CreateCanvas();
|
||||||
|
DialogueManager dialogueManager = CreateDialogueUi(canvas.transform, font, responseButtonPrefab, inventory, playerController);
|
||||||
|
DialogueHUD hud = CreateHud(canvas.transform, font, inventory, dialogueManager);
|
||||||
|
|
||||||
|
dialogueManager.hintText = hud.hintText;
|
||||||
|
dialogueManager.statusText = hud.statusText;
|
||||||
|
|
||||||
|
CreateNpc(dialogue.start, dialogueManager, materials, font);
|
||||||
|
CreatePickup(items.villagePass, inventory, materials.pass);
|
||||||
|
CreateEventSystem();
|
||||||
|
|
||||||
|
ApplyFontToAllText(canvas.transform, font);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CreateLighting()
|
||||||
|
{
|
||||||
|
GameObject lightObject = new GameObject("Directional Light");
|
||||||
|
Light light = lightObject.AddComponent<Light>();
|
||||||
|
light.type = LightType.Directional;
|
||||||
|
light.intensity = 1.15f;
|
||||||
|
light.shadows = LightShadows.Soft;
|
||||||
|
lightObject.transform.rotation = Quaternion.Euler(48f, -35f, 0f);
|
||||||
|
|
||||||
|
RenderSettings.ambientMode = UnityEngine.Rendering.AmbientMode.Flat;
|
||||||
|
RenderSettings.ambientLight = new Color(0.42f, 0.45f, 0.48f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CreateGroundAndProps(MaterialLibrary materials)
|
||||||
|
{
|
||||||
|
GameObject ground = GameObject.CreatePrimitive(PrimitiveType.Plane);
|
||||||
|
ground.name = "Training Ground";
|
||||||
|
ground.transform.localScale = new Vector3(4f, 1f, 4f);
|
||||||
|
ground.GetComponent<Renderer>().sharedMaterial = materials.ground;
|
||||||
|
|
||||||
|
CreateCube("Gate Left Post", new Vector3(-2.2f, 1.25f, 5.5f), new Vector3(0.35f, 2.5f, 0.35f), materials.prop);
|
||||||
|
CreateCube("Gate Right Post", new Vector3(2.2f, 1.25f, 5.5f), new Vector3(0.35f, 2.5f, 0.35f), materials.prop);
|
||||||
|
CreateCube("Gate Header", new Vector3(0f, 2.55f, 5.5f), new Vector3(4.8f, 0.25f, 0.35f), materials.prop);
|
||||||
|
CreateCube("Crate A", new Vector3(-4.1f, 0.35f, 1.4f), new Vector3(0.7f, 0.7f, 0.7f), materials.prop);
|
||||||
|
CreateCube("Crate B", new Vector3(-3.45f, 0.25f, 1.95f), new Vector3(0.5f, 0.5f, 0.5f), materials.prop);
|
||||||
|
CreateCylinder("Marker Pillar", new Vector3(3.6f, 0.65f, 0.8f), new Vector3(0.55f, 0.65f, 0.55f), materials.accent);
|
||||||
|
CreateCylinder("Small Barrel", new Vector3(4.2f, 0.5f, 2.1f), new Vector3(0.55f, 0.5f, 0.55f), materials.prop);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CreateCube(string name, Vector3 position, Vector3 scale, Material material)
|
||||||
|
{
|
||||||
|
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||||
|
cube.name = name;
|
||||||
|
cube.transform.position = position;
|
||||||
|
cube.transform.localScale = scale;
|
||||||
|
cube.GetComponent<Renderer>().sharedMaterial = material;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CreateCylinder(string name, Vector3 position, Vector3 scale, Material material)
|
||||||
|
{
|
||||||
|
GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
|
||||||
|
cylinder.name = name;
|
||||||
|
cylinder.transform.position = position;
|
||||||
|
cylinder.transform.localScale = scale;
|
||||||
|
cylinder.GetComponent<Renderer>().sharedMaterial = material;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static SimplePlayerController CreatePlayer(Material playerMaterial)
|
||||||
|
{
|
||||||
|
GameObject player = new GameObject("Player", typeof(CharacterController), typeof(Inventory), typeof(SimplePlayerController));
|
||||||
|
player.transform.position = new Vector3(0f, 0.05f, -5.8f);
|
||||||
|
|
||||||
|
CharacterController characterController = player.GetComponent<CharacterController>();
|
||||||
|
characterController.height = 1.85f;
|
||||||
|
characterController.radius = 0.42f;
|
||||||
|
characterController.center = new Vector3(0f, 0.93f, 0f);
|
||||||
|
|
||||||
|
GameObject body = GameObject.CreatePrimitive(PrimitiveType.Capsule);
|
||||||
|
body.name = "Player Capsule Hidden Visual";
|
||||||
|
body.transform.SetParent(player.transform, false);
|
||||||
|
body.transform.localPosition = new Vector3(0f, 0.93f, 0f);
|
||||||
|
body.transform.localScale = new Vector3(0.82f, 0.9f, 0.82f);
|
||||||
|
body.GetComponent<Renderer>().sharedMaterial = playerMaterial;
|
||||||
|
body.GetComponent<Renderer>().enabled = false;
|
||||||
|
Object.DestroyImmediate(body.GetComponent<Collider>());
|
||||||
|
|
||||||
|
GameObject cameraObject = new GameObject("Player Camera", typeof(Camera), typeof(AudioListener));
|
||||||
|
cameraObject.transform.SetParent(player.transform, false);
|
||||||
|
cameraObject.transform.localPosition = new Vector3(0f, 1.68f, 0.04f);
|
||||||
|
cameraObject.transform.localRotation = Quaternion.identity;
|
||||||
|
Camera camera = cameraObject.GetComponent<Camera>();
|
||||||
|
camera.fieldOfView = 68f;
|
||||||
|
camera.nearClipPlane = 0.03f;
|
||||||
|
|
||||||
|
SimplePlayerController controller = player.GetComponent<SimplePlayerController>();
|
||||||
|
controller.playerCamera = camera;
|
||||||
|
controller.moveSpeed = 4.5f;
|
||||||
|
controller.mouseSensitivity = 2.0f;
|
||||||
|
return controller;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Canvas CreateCanvas()
|
||||||
|
{
|
||||||
|
GameObject canvasObject = new GameObject("Dialogue Canvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
|
||||||
|
Canvas canvas = canvasObject.GetComponent<Canvas>();
|
||||||
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||||
|
|
||||||
|
CanvasScaler scaler = canvasObject.GetComponent<CanvasScaler>();
|
||||||
|
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
||||||
|
scaler.referenceResolution = new Vector2(1920f, 1080f);
|
||||||
|
scaler.matchWidthOrHeight = 0f;
|
||||||
|
|
||||||
|
return canvas;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DialogueManager CreateDialogueUi(Transform canvas, Font font, GameObject responseButtonPrefab, Inventory inventory, SimplePlayerController playerController)
|
||||||
|
{
|
||||||
|
GameObject managerObject = new GameObject("DialogueManager");
|
||||||
|
DialogueManager manager = managerObject.AddComponent<DialogueManager>();
|
||||||
|
manager.playerInventory = inventory;
|
||||||
|
manager.playerController = playerController;
|
||||||
|
manager.responseButtonPrefab = responseButtonPrefab;
|
||||||
|
|
||||||
|
GameObject panel = CreateUiPanel("Dialogue Panel", canvas, new Color(0.035f, 0.047f, 0.058f, 0.97f));
|
||||||
|
RectTransform panelRect = panel.GetComponent<RectTransform>();
|
||||||
|
panelRect.anchorMin = new Vector2(0.5f, 0f);
|
||||||
|
panelRect.anchorMax = new Vector2(0.5f, 0f);
|
||||||
|
panelRect.pivot = new Vector2(0.5f, 0f);
|
||||||
|
panelRect.anchoredPosition = new Vector2(0f, 24f);
|
||||||
|
panelRect.sizeDelta = new Vector2(1560f, 332f);
|
||||||
|
|
||||||
|
panel.AddComponent<RectMask2D>();
|
||||||
|
|
||||||
|
Outline panelOutline = panel.AddComponent<Outline>();
|
||||||
|
panelOutline.effectColor = new Color(0f, 0f, 0f, 0.55f);
|
||||||
|
panelOutline.effectDistance = new Vector2(2f, -2f);
|
||||||
|
|
||||||
|
VerticalLayoutGroup layout = panel.AddComponent<VerticalLayoutGroup>();
|
||||||
|
layout.padding = new RectOffset(28, 28, 18, 18);
|
||||||
|
layout.spacing = 6f;
|
||||||
|
layout.childControlWidth = true;
|
||||||
|
layout.childControlHeight = true;
|
||||||
|
layout.childForceExpandWidth = true;
|
||||||
|
layout.childForceExpandHeight = false;
|
||||||
|
|
||||||
|
Text speaker = CreateText("Speaker Text", panel.transform, font, "Смотритель ворот", 22, FontStyle.Bold, new Color(0.34f, 0.84f, 0.93f), TextAnchor.MiddleLeft);
|
||||||
|
AddLayout(speaker.gameObject, 26f);
|
||||||
|
|
||||||
|
GameObject accentLine = new GameObject("Speaker Accent Line", typeof(RectTransform), typeof(Image));
|
||||||
|
accentLine.transform.SetParent(panel.transform, false);
|
||||||
|
accentLine.GetComponent<Image>().color = new Color(0.22f, 0.72f, 0.86f, 0.9f);
|
||||||
|
AddLayout(accentLine, 2f);
|
||||||
|
|
||||||
|
Text npcLine = CreateText("NPC Line", panel.transform, font, string.Empty, 19, FontStyle.Normal, new Color(0.94f, 0.96f, 0.98f), TextAnchor.UpperLeft);
|
||||||
|
npcLine.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||||
|
npcLine.verticalOverflow = VerticalWrapMode.Truncate;
|
||||||
|
npcLine.resizeTextForBestFit = true;
|
||||||
|
npcLine.resizeTextMinSize = 14;
|
||||||
|
npcLine.resizeTextMaxSize = 19;
|
||||||
|
AddLayout(npcLine.gameObject, 54f);
|
||||||
|
|
||||||
|
GameObject responseViewport = new GameObject("Response Viewport", typeof(RectTransform), typeof(Image), typeof(RectMask2D), typeof(ScrollRect), typeof(LayoutElement));
|
||||||
|
responseViewport.transform.SetParent(panel.transform, false);
|
||||||
|
Image viewportImage = responseViewport.GetComponent<Image>();
|
||||||
|
viewportImage.color = new Color(0f, 0f, 0f, 0f);
|
||||||
|
LayoutElement viewportLayout = responseViewport.GetComponent<LayoutElement>();
|
||||||
|
viewportLayout.minHeight = 132f;
|
||||||
|
viewportLayout.preferredHeight = 156f;
|
||||||
|
viewportLayout.flexibleHeight = 1f;
|
||||||
|
|
||||||
|
GameObject responseContainer = new GameObject("Response Content", typeof(RectTransform), typeof(VerticalLayoutGroup), typeof(ContentSizeFitter));
|
||||||
|
responseContainer.transform.SetParent(responseViewport.transform, false);
|
||||||
|
RectTransform responseContentRect = responseContainer.GetComponent<RectTransform>();
|
||||||
|
responseContentRect.anchorMin = new Vector2(0f, 1f);
|
||||||
|
responseContentRect.anchorMax = new Vector2(1f, 1f);
|
||||||
|
responseContentRect.pivot = new Vector2(0.5f, 1f);
|
||||||
|
responseContentRect.anchoredPosition = Vector2.zero;
|
||||||
|
responseContentRect.sizeDelta = Vector2.zero;
|
||||||
|
|
||||||
|
VerticalLayoutGroup responseLayout = responseContainer.GetComponent<VerticalLayoutGroup>();
|
||||||
|
responseLayout.padding = new RectOffset(0, 0, 0, 0);
|
||||||
|
responseLayout.spacing = 6f;
|
||||||
|
responseLayout.childControlWidth = true;
|
||||||
|
responseLayout.childControlHeight = true;
|
||||||
|
responseLayout.childForceExpandWidth = true;
|
||||||
|
responseLayout.childForceExpandHeight = false;
|
||||||
|
ContentSizeFitter fitter = responseContainer.GetComponent<ContentSizeFitter>();
|
||||||
|
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
|
||||||
|
ScrollRect scrollRect = responseViewport.GetComponent<ScrollRect>();
|
||||||
|
scrollRect.content = responseContentRect;
|
||||||
|
scrollRect.viewport = responseViewport.GetComponent<RectTransform>();
|
||||||
|
scrollRect.horizontal = false;
|
||||||
|
scrollRect.vertical = true;
|
||||||
|
scrollRect.movementType = ScrollRect.MovementType.Clamped;
|
||||||
|
scrollRect.scrollSensitivity = 24f;
|
||||||
|
|
||||||
|
manager.dialoguePanel = panel;
|
||||||
|
manager.speakerText = speaker;
|
||||||
|
manager.npcText = npcLine;
|
||||||
|
manager.responseContainer = responseContainer.transform;
|
||||||
|
manager.responseScrollRect = scrollRect;
|
||||||
|
panel.SetActive(false);
|
||||||
|
|
||||||
|
return manager;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DialogueHUD CreateHud(Transform canvas, Font font, Inventory inventory, DialogueManager manager)
|
||||||
|
{
|
||||||
|
GameObject hudObject = new GameObject("DialogueHUD");
|
||||||
|
DialogueHUD hud = hudObject.AddComponent<DialogueHUD>();
|
||||||
|
hud.inventory = inventory;
|
||||||
|
|
||||||
|
Text hint = CreateTextPanel("Hint Text", canvas, font, string.Empty, 20, TextAnchor.MiddleCenter, new Color(0.035f, 0.047f, 0.058f, 0.92f));
|
||||||
|
RectTransform hintRect = hint.transform.parent.GetComponent<RectTransform>();
|
||||||
|
hintRect.anchorMin = new Vector2(0.36f, 0.91f);
|
||||||
|
hintRect.anchorMax = new Vector2(0.64f, 0.975f);
|
||||||
|
hintRect.offsetMin = Vector2.zero;
|
||||||
|
hintRect.offsetMax = Vector2.zero;
|
||||||
|
hint.transform.parent.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
Text inventoryText = CreateTextPanel("Inventory Text", canvas, font, "Инвентарь: пусто", 18, TextAnchor.MiddleLeft, new Color(0.035f, 0.047f, 0.058f, 0.9f));
|
||||||
|
RectTransform inventoryRect = inventoryText.transform.parent.GetComponent<RectTransform>();
|
||||||
|
inventoryRect.anchorMin = new Vector2(0.68f, 0.91f);
|
||||||
|
inventoryRect.anchorMax = new Vector2(0.98f, 0.975f);
|
||||||
|
inventoryRect.offsetMin = Vector2.zero;
|
||||||
|
inventoryRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
Text status = CreateTextPanel("Status Text", canvas, font, string.Empty, 18, TextAnchor.MiddleCenter, new Color(0.035f, 0.047f, 0.058f, 0.92f));
|
||||||
|
RectTransform statusRect = status.transform.parent.GetComponent<RectTransform>();
|
||||||
|
statusRect.anchorMin = new Vector2(0.34f, 0.455f);
|
||||||
|
statusRect.anchorMax = new Vector2(0.66f, 0.515f);
|
||||||
|
statusRect.offsetMin = Vector2.zero;
|
||||||
|
statusRect.offsetMax = Vector2.zero;
|
||||||
|
status.transform.parent.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
hud.hintText = hint;
|
||||||
|
hud.inventoryText = inventoryText;
|
||||||
|
hud.statusText = status;
|
||||||
|
|
||||||
|
manager.hintText = hint;
|
||||||
|
manager.statusText = status;
|
||||||
|
|
||||||
|
return hud;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Text CreateTextPanel(string name, Transform parent, Font font, string value, int size, TextAnchor anchor, Color background)
|
||||||
|
{
|
||||||
|
GameObject panel = CreateUiPanel(name, parent, background);
|
||||||
|
GameObject textObject = new GameObject("Text", typeof(RectTransform), typeof(Text), typeof(Outline));
|
||||||
|
textObject.transform.SetParent(panel.transform, false);
|
||||||
|
|
||||||
|
RectTransform textRect = textObject.GetComponent<RectTransform>();
|
||||||
|
textRect.anchorMin = Vector2.zero;
|
||||||
|
textRect.anchorMax = Vector2.one;
|
||||||
|
textRect.offsetMin = new Vector2(18f, 8f);
|
||||||
|
textRect.offsetMax = new Vector2(-18f, -8f);
|
||||||
|
|
||||||
|
Text text = textObject.GetComponent<Text>();
|
||||||
|
text.font = font;
|
||||||
|
text.text = value;
|
||||||
|
text.fontSize = size;
|
||||||
|
text.color = Color.white;
|
||||||
|
text.alignment = anchor;
|
||||||
|
text.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||||
|
text.verticalOverflow = VerticalWrapMode.Truncate;
|
||||||
|
text.raycastTarget = false;
|
||||||
|
|
||||||
|
Outline outline = textObject.GetComponent<Outline>();
|
||||||
|
outline.effectColor = new Color(0f, 0f, 0f, 0.35f);
|
||||||
|
outline.effectDistance = new Vector2(1f, -1f);
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static GameObject CreateUiPanel(string name, Transform parent, Color color)
|
||||||
|
{
|
||||||
|
GameObject panel = new GameObject(name, typeof(RectTransform), typeof(Image));
|
||||||
|
panel.transform.SetParent(parent, false);
|
||||||
|
Image image = panel.GetComponent<Image>();
|
||||||
|
image.color = color;
|
||||||
|
return panel;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Text CreateText(string name, Transform parent, Font font, string value, int size, FontStyle style, Color color, TextAnchor anchor)
|
||||||
|
{
|
||||||
|
GameObject textObject = new GameObject(name, typeof(RectTransform), typeof(Text));
|
||||||
|
textObject.transform.SetParent(parent, false);
|
||||||
|
|
||||||
|
Text text = textObject.GetComponent<Text>();
|
||||||
|
text.font = font;
|
||||||
|
text.text = value;
|
||||||
|
text.fontSize = size;
|
||||||
|
text.fontStyle = style;
|
||||||
|
text.color = color;
|
||||||
|
text.alignment = anchor;
|
||||||
|
text.raycastTarget = false;
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AddLayout(GameObject target, float preferredHeight)
|
||||||
|
{
|
||||||
|
LayoutElement element = target.GetComponent<LayoutElement>();
|
||||||
|
if (element == null)
|
||||||
|
element = target.AddComponent<LayoutElement>();
|
||||||
|
|
||||||
|
element.minHeight = preferredHeight;
|
||||||
|
element.preferredHeight = preferredHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CreateNpc(DialogueNode startNode, DialogueManager manager, MaterialLibrary materials, Font font)
|
||||||
|
{
|
||||||
|
GameObject npc = GameObject.CreatePrimitive(PrimitiveType.Capsule);
|
||||||
|
npc.name = "NPC_Gatekeeper";
|
||||||
|
npc.transform.position = new Vector3(0f, 1f, 2.7f);
|
||||||
|
npc.GetComponent<Renderer>().sharedMaterial = materials.npc;
|
||||||
|
|
||||||
|
Rigidbody rigidbody = npc.AddComponent<Rigidbody>();
|
||||||
|
rigidbody.isKinematic = true;
|
||||||
|
rigidbody.useGravity = false;
|
||||||
|
|
||||||
|
NPCInteract interact = npc.AddComponent<NPCInteract>();
|
||||||
|
interact.startNode = startNode;
|
||||||
|
interact.npcDisplayName = "Смотритель ворот";
|
||||||
|
interact.interactionRadius = 3f;
|
||||||
|
interact.dialogueManager = manager;
|
||||||
|
interact.highlightRenderer = npc.GetComponent<Renderer>();
|
||||||
|
|
||||||
|
GameObject zone = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
|
||||||
|
zone.name = "NPC Interaction Zone Visual";
|
||||||
|
zone.transform.position = new Vector3(0f, 0.02f, 2.7f);
|
||||||
|
zone.transform.localScale = new Vector3(3f, 0.02f, 3f);
|
||||||
|
zone.GetComponent<Renderer>().sharedMaterial = materials.interactionZone;
|
||||||
|
Object.DestroyImmediate(zone.GetComponent<Collider>());
|
||||||
|
|
||||||
|
GameObject nameplate = new GameObject("NPC Nameplate", typeof(TextMesh), typeof(BillboardNameplate));
|
||||||
|
nameplate.transform.SetParent(npc.transform, false);
|
||||||
|
nameplate.transform.localPosition = new Vector3(0f, 1.55f, 0f);
|
||||||
|
TextMesh textMesh = nameplate.GetComponent<TextMesh>();
|
||||||
|
textMesh.text = "Смотритель ворот";
|
||||||
|
textMesh.font = font;
|
||||||
|
textMesh.fontSize = 48;
|
||||||
|
textMesh.characterSize = 0.045f;
|
||||||
|
textMesh.anchor = TextAnchor.MiddleCenter;
|
||||||
|
textMesh.alignment = TextAlignment.Center;
|
||||||
|
textMesh.color = Color.white;
|
||||||
|
MeshRenderer renderer = nameplate.GetComponent<MeshRenderer>();
|
||||||
|
if (font != null)
|
||||||
|
renderer.sharedMaterial = font.material;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CreatePickup(ItemData villagePass, Inventory inventory, Material material)
|
||||||
|
{
|
||||||
|
GameObject pickup = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||||
|
pickup.name = "Pickup_VillagePass";
|
||||||
|
pickup.transform.position = new Vector3(-2.9f, 0.35f, -0.2f);
|
||||||
|
pickup.transform.rotation = Quaternion.Euler(0f, 25f, 0f);
|
||||||
|
pickup.transform.localScale = new Vector3(0.55f, 0.12f, 0.78f);
|
||||||
|
pickup.GetComponent<Renderer>().sharedMaterial = material;
|
||||||
|
|
||||||
|
Rigidbody rigidbody = pickup.AddComponent<Rigidbody>();
|
||||||
|
rigidbody.isKinematic = true;
|
||||||
|
rigidbody.useGravity = false;
|
||||||
|
|
||||||
|
PickupItem pickupItem = pickup.AddComponent<PickupItem>();
|
||||||
|
pickupItem.item = villagePass;
|
||||||
|
pickupItem.amount = 1;
|
||||||
|
pickupItem.targetInventory = inventory;
|
||||||
|
pickupItem.interactionRadius = 2.25f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CreateEventSystem()
|
||||||
|
{
|
||||||
|
if (Object.FindObjectOfType<EventSystem>() != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
GameObject eventSystem = new GameObject("EventSystem", typeof(EventSystem), typeof(StandaloneInputModule));
|
||||||
|
eventSystem.transform.position = Vector3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ApplyFontToAllText(Transform root, Font font)
|
||||||
|
{
|
||||||
|
if (font == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (Text text in root.GetComponentsInChildren<Text>(true))
|
||||||
|
{
|
||||||
|
text.font = font;
|
||||||
|
EditorUtility.SetDirty(text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class MaterialLibrary
|
||||||
|
{
|
||||||
|
public Material ground;
|
||||||
|
public Material player;
|
||||||
|
public Material npc;
|
||||||
|
public Material pass;
|
||||||
|
public Material prop;
|
||||||
|
public Material accent;
|
||||||
|
public Material interactionZone;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ItemLibrary
|
||||||
|
{
|
||||||
|
public ItemData villagePass;
|
||||||
|
public ItemData oldAmulet;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class DialogueLibrary
|
||||||
|
{
|
||||||
|
public DialogueNode start;
|
||||||
|
public DialogueNode newcomer;
|
||||||
|
public DialogueNode passInfo;
|
||||||
|
public DialogueNode noPassWarning;
|
||||||
|
public DialogueNode hasPass;
|
||||||
|
public DialogueNode work;
|
||||||
|
public DialogueNode reward;
|
||||||
|
public DialogueNode amuletComplete;
|
||||||
|
public DialogueNode goodbye;
|
||||||
|
}
|
||||||
|
}
|
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|
||||||
|
m_FontSize: 17
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||||||
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m_FontStyle: 0
|
||||||
|
m_BestFit: 1
|
||||||
|
m_MinSize: 12
|
||||||
|
m_MaxSize: 17
|
||||||
|
m_Alignment: 3
|
||||||
|
m_AlignByGeometry: 0
|
||||||
|
m_RichText: 1
|
||||||
|
m_HorizontalOverflow: 0
|
||||||
|
m_VerticalOverflow: 0
|
||||||
|
m_LineSpacing: 1
|
||||||
|
m_Text: "\u041E\u0442\u0432\u0435\u0442"
|
||||||
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|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f7def479fd5843b6987401ed9b84fe01
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
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|
|||||||
|
fileFormatVersion: 2
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||||||
|
guid: 3972c0338abde5077ad67c6ce3a9988e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
File diff suppressed because it is too large
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|
|||||||
|
fileFormatVersion: 2
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||||||
|
guid: 85f8c321878c396a2a300a14c447d1d9
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3080beabd670eec328bfdb1c1e1d1456
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
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userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BillboardNameplate : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Camera targetCamera;
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
Camera cam = targetCamera != null ? targetCamera : Camera.main;
|
||||||
|
if (cam == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
transform.rotation = Quaternion.LookRotation(transform.position - cam.transform.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a56680789bcc19bc2af5ed5e1245b7e8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,111 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class DialogueHUD : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static DialogueHUD Instance { get; private set; }
|
||||||
|
|
||||||
|
[Header("UI")]
|
||||||
|
public Text hintText;
|
||||||
|
public Text statusText;
|
||||||
|
public Text inventoryText;
|
||||||
|
|
||||||
|
[Header("Data")]
|
||||||
|
public Inventory inventory;
|
||||||
|
public float messageDuration = 2.5f;
|
||||||
|
|
||||||
|
private Coroutine messageRoutine;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance != null && Instance != this)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
if (inventory != null)
|
||||||
|
inventory.OnInventoryChanged += UpdateInventoryText;
|
||||||
|
|
||||||
|
HideHint();
|
||||||
|
UpdateInventoryText();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
if (inventory != null)
|
||||||
|
inventory.OnInventoryChanged -= UpdateInventoryText;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowHint(string message)
|
||||||
|
{
|
||||||
|
if (hintText == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
hintText.text = message;
|
||||||
|
SetTextRootActive(hintText, !string.IsNullOrEmpty(message));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HideHint()
|
||||||
|
{
|
||||||
|
if (hintText == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
hintText.text = string.Empty;
|
||||||
|
SetTextRootActive(hintText, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetStatus(string message)
|
||||||
|
{
|
||||||
|
if (statusText == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
statusText.text = message;
|
||||||
|
SetTextRootActive(statusText, !string.IsNullOrEmpty(message));
|
||||||
|
|
||||||
|
if (messageRoutine != null)
|
||||||
|
StopCoroutine(messageRoutine);
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(message) && gameObject.activeInHierarchy)
|
||||||
|
messageRoutine = StartCoroutine(ClearStatusAfterDelay());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateInventoryText()
|
||||||
|
{
|
||||||
|
if (inventoryText == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
inventoryText.text = inventory != null ? inventory.GetDebugText() : "Инвентарь: недоступен";
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator ClearStatusAfterDelay()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(messageDuration);
|
||||||
|
|
||||||
|
if (statusText != null)
|
||||||
|
{
|
||||||
|
statusText.text = string.Empty;
|
||||||
|
SetTextRootActive(statusText, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
messageRoutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetTextRootActive(Text text, bool active)
|
||||||
|
{
|
||||||
|
if (text == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Transform parent = text.transform.parent;
|
||||||
|
if (parent != null && parent.GetComponent<Image>() != null)
|
||||||
|
parent.gameObject.SetActive(active);
|
||||||
|
else
|
||||||
|
text.gameObject.SetActive(active);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 209c58a4fe0343f04ad50081998de8c4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,404 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class DialogueManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static DialogueManager Instance { get; private set; }
|
||||||
|
|
||||||
|
[Header("UI")]
|
||||||
|
public GameObject dialoguePanel;
|
||||||
|
public Text speakerText;
|
||||||
|
public Text npcText;
|
||||||
|
public Transform responseContainer;
|
||||||
|
public ScrollRect responseScrollRect;
|
||||||
|
public GameObject responseButtonPrefab;
|
||||||
|
public Text hintText;
|
||||||
|
public Text statusText;
|
||||||
|
|
||||||
|
[Header("Scene References")]
|
||||||
|
public Inventory playerInventory;
|
||||||
|
public SimplePlayerController playerController;
|
||||||
|
|
||||||
|
[Header("Typewriter")]
|
||||||
|
public float characterDelay = 0.025f;
|
||||||
|
|
||||||
|
public bool IsDialogueActive { get; private set; }
|
||||||
|
|
||||||
|
private DialogueNode currentNode;
|
||||||
|
private string currentNpcLine;
|
||||||
|
private Coroutine typewriterRoutine;
|
||||||
|
private bool isTyping;
|
||||||
|
private string overrideSpeakerName;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance != null && Instance != this)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Instance = this;
|
||||||
|
|
||||||
|
if (dialoguePanel != null)
|
||||||
|
dialoguePanel.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!IsDialogueActive)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (isTyping && (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0)))
|
||||||
|
SkipTypewriter();
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
EndDialogue();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartDialogue(DialogueNode startNode, string npcDisplayName = null)
|
||||||
|
{
|
||||||
|
if (IsDialogueActive || startNode == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
IsDialogueActive = true;
|
||||||
|
overrideSpeakerName = npcDisplayName;
|
||||||
|
|
||||||
|
if (dialoguePanel != null)
|
||||||
|
dialoguePanel.SetActive(true);
|
||||||
|
|
||||||
|
SetHint(string.Empty);
|
||||||
|
SetStatus(string.Empty);
|
||||||
|
|
||||||
|
if (playerController != null)
|
||||||
|
playerController.SetInputEnabled(false);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Cursor.visible = true;
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
ShowNode(startNode);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowNode(DialogueNode node)
|
||||||
|
{
|
||||||
|
if (node == null)
|
||||||
|
{
|
||||||
|
EndDialogue();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentNode = node;
|
||||||
|
currentNpcLine = string.IsNullOrEmpty(node.npcLine) ? string.Empty : node.npcLine;
|
||||||
|
|
||||||
|
if (speakerText != null)
|
||||||
|
{
|
||||||
|
string speaker = !string.IsNullOrEmpty(node.speakerName) ? node.speakerName : overrideSpeakerName;
|
||||||
|
speakerText.text = string.IsNullOrEmpty(speaker) ? "NPC" : speaker;
|
||||||
|
}
|
||||||
|
|
||||||
|
ClearResponses();
|
||||||
|
|
||||||
|
if (typewriterRoutine != null)
|
||||||
|
StopCoroutine(typewriterRoutine);
|
||||||
|
|
||||||
|
typewriterRoutine = StartCoroutine(TypeLine(currentNpcLine));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EndDialogue()
|
||||||
|
{
|
||||||
|
if (!IsDialogueActive)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (typewriterRoutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(typewriterRoutine);
|
||||||
|
typewriterRoutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
isTyping = false;
|
||||||
|
currentNode = null;
|
||||||
|
ClearResponses();
|
||||||
|
|
||||||
|
if (dialoguePanel != null)
|
||||||
|
dialoguePanel.SetActive(false);
|
||||||
|
|
||||||
|
if (playerController != null)
|
||||||
|
playerController.SetInputEnabled(true);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Cursor.visible = false;
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
}
|
||||||
|
|
||||||
|
IsDialogueActive = false;
|
||||||
|
SetStatus("Диалог завершён");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnResponseSelected(DialogueResponse response)
|
||||||
|
{
|
||||||
|
if (response == null)
|
||||||
|
{
|
||||||
|
EndDialogue();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isTyping)
|
||||||
|
{
|
||||||
|
SkipTypewriter();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!CheckRequirements(response))
|
||||||
|
{
|
||||||
|
string requiredName = response.requiredItem != null ? response.requiredItem.itemName : "предмет";
|
||||||
|
SetStatus(!string.IsNullOrEmpty(response.unavailableText) ? response.unavailableText : "Нужен предмет: " + requiredName);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ApplyResponseEffects(response);
|
||||||
|
|
||||||
|
if (response.endsDialogue || response.nextNode == null)
|
||||||
|
EndDialogue();
|
||||||
|
else
|
||||||
|
ShowNode(response.nextNode);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CreateResponseButton(DialogueResponse response, bool interactable, string buttonText)
|
||||||
|
{
|
||||||
|
if (responseContainer == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
GameObject buttonObject = responseButtonPrefab != null
|
||||||
|
? Instantiate(responseButtonPrefab, responseContainer)
|
||||||
|
: CreateFallbackButton(responseContainer);
|
||||||
|
|
||||||
|
buttonObject.name = interactable ? "ResponseButton" : "ResponseButton_Disabled";
|
||||||
|
buttonObject.SetActive(true);
|
||||||
|
|
||||||
|
Text label = buttonObject.GetComponentInChildren<Text>(true);
|
||||||
|
if (label != null)
|
||||||
|
{
|
||||||
|
label.text = buttonText;
|
||||||
|
label.color = interactable ? Color.white : new Color(0.68f, 0.7f, 0.73f, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
Button button = buttonObject.GetComponent<Button>();
|
||||||
|
if (button == null)
|
||||||
|
button = buttonObject.AddComponent<Button>();
|
||||||
|
|
||||||
|
button.interactable = interactable;
|
||||||
|
button.onClick.RemoveAllListeners();
|
||||||
|
|
||||||
|
if (interactable)
|
||||||
|
button.onClick.AddListener(() => OnResponseSelected(response));
|
||||||
|
|
||||||
|
Image image = buttonObject.GetComponent<Image>();
|
||||||
|
if (image != null && !interactable)
|
||||||
|
image.color = new Color(0.12f, 0.13f, 0.15f, 0.88f);
|
||||||
|
|
||||||
|
if (responseScrollRect != null)
|
||||||
|
responseScrollRect.verticalNormalizedPosition = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CheckRequirements(DialogueResponse response)
|
||||||
|
{
|
||||||
|
if (response == null || response.requiredItem == null)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (playerInventory == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return playerInventory.HasItem(response.requiredItem, Mathf.Max(1, response.requiredItemAmount));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ApplyResponseEffects(DialogueResponse response)
|
||||||
|
{
|
||||||
|
if (response == null || playerInventory == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (response.consumeRequiredItem && response.requiredItem != null)
|
||||||
|
{
|
||||||
|
int amount = Mathf.Max(1, response.requiredItemAmount);
|
||||||
|
if (playerInventory.RemoveItem(response.requiredItem, amount))
|
||||||
|
SetStatus("Списан предмет: " + response.requiredItem.itemName);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (response.rewardItem != null && response.rewardAmount > 0)
|
||||||
|
{
|
||||||
|
if (playerInventory.AddItem(response.rewardItem, response.rewardAmount))
|
||||||
|
SetStatus("Получен предмет: " + response.rewardItem.itemName);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(response.eventId))
|
||||||
|
Debug.Log("Dialogue event fired: " + response.eventId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SkipTypewriter()
|
||||||
|
{
|
||||||
|
if (!isTyping)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (typewriterRoutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(typewriterRoutine);
|
||||||
|
typewriterRoutine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (npcText != null)
|
||||||
|
npcText.text = currentNpcLine;
|
||||||
|
|
||||||
|
isTyping = false;
|
||||||
|
BuildResponseButtons();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearResponses()
|
||||||
|
{
|
||||||
|
if (responseContainer == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (int i = responseContainer.childCount - 1; i >= 0; i--)
|
||||||
|
Destroy(responseContainer.GetChild(i).gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetStatus(string message)
|
||||||
|
{
|
||||||
|
if (statusText != null)
|
||||||
|
{
|
||||||
|
statusText.text = message;
|
||||||
|
SetTextRootActive(statusText, !string.IsNullOrEmpty(message));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (DialogueHUD.Instance != null && !string.IsNullOrEmpty(message))
|
||||||
|
DialogueHUD.Instance.SetStatus(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator TypeLine(string line)
|
||||||
|
{
|
||||||
|
isTyping = true;
|
||||||
|
|
||||||
|
if (npcText != null)
|
||||||
|
npcText.text = string.Empty;
|
||||||
|
|
||||||
|
for (int i = 0; i < line.Length; i++)
|
||||||
|
{
|
||||||
|
if (npcText != null)
|
||||||
|
npcText.text = line.Substring(0, i + 1);
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(characterDelay);
|
||||||
|
}
|
||||||
|
|
||||||
|
isTyping = false;
|
||||||
|
typewriterRoutine = null;
|
||||||
|
BuildResponseButtons();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BuildResponseButtons()
|
||||||
|
{
|
||||||
|
ClearResponses();
|
||||||
|
|
||||||
|
if (currentNode == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
int visibleCount = 0;
|
||||||
|
int interactableCount = 0;
|
||||||
|
DialogueResponse[] responses = currentNode.responses;
|
||||||
|
|
||||||
|
if (responses != null)
|
||||||
|
{
|
||||||
|
foreach (DialogueResponse response in responses)
|
||||||
|
{
|
||||||
|
if (response == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
bool requirementsMet = CheckRequirements(response);
|
||||||
|
if (!requirementsMet && response.hideIfRequirementsNotMet)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
string text = response.responseText;
|
||||||
|
if (!requirementsMet)
|
||||||
|
text = !string.IsNullOrEmpty(response.unavailableText) ? response.unavailableText : BuildUnavailableText(response);
|
||||||
|
|
||||||
|
CreateResponseButton(response, requirementsMet, text);
|
||||||
|
visibleCount++;
|
||||||
|
|
||||||
|
if (requirementsMet)
|
||||||
|
interactableCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (visibleCount == 0 || interactableCount == 0 || currentNode.isEndNode)
|
||||||
|
{
|
||||||
|
DialogueResponse closeResponse = new DialogueResponse
|
||||||
|
{
|
||||||
|
responseText = "До свидания.",
|
||||||
|
endsDialogue = true
|
||||||
|
};
|
||||||
|
CreateResponseButton(closeResponse, true, "До свидания");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private string BuildUnavailableText(DialogueResponse response)
|
||||||
|
{
|
||||||
|
if (response.requiredItem == null)
|
||||||
|
return "Недоступно";
|
||||||
|
|
||||||
|
int amount = Mathf.Max(1, response.requiredItemAmount);
|
||||||
|
return amount > 1
|
||||||
|
? "Недоступно: нужен предмет " + response.requiredItem.itemName + " x" + amount
|
||||||
|
: "Недоступно: нужен предмет " + response.requiredItem.itemName;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetHint(string message)
|
||||||
|
{
|
||||||
|
if (hintText != null)
|
||||||
|
{
|
||||||
|
hintText.text = message;
|
||||||
|
SetTextRootActive(hintText, !string.IsNullOrEmpty(message));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (DialogueHUD.Instance != null)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(message))
|
||||||
|
DialogueHUD.Instance.HideHint();
|
||||||
|
else
|
||||||
|
DialogueHUD.Instance.ShowHint(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private GameObject CreateFallbackButton(Transform parent)
|
||||||
|
{
|
||||||
|
GameObject buttonObject = new GameObject("ResponseButton", typeof(RectTransform), typeof(Image), typeof(Button));
|
||||||
|
buttonObject.transform.SetParent(parent, false);
|
||||||
|
|
||||||
|
GameObject labelObject = new GameObject("Text", typeof(RectTransform), typeof(Text));
|
||||||
|
labelObject.transform.SetParent(buttonObject.transform, false);
|
||||||
|
|
||||||
|
RectTransform labelRect = labelObject.GetComponent<RectTransform>();
|
||||||
|
labelRect.anchorMin = Vector2.zero;
|
||||||
|
labelRect.anchorMax = Vector2.one;
|
||||||
|
labelRect.offsetMin = new Vector2(16f, 6f);
|
||||||
|
labelRect.offsetMax = new Vector2(-16f, -6f);
|
||||||
|
|
||||||
|
Text label = labelObject.GetComponent<Text>();
|
||||||
|
label.color = Color.white;
|
||||||
|
label.alignment = TextAnchor.MiddleLeft;
|
||||||
|
label.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||||
|
|
||||||
|
return buttonObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetTextRootActive(Text text, bool active)
|
||||||
|
{
|
||||||
|
if (text == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Transform parent = text.transform.parent;
|
||||||
|
if (parent != null && parent.GetComponent<Image>() != null)
|
||||||
|
parent.gameObject.SetActive(active);
|
||||||
|
else
|
||||||
|
text.gameObject.SetActive(active);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3d5c728207b3a368ea9bfcc9e30ffb6a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "DialogueNode", menuName = "Dialogue/DialogueNode")]
|
||||||
|
public class DialogueNode : ScriptableObject
|
||||||
|
{
|
||||||
|
public string nodeId;
|
||||||
|
public string speakerName;
|
||||||
|
|
||||||
|
[TextArea(3, 8)]
|
||||||
|
public string npcLine;
|
||||||
|
|
||||||
|
public DialogueResponse[] responses;
|
||||||
|
public bool isEndNode;
|
||||||
|
public string editorNote;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class DialogueResponse
|
||||||
|
{
|
||||||
|
public string responseText;
|
||||||
|
public DialogueNode nextNode;
|
||||||
|
public bool endsDialogue;
|
||||||
|
public ItemData requiredItem;
|
||||||
|
public int requiredItemAmount = 1;
|
||||||
|
public string unavailableText;
|
||||||
|
public bool hideIfRequirementsNotMet;
|
||||||
|
public bool consumeRequiredItem;
|
||||||
|
public ItemData rewardItem;
|
||||||
|
public int rewardAmount;
|
||||||
|
public string eventId;
|
||||||
|
public string editorNote;
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 760b0a0b8bcf617edbf21f60d51169f5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,119 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class InventorySlot
|
||||||
|
{
|
||||||
|
public ItemData item;
|
||||||
|
public int amount;
|
||||||
|
|
||||||
|
public InventorySlot(ItemData item, int amount)
|
||||||
|
{
|
||||||
|
this.item = item;
|
||||||
|
this.amount = Mathf.Max(0, amount);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Inventory : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private List<InventorySlot> slots = new List<InventorySlot>();
|
||||||
|
|
||||||
|
public event Action OnInventoryChanged;
|
||||||
|
|
||||||
|
public IReadOnlyList<InventorySlot> Slots => slots;
|
||||||
|
|
||||||
|
public bool HasItem(ItemData item, int amount)
|
||||||
|
{
|
||||||
|
if (item == null)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return GetAmount(item) >= Mathf.Max(1, amount);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetAmount(ItemData item)
|
||||||
|
{
|
||||||
|
if (item == null)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
InventorySlot slot = FindSlot(item);
|
||||||
|
return slot != null ? Mathf.Max(0, slot.amount) : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool AddItem(ItemData item, int amount)
|
||||||
|
{
|
||||||
|
if (item == null || amount <= 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
InventorySlot slot = FindSlot(item);
|
||||||
|
int maxStack = Mathf.Max(1, item.maxStack);
|
||||||
|
|
||||||
|
if (slot == null)
|
||||||
|
{
|
||||||
|
slots.Add(new InventorySlot(item, Mathf.Min(amount, maxStack)));
|
||||||
|
RaiseChanged();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
int newAmount = Mathf.Clamp(slot.amount + amount, 0, maxStack);
|
||||||
|
if (newAmount == slot.amount)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
slot.amount = newAmount;
|
||||||
|
RaiseChanged();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool RemoveItem(ItemData item, int amount)
|
||||||
|
{
|
||||||
|
if (item == null || amount <= 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
InventorySlot slot = FindSlot(item);
|
||||||
|
if (slot == null || slot.amount < amount)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
slot.amount -= amount;
|
||||||
|
if (slot.amount <= 0)
|
||||||
|
slots.Remove(slot);
|
||||||
|
|
||||||
|
RaiseChanged();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetDebugText()
|
||||||
|
{
|
||||||
|
if (slots.Count == 0)
|
||||||
|
return "Инвентарь: пусто";
|
||||||
|
|
||||||
|
StringBuilder builder = new StringBuilder("Инвентарь: ");
|
||||||
|
bool first = true;
|
||||||
|
|
||||||
|
foreach (InventorySlot slot in slots)
|
||||||
|
{
|
||||||
|
if (slot == null || slot.item == null || slot.amount <= 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!first)
|
||||||
|
builder.Append(", ");
|
||||||
|
|
||||||
|
builder.Append(slot.item.itemName);
|
||||||
|
builder.Append(" x");
|
||||||
|
builder.Append(slot.amount);
|
||||||
|
first = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return first ? "Инвентарь: пусто" : builder.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
private InventorySlot FindSlot(ItemData item)
|
||||||
|
{
|
||||||
|
return slots.Find(slot => slot != null && slot.item == item);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RaiseChanged()
|
||||||
|
{
|
||||||
|
OnInventoryChanged?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 041b00ae48363aabaaf30a53abcd35ad
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "ItemData", menuName = "Dialogue/ItemData")]
|
||||||
|
public class ItemData : ScriptableObject
|
||||||
|
{
|
||||||
|
public string itemId;
|
||||||
|
public string itemName;
|
||||||
|
|
||||||
|
[TextArea(2, 5)]
|
||||||
|
public string description;
|
||||||
|
|
||||||
|
public Color itemColor = Color.white;
|
||||||
|
public int maxStack = 99;
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 10cf6353066082490a62140ae9883b4e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,114 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(SphereCollider))]
|
||||||
|
public class NPCInteract : MonoBehaviour
|
||||||
|
{
|
||||||
|
public DialogueNode startNode;
|
||||||
|
public string npcDisplayName = "Смотритель ворот";
|
||||||
|
public float interactionRadius = 3f;
|
||||||
|
public KeyCode interactKey = KeyCode.E;
|
||||||
|
public DialogueManager dialogueManager;
|
||||||
|
public Renderer highlightRenderer;
|
||||||
|
public Color highlightColor = new Color(1f, 0.78f, 0.22f, 1f);
|
||||||
|
|
||||||
|
private Transform player;
|
||||||
|
private bool playerInRange;
|
||||||
|
private Color baseColor;
|
||||||
|
private Material runtimeMaterial;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
SphereCollider trigger = GetComponent<SphereCollider>();
|
||||||
|
trigger.isTrigger = true;
|
||||||
|
trigger.radius = interactionRadius;
|
||||||
|
|
||||||
|
if (highlightRenderer == null)
|
||||||
|
highlightRenderer = GetComponentInChildren<Renderer>();
|
||||||
|
|
||||||
|
if (highlightRenderer != null)
|
||||||
|
{
|
||||||
|
runtimeMaterial = highlightRenderer.material;
|
||||||
|
baseColor = runtimeMaterial.color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (dialogueManager == null)
|
||||||
|
dialogueManager = DialogueManager.Instance;
|
||||||
|
|
||||||
|
SimplePlayerController controller = FindObjectOfType<SimplePlayerController>();
|
||||||
|
if (controller != null)
|
||||||
|
player = controller.transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (player != null)
|
||||||
|
SetPlayerInRange(Vector3.Distance(transform.position, player.position) <= interactionRadius);
|
||||||
|
|
||||||
|
bool dialogueActive = dialogueManager != null && dialogueManager.IsDialogueActive;
|
||||||
|
|
||||||
|
if (!playerInRange || dialogueActive)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ShowHint();
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(interactKey) && startNode != null && dialogueManager != null)
|
||||||
|
dialogueManager.StartDialogue(startNode, npcDisplayName);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.GetComponentInParent<SimplePlayerController>() != null)
|
||||||
|
{
|
||||||
|
player = other.transform;
|
||||||
|
SetPlayerInRange(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (other.GetComponentInParent<SimplePlayerController>() != null)
|
||||||
|
SetPlayerInRange(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmosSelected()
|
||||||
|
{
|
||||||
|
Gizmos.color = new Color(1f, 0.75f, 0.2f, 0.25f);
|
||||||
|
Gizmos.DrawSphere(transform.position, interactionRadius);
|
||||||
|
Gizmos.color = new Color(1f, 0.75f, 0.2f, 1f);
|
||||||
|
Gizmos.DrawWireSphere(transform.position, interactionRadius);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetPlayerInRange(bool inRange)
|
||||||
|
{
|
||||||
|
if (playerInRange == inRange)
|
||||||
|
return;
|
||||||
|
|
||||||
|
playerInRange = inRange;
|
||||||
|
SetHighlight(inRange);
|
||||||
|
|
||||||
|
if (!inRange && DialogueHUD.Instance != null)
|
||||||
|
DialogueHUD.Instance.HideHint();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetHighlight(bool enabled)
|
||||||
|
{
|
||||||
|
if (runtimeMaterial == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
runtimeMaterial.color = enabled ? highlightColor : baseColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShowHint()
|
||||||
|
{
|
||||||
|
if (DialogueHUD.Instance != null)
|
||||||
|
DialogueHUD.Instance.ShowHint("Нажмите E для разговора");
|
||||||
|
else if (dialogueManager != null && dialogueManager.hintText != null)
|
||||||
|
{
|
||||||
|
dialogueManager.hintText.text = "Нажмите E для разговора";
|
||||||
|
dialogueManager.hintText.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: df6b7e66747a822b487e1fb1c9b6e736
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(SphereCollider))]
|
||||||
|
public class PickupItem : MonoBehaviour
|
||||||
|
{
|
||||||
|
public ItemData item;
|
||||||
|
public int amount = 1;
|
||||||
|
public KeyCode interactKey = KeyCode.E;
|
||||||
|
public float interactionRadius = 2.25f;
|
||||||
|
public Inventory targetInventory;
|
||||||
|
|
||||||
|
private Transform player;
|
||||||
|
private bool playerInRange;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
SphereCollider trigger = GetComponent<SphereCollider>();
|
||||||
|
trigger.isTrigger = true;
|
||||||
|
trigger.radius = interactionRadius;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (targetInventory == null)
|
||||||
|
targetInventory = FindObjectOfType<Inventory>();
|
||||||
|
|
||||||
|
SimplePlayerController controller = FindObjectOfType<SimplePlayerController>();
|
||||||
|
if (controller != null)
|
||||||
|
player = controller.transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (player != null)
|
||||||
|
SetPlayerInRange(Vector3.Distance(transform.position, player.position) <= interactionRadius);
|
||||||
|
|
||||||
|
if (!playerInRange || item == null || targetInventory == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (DialogueManager.Instance != null && DialogueManager.Instance.IsDialogueActive)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ShowHint();
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(interactKey) && targetInventory.AddItem(item, amount))
|
||||||
|
{
|
||||||
|
if (DialogueHUD.Instance != null)
|
||||||
|
{
|
||||||
|
DialogueHUD.Instance.SetStatus("Получен предмет: " + item.itemName);
|
||||||
|
DialogueHUD.Instance.HideHint();
|
||||||
|
}
|
||||||
|
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.GetComponentInParent<SimplePlayerController>() != null)
|
||||||
|
{
|
||||||
|
player = other.transform;
|
||||||
|
SetPlayerInRange(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (other.GetComponentInParent<SimplePlayerController>() != null)
|
||||||
|
SetPlayerInRange(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmosSelected()
|
||||||
|
{
|
||||||
|
Gizmos.color = new Color(0.2f, 0.8f, 1f, 0.25f);
|
||||||
|
Gizmos.DrawSphere(transform.position, interactionRadius);
|
||||||
|
Gizmos.color = new Color(0.2f, 0.8f, 1f, 1f);
|
||||||
|
Gizmos.DrawWireSphere(transform.position, interactionRadius);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetPlayerInRange(bool inRange)
|
||||||
|
{
|
||||||
|
if (playerInRange == inRange)
|
||||||
|
return;
|
||||||
|
|
||||||
|
playerInRange = inRange;
|
||||||
|
|
||||||
|
if (!inRange && DialogueHUD.Instance != null)
|
||||||
|
DialogueHUD.Instance.HideHint();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShowHint()
|
||||||
|
{
|
||||||
|
if (DialogueHUD.Instance != null)
|
||||||
|
DialogueHUD.Instance.ShowHint("Нажмите E, чтобы подобрать: " + item.itemName);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 05965783683e09fc7b4fdcb59d65f7bc
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,88 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(CharacterController))]
|
||||||
|
public class SimplePlayerController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Movement")]
|
||||||
|
public float moveSpeed = 4.5f;
|
||||||
|
public float jumpForce = 1.2f;
|
||||||
|
public float gravity = -18f;
|
||||||
|
|
||||||
|
[Header("Look")]
|
||||||
|
public Camera playerCamera;
|
||||||
|
public float mouseSensitivity = 2.2f;
|
||||||
|
public float minPitch = -75f;
|
||||||
|
public float maxPitch = 75f;
|
||||||
|
|
||||||
|
private CharacterController characterController;
|
||||||
|
private Vector3 verticalVelocity;
|
||||||
|
private float pitch;
|
||||||
|
private bool inputEnabled = true;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
characterController = GetComponent<CharacterController>();
|
||||||
|
|
||||||
|
if (playerCamera == null)
|
||||||
|
playerCamera = GetComponentInChildren<Camera>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
SetInputEnabled(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!inputEnabled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Look();
|
||||||
|
Move();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetInputEnabled(bool enabled)
|
||||||
|
{
|
||||||
|
inputEnabled = enabled;
|
||||||
|
|
||||||
|
if (!enabled)
|
||||||
|
verticalVelocity = Vector3.zero;
|
||||||
|
|
||||||
|
Cursor.visible = !enabled;
|
||||||
|
Cursor.lockState = enabled ? CursorLockMode.Locked : CursorLockMode.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Look()
|
||||||
|
{
|
||||||
|
float yaw = Input.GetAxis("Mouse X") * mouseSensitivity;
|
||||||
|
float pitchDelta = Input.GetAxis("Mouse Y") * mouseSensitivity;
|
||||||
|
|
||||||
|
transform.Rotate(Vector3.up * yaw);
|
||||||
|
pitch = Mathf.Clamp(pitch - pitchDelta, minPitch, maxPitch);
|
||||||
|
|
||||||
|
if (playerCamera != null)
|
||||||
|
playerCamera.transform.localEulerAngles = new Vector3(pitch, 0f, 0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Move()
|
||||||
|
{
|
||||||
|
bool grounded = characterController.isGrounded;
|
||||||
|
if (grounded && verticalVelocity.y < 0f)
|
||||||
|
verticalVelocity.y = -2f;
|
||||||
|
|
||||||
|
float horizontal = Input.GetAxis("Horizontal");
|
||||||
|
float vertical = Input.GetAxis("Vertical");
|
||||||
|
Vector3 move = transform.right * horizontal + transform.forward * vertical;
|
||||||
|
|
||||||
|
if (move.sqrMagnitude > 1f)
|
||||||
|
move.Normalize();
|
||||||
|
|
||||||
|
characterController.Move(move * (moveSpeed * Time.deltaTime));
|
||||||
|
|
||||||
|
if (grounded && Input.GetKeyDown(KeyCode.Space))
|
||||||
|
verticalVelocity.y = Mathf.Sqrt(jumpForce * -2f * gravity);
|
||||||
|
|
||||||
|
verticalVelocity.y += gravity * Time.deltaTime;
|
||||||
|
characterController.Move(verticalVelocity * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f0993d8504dc71019bbeb442778b3b51
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.collab-proxy": "2.12.4",
|
||||||
|
"com.unity.feature.development": "1.0.1",
|
||||||
|
"com.unity.textmeshpro": "3.0.7",
|
||||||
|
"com.unity.timeline": "1.7.7",
|
||||||
|
"com.unity.ugui": "1.0.0",
|
||||||
|
"com.unity.visualscripting": "1.9.4",
|
||||||
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.assetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.cloth": "1.0.0",
|
||||||
|
"com.unity.modules.director": "1.0.0",
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.physics2d": "1.0.0",
|
||||||
|
"com.unity.modules.screencapture": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
|
"com.unity.modules.terrainphysics": "1.0.0",
|
||||||
|
"com.unity.modules.tilemap": "1.0.0",
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.uielements": "1.0.0",
|
||||||
|
"com.unity.modules.umbra": "1.0.0",
|
||||||
|
"com.unity.modules.unityanalytics": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||||
|
"com.unity.modules.vehicles": "1.0.0",
|
||||||
|
"com.unity.modules.video": "1.0.0",
|
||||||
|
"com.unity.modules.vr": "1.0.0",
|
||||||
|
"com.unity.modules.wind": "1.0.0",
|
||||||
|
"com.unity.modules.xr": "1.0.0"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,382 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.collab-proxy": {
|
||||||
|
"version": "2.12.4",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.editorcoroutines": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ext.nunit": {
|
||||||
|
"version": "1.0.6",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.feature.development": {
|
||||||
|
"version": "1.0.1",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
|
"com.unity.ide.rider": "3.0.36",
|
||||||
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
|
"com.unity.editorcoroutines": "1.0.0",
|
||||||
|
"com.unity.performance.profile-analyzer": "1.2.3",
|
||||||
|
"com.unity.test-framework": "1.1.33",
|
||||||
|
"com.unity.testtools.codecoverage": "1.2.6"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.ide.rider": {
|
||||||
|
"version": "3.0.36",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ext.nunit": "1.0.6"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ide.visualstudio": {
|
||||||
|
"version": "2.0.22",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.test-framework": "1.1.9"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ide.vscode": {
|
||||||
|
"version": "1.2.5",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.performance.profile-analyzer": {
|
||||||
|
"version": "1.2.3",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.settings-manager": {
|
||||||
|
"version": "2.1.0",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.test-framework": {
|
||||||
|
"version": "1.1.33",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ext.nunit": "1.0.6",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
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|
||||||
|
ps4videoRecordingFeaturesUsed: 0
|
||||||
|
ps4contentSearchFeaturesUsed: 0
|
||||||
|
ps4CompatibilityPS5: 0
|
||||||
|
ps4AllowPS5Detection: 0
|
||||||
|
ps4GPU800MHz: 1
|
||||||
|
ps4attribEyeToEyeDistanceSettingVR: 0
|
||||||
|
ps4IncludedModules: []
|
||||||
|
ps4attribVROutputEnabled: 0
|
||||||
|
monoEnv:
|
||||||
|
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
||||||
|
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||||
|
blurSplashScreenBackground: 1
|
||||||
|
spritePackerPolicy:
|
||||||
|
webGLMemorySize: 16
|
||||||
|
webGLExceptionSupport: 1
|
||||||
|
webGLNameFilesAsHashes: 0
|
||||||
|
webGLShowDiagnostics: 0
|
||||||
|
webGLDataCaching: 1
|
||||||
|
webGLDebugSymbols: 0
|
||||||
|
webGLEmscriptenArgs:
|
||||||
|
webGLModulesDirectory:
|
||||||
|
webGLTemplate: APPLICATION:Default
|
||||||
|
webGLAnalyzeBuildSize: 0
|
||||||
|
webGLUseEmbeddedResources: 0
|
||||||
|
webGLCompressionFormat: 1
|
||||||
|
webGLWasmArithmeticExceptions: 0
|
||||||
|
webGLLinkerTarget: 1
|
||||||
|
webGLThreadsSupport: 0
|
||||||
|
webGLDecompressionFallback: 0
|
||||||
|
webGLInitialMemorySize: 32
|
||||||
|
webGLMaximumMemorySize: 2048
|
||||||
|
webGLMemoryGrowthMode: 2
|
||||||
|
webGLMemoryLinearGrowthStep: 16
|
||||||
|
webGLMemoryGeometricGrowthStep: 0.2
|
||||||
|
webGLMemoryGeometricGrowthCap: 96
|
||||||
|
webGLPowerPreference: 2
|
||||||
|
scriptingDefineSymbols: {}
|
||||||
|
additionalCompilerArguments: {}
|
||||||
|
platformArchitecture: {}
|
||||||
|
scriptingBackend: {}
|
||||||
|
il2cppCompilerConfiguration: {}
|
||||||
|
il2cppCodeGeneration: {}
|
||||||
|
managedStrippingLevel:
|
||||||
|
EmbeddedLinux: 1
|
||||||
|
GameCoreScarlett: 1
|
||||||
|
GameCoreXboxOne: 1
|
||||||
|
Nintendo Switch: 1
|
||||||
|
PS4: 1
|
||||||
|
PS5: 1
|
||||||
|
QNX: 1
|
||||||
|
Stadia: 1
|
||||||
|
VisionOS: 1
|
||||||
|
WebGL: 1
|
||||||
|
Windows Store Apps: 1
|
||||||
|
XboxOne: 1
|
||||||
|
iPhone: 1
|
||||||
|
tvOS: 1
|
||||||
|
incrementalIl2cppBuild: {}
|
||||||
|
suppressCommonWarnings: 1
|
||||||
|
allowUnsafeCode: 0
|
||||||
|
useDeterministicCompilation: 1
|
||||||
|
additionalIl2CppArgs:
|
||||||
|
scriptingRuntimeVersion: 1
|
||||||
|
gcIncremental: 1
|
||||||
|
gcWBarrierValidation: 0
|
||||||
|
apiCompatibilityLevelPerPlatform: {}
|
||||||
|
m_RenderingPath: 1
|
||||||
|
m_MobileRenderingPath: 1
|
||||||
|
metroPackageName: OTG_Lab04_DialogueSystem
|
||||||
|
metroPackageVersion:
|
||||||
|
metroCertificatePath:
|
||||||
|
metroCertificatePassword:
|
||||||
|
metroCertificateSubject:
|
||||||
|
metroCertificateIssuer:
|
||||||
|
metroCertificateNotAfter: 0000000000000000
|
||||||
|
metroApplicationDescription: OTG_Lab04_DialogueSystem
|
||||||
|
wsaImages: {}
|
||||||
|
metroTileShortName:
|
||||||
|
metroTileShowName: 0
|
||||||
|
metroMediumTileShowName: 0
|
||||||
|
metroLargeTileShowName: 0
|
||||||
|
metroWideTileShowName: 0
|
||||||
|
metroSupportStreamingInstall: 0
|
||||||
|
metroLastRequiredScene: 0
|
||||||
|
metroDefaultTileSize: 1
|
||||||
|
metroTileForegroundText: 2
|
||||||
|
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
|
||||||
|
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
|
||||||
|
metroSplashScreenUseBackgroundColor: 0
|
||||||
|
syncCapabilities: 0
|
||||||
|
platformCapabilities: {}
|
||||||
|
metroTargetDeviceFamilies: {}
|
||||||
|
metroFTAName:
|
||||||
|
metroFTAFileTypes: []
|
||||||
|
metroProtocolName:
|
||||||
|
vcxProjDefaultLanguage:
|
||||||
|
XboxOneProductId:
|
||||||
|
XboxOneUpdateKey:
|
||||||
|
XboxOneSandboxId:
|
||||||
|
XboxOneContentId:
|
||||||
|
XboxOneTitleId:
|
||||||
|
XboxOneSCId:
|
||||||
|
XboxOneGameOsOverridePath:
|
||||||
|
XboxOnePackagingOverridePath:
|
||||||
|
XboxOneAppManifestOverridePath:
|
||||||
|
XboxOneVersion: 1.0.0.0
|
||||||
|
XboxOnePackageEncryption: 0
|
||||||
|
XboxOnePackageUpdateGranularity: 2
|
||||||
|
XboxOneDescription:
|
||||||
|
XboxOneLanguage:
|
||||||
|
- enus
|
||||||
|
XboxOneCapability: []
|
||||||
|
XboxOneGameRating: {}
|
||||||
|
XboxOneIsContentPackage: 0
|
||||||
|
XboxOneEnhancedXboxCompatibilityMode: 0
|
||||||
|
XboxOneEnableGPUVariability: 1
|
||||||
|
XboxOneSockets: {}
|
||||||
|
XboxOneSplashScreen: {fileID: 0}
|
||||||
|
XboxOneAllowedProductIds: []
|
||||||
|
XboxOnePersistentLocalStorageSize: 0
|
||||||
|
XboxOneXTitleMemory: 8
|
||||||
|
XboxOneOverrideIdentityName:
|
||||||
|
XboxOneOverrideIdentityPublisher:
|
||||||
|
vrEditorSettings: {}
|
||||||
|
cloudServicesEnabled:
|
||||||
|
UNet: 1
|
||||||
|
luminIcon:
|
||||||
|
m_Name:
|
||||||
|
m_ModelFolderPath:
|
||||||
|
m_PortalFolderPath:
|
||||||
|
luminCert:
|
||||||
|
m_CertPath:
|
||||||
|
m_SignPackage: 1
|
||||||
|
luminIsChannelApp: 0
|
||||||
|
luminVersion:
|
||||||
|
m_VersionCode: 1
|
||||||
|
m_VersionName:
|
||||||
|
hmiPlayerDataPath:
|
||||||
|
hmiForceSRGBBlit: 1
|
||||||
|
embeddedLinuxEnableGamepadInput: 1
|
||||||
|
hmiLogStartupTiming: 0
|
||||||
|
hmiCpuConfiguration:
|
||||||
|
apiCompatibilityLevel: 6
|
||||||
|
activeInputHandler: 0
|
||||||
|
windowsGamepadBackendHint: 0
|
||||||
|
cloudProjectId: 867164f5-5520-4959-8bbc-d0fc8e0163c7
|
||||||
|
framebufferDepthMemorylessMode: 0
|
||||||
|
qualitySettingsNames: []
|
||||||
|
projectName: OTG_Lab04_DialogueSystem
|
||||||
|
organizationId: rubykkxx
|
||||||
|
cloudEnabled: 0
|
||||||
|
legacyClampBlendShapeWeights: 0
|
||||||
|
hmiLoadingImage: {fileID: 0}
|
||||||
|
platformRequiresReadableAssets: 0
|
||||||
|
virtualTexturingSupportEnabled: 0
|
||||||
|
insecureHttpOption: 0
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
m_EditorVersion: 2022.3.62f3
|
||||||
|
m_EditorVersionWithRevision: 2022.3.62f3 (96770f904ca7)
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user