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using UnityEngine;
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[CreateAssetMenu(fileName = "ItemData", menuName = "Dialogue/ItemData")]
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public class ItemData : ScriptableObject
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{
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public string itemId;
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public string itemName;
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[TextArea(2, 5)]
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public string description;
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public Color itemColor = Color.white;
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public int maxStack = 99;
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}
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