75 lines
2.1 KiB
C#
75 lines
2.1 KiB
C#
using UnityEngine;
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[RequireComponent(typeof(CharacterController))]
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public class SimpleFPSController : MonoBehaviour
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{
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public Camera playerCamera;
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public float moveSpeed = 6f;
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public float mouseSensitivity = 2f;
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public float gravity = -20f;
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public float jumpHeight = 1.2f;
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public float recoilReturnSpeed = 18f;
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private CharacterController characterController;
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private float verticalVelocity;
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private float pitch;
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private float recoilPitchOffset;
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private void Awake()
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{
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characterController = GetComponent<CharacterController>();
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if (playerCamera == null)
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playerCamera = GetComponentInChildren<Camera>();
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}
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private void Start()
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{
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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private void Update()
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{
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Look();
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Move();
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}
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public void AddRecoil(float amount)
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{
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recoilPitchOffset -= Mathf.Clamp(amount, 0f, 8f);
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}
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private void Look()
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{
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float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity;
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float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity;
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transform.Rotate(Vector3.up * mouseX);
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pitch = Mathf.Clamp(pitch - mouseY, -85f, 85f);
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recoilPitchOffset = Mathf.MoveTowards(recoilPitchOffset, 0f, recoilReturnSpeed * Time.deltaTime);
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if (playerCamera != null)
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playerCamera.transform.localRotation = Quaternion.Euler(pitch + recoilPitchOffset, 0f, 0f);
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}
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private void Move()
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{
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Vector3 input = new Vector3(Input.GetAxisRaw("Horizontal"), 0f, Input.GetAxisRaw("Vertical"));
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input = Vector3.ClampMagnitude(input, 1f);
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Vector3 move = transform.TransformDirection(input) * moveSpeed;
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if (characterController.isGrounded && verticalVelocity < 0f)
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verticalVelocity = -2f;
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if (characterController.isGrounded && Input.GetKeyDown(KeyCode.Space))
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verticalVelocity = Mathf.Sqrt(jumpHeight * -2f * gravity);
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verticalVelocity += gravity * Time.deltaTime;
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move.y = verticalVelocity;
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characterController.Move(move * Time.deltaTime);
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}
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}
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