Files

75 lines
2.1 KiB
C#
Raw Permalink Normal View History

2026-06-04 17:37:58 +03:00
using UnityEngine;
[RequireComponent(typeof(CharacterController))]
public class SimpleFPSController : MonoBehaviour
{
public Camera playerCamera;
public float moveSpeed = 6f;
public float mouseSensitivity = 2f;
public float gravity = -20f;
public float jumpHeight = 1.2f;
public float recoilReturnSpeed = 18f;
private CharacterController characterController;
private float verticalVelocity;
private float pitch;
private float recoilPitchOffset;
private void Awake()
{
characterController = GetComponent<CharacterController>();
if (playerCamera == null)
playerCamera = GetComponentInChildren<Camera>();
}
private void Start()
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
private void Update()
{
Look();
Move();
}
public void AddRecoil(float amount)
{
recoilPitchOffset -= Mathf.Clamp(amount, 0f, 8f);
}
private void Look()
{
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity;
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity;
transform.Rotate(Vector3.up * mouseX);
pitch = Mathf.Clamp(pitch - mouseY, -85f, 85f);
recoilPitchOffset = Mathf.MoveTowards(recoilPitchOffset, 0f, recoilReturnSpeed * Time.deltaTime);
if (playerCamera != null)
playerCamera.transform.localRotation = Quaternion.Euler(pitch + recoilPitchOffset, 0f, 0f);
}
private void Move()
{
Vector3 input = new Vector3(Input.GetAxisRaw("Horizontal"), 0f, Input.GetAxisRaw("Vertical"));
input = Vector3.ClampMagnitude(input, 1f);
Vector3 move = transform.TransformDirection(input) * moveSpeed;
if (characterController.isGrounded && verticalVelocity < 0f)
verticalVelocity = -2f;
if (characterController.isGrounded && Input.GetKeyDown(KeyCode.Space))
verticalVelocity = Mathf.Sqrt(jumpHeight * -2f * gravity);
verticalVelocity += gravity * Time.deltaTime;
move.y = verticalVelocity;
characterController.Move(move * Time.deltaTime);
}
}