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@@ -0,0 +1,30 @@
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using UnityEngine;
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[RequireComponent(typeof(Collider))]
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public class LevelExit : MonoBehaviour
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{
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private bool hasTriggered;
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private void Awake()
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{
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Collider exitCollider = GetComponent<Collider>();
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exitCollider.isTrigger = true;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (hasTriggered || !other.CompareTag("Player"))
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{
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return;
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}
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PlayerHealth playerHealth = other.GetComponent<PlayerHealth>();
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if (playerHealth == null || !playerHealth.IsAlive)
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{
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return;
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}
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hasTriggered = true;
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playerHealth.CompleteLevel();
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}
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}
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