Files
PIM_Laba4/Assets/Scripts/NPCTriggerRelay.cs
T
2026-05-25 23:53:50 +03:00

28 lines
539 B
C#

using UnityEngine;
public class NPCTriggerRelay : MonoBehaviour
{
[SerializeField] private NPC owner;
public void Initialize(NPC npc)
{
owner = npc;
}
private void OnTriggerEnter(Collider other)
{
if (owner != null && other.CompareTag("Player"))
{
owner.SetPlayerInRange(true);
}
}
private void OnTriggerExit(Collider other)
{
if (owner != null && other.CompareTag("Player"))
{
owner.SetPlayerInRange(false);
}
}
}