first commit
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using System.Collections.Generic;
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using UnityEngine;
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public static class GameUIState
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{
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private static readonly HashSet<string> OpenPanels = new HashSet<string>();
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public static bool IsAnyBlockingUIOpen => OpenPanels.Count > 0;
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public static bool IsPanelOpen(string panelKey)
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{
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return OpenPanels.Contains(panelKey);
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}
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public static bool HasBlockingUIExcept(string panelKey)
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{
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var ignoredCount = OpenPanels.Contains(panelKey) ? 1 : 0;
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return OpenPanels.Count > ignoredCount;
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}
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public static void SetPanelOpen(string panelKey, bool isOpen)
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{
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if (string.IsNullOrEmpty(panelKey))
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{
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return;
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}
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if (isOpen)
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{
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OpenPanels.Add(panelKey);
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}
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else
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{
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OpenPanels.Remove(panelKey);
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}
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SyncCursorAndTime();
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}
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public static void Reset()
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{
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OpenPanels.Clear();
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SyncCursorAndTime();
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}
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public static void SyncCursorAndTime()
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{
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var shouldPause = IsAnyBlockingUIOpen;
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Time.timeScale = shouldPause ? 0f : 1f;
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Cursor.visible = shouldPause;
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Cursor.lockState = shouldPause ? CursorLockMode.None : CursorLockMode.Locked;
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}
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}
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