Files
2026-05-25 20:45:05 +03:00

33 lines
1.1 KiB
C#

using UnityEngine;
public class CameraFollow : MonoBehaviour
{
[SerializeField] private Transform target;
[SerializeField] private Vector3 offset = new Vector3(0f, 18f, -10f);
[SerializeField] private Vector3 rotationEuler = new Vector3(65f, 0f, 0f);
[SerializeField] private float smoothSpeed = 8f;
[SerializeField] private float rotationSmoothSpeed = 10f;
private void Awake()
{
// Upgrade the old chase-camera setup to the new top-down view for existing scenes.
if (offset == new Vector3(0f, 6f, -8f))
{
offset = new Vector3(0f, 18f, -10f);
}
}
private void LateUpdate()
{
if (target == null)
{
return;
}
Vector3 desiredPosition = target.position + offset;
transform.position = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed * Time.deltaTime);
Quaternion desiredRotation = Quaternion.Euler(rotationEuler);
transform.rotation = Quaternion.Slerp(transform.rotation, desiredRotation, rotationSmoothSpeed * Time.deltaTime);
}
}