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using UnityEngine;
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public class DepthOfFieldController : MonoBehaviour
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{
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public bool IsFocusEnabled { get; private set; }
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public Transform FocusTarget { get; private set; }
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public void EnableFocus(Transform focusTarget)
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{
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IsFocusEnabled = true;
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FocusTarget = focusTarget;
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// In a project with Post Processing or URP Volume, enable Depth of Field here
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// and update focus distance from the active camera to FocusTarget.
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}
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public void DisableFocus()
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{
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IsFocusEnabled = false;
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FocusTarget = null;
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// Disable the real Depth of Field override here when a post-processing stack is connected.
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}
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}
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