Files
2026-06-04 23:22:13 +03:00

40 lines
1013 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace OTGIntegrated.Talents
{
public sealed class TalentTooltipUI : MonoBehaviour
{
public GameObject panelRoot;
public Text contentText;
private void Awake()
{
if (panelRoot == null)
{
panelRoot = gameObject;
}
}
public void Show(TalentData talent, TalentManager manager)
{
if (talent == null || panelRoot == null || contentText == null)
{
return;
}
string requirement = manager != null ? manager.GetBlockingReason(talent) : string.Empty;
contentText.text = $"{talent.displayName}\n\n{talent.description}\n\nСтоимость: {talent.cost}\n{requirement}";
panelRoot.SetActive(true);
}
public void Hide()
{
if (panelRoot != null)
{
panelRoot.SetActive(false);
}
}
}
}