Files
2026-06-04 23:22:13 +03:00

162 lines
5.5 KiB
C#

using System.Collections.Generic;
using OTGIntegrated.Items;
using UnityEngine;
using UnityEngine.UI;
namespace OTGIntegrated.Inventory
{
public sealed class InventoryUI : MonoBehaviour
{
public GameObject panelRoot;
public Transform slotGrid;
public Text titleText;
public Text descriptionText;
public Text hintText;
public Button closeButton;
public Font uiFont;
private Inventory inventory;
private readonly List<GameObject> spawnedSlots = new List<GameObject>();
public void Initialize(Inventory inventory)
{
this.inventory = inventory;
if (inventory != null)
{
inventory.OnInventoryChanged -= Refresh;
inventory.OnInventoryChanged += Refresh;
}
if (closeButton != null)
{
closeButton.onClick.RemoveAllListeners();
closeButton.onClick.AddListener(() => FindObjectOfType<OTGIntegrated.UI.UIManager>()?.CloseCurrentWindow());
}
Refresh();
}
private void OnEnable()
{
Refresh();
}
private void OnDestroy()
{
if (inventory != null)
{
inventory.OnInventoryChanged -= Refresh;
}
}
public void Refresh()
{
if (slotGrid == null)
{
return;
}
ClearSlots();
IReadOnlyList<InventorySlot> slots = inventory != null ? inventory.GetAllSlots() : null;
int maxSlots = inventory != null ? inventory.MaxSlots : 20;
for (int i = 0; i < maxSlots; i++)
{
InventorySlot slot = slots != null && i < slots.Count ? slots[i] : null;
CreateSlot(i, slot);
}
if (titleText != null)
{
titleText.text = "Инвентарь";
}
if (hintText != null)
{
hintText.text = "I — закрыть F5 — сохранить F9 — загрузить";
}
if (descriptionText != null && string.IsNullOrEmpty(descriptionText.text))
{
descriptionText.text = "Выберите предмет.";
}
}
private void CreateSlot(int index, InventorySlot slot)
{
GameObject root = new GameObject($"InventorySlot_{index}", typeof(RectTransform), typeof(Image), typeof(Button));
root.transform.SetParent(slotGrid, false);
spawnedSlots.Add(root);
RectTransform rect = root.GetComponent<RectTransform>();
rect.sizeDelta = new Vector2(90f, 90f);
Image background = root.GetComponent<Image>();
background.color = slot != null && !slot.IsEmpty()
? Color.Lerp(new Color(0.09f, 0.1f, 0.12f, 0.95f), slot.item.itemColor, 0.35f)
: new Color(0.07f, 0.08f, 0.1f, 0.82f);
Text label = CreateText(root.transform, "Label", slot != null && !slot.IsEmpty() ? slot.item.displayName : string.Empty, 14, TextAnchor.MiddleCenter);
label.rectTransform.anchorMin = new Vector2(0.08f, 0.24f);
label.rectTransform.anchorMax = new Vector2(0.92f, 0.78f);
label.rectTransform.offsetMin = Vector2.zero;
label.rectTransform.offsetMax = Vector2.zero;
Text count = CreateText(root.transform, "Count", slot != null && !slot.IsEmpty() ? slot.amount.ToString() : string.Empty, 14, TextAnchor.LowerRight);
count.rectTransform.anchorMin = new Vector2(0.1f, 0.05f);
count.rectTransform.anchorMax = new Vector2(0.95f, 0.35f);
count.rectTransform.offsetMin = Vector2.zero;
count.rectTransform.offsetMax = Vector2.zero;
Button button = root.GetComponent<Button>();
button.onClick.AddListener(() => SelectSlot(slot));
}
private void SelectSlot(InventorySlot slot)
{
if (descriptionText == null)
{
return;
}
if (slot == null || slot.IsEmpty())
{
descriptionText.text = "Пустой слот.";
return;
}
ItemData item = slot.item;
descriptionText.text = $"{item.displayName}\n\n{item.description}\n\nТип: {item.itemType}\nКоличество: {slot.amount}";
}
private Text CreateText(Transform parent, string name, string value, int fontSize, TextAnchor anchor)
{
GameObject textObject = new GameObject(name, typeof(RectTransform), typeof(Text));
textObject.transform.SetParent(parent, false);
Text text = textObject.GetComponent<Text>();
text.text = value;
text.font = uiFont != null ? uiFont : Resources.GetBuiltinResource<Font>("Arial.ttf");
text.fontSize = fontSize;
text.alignment = anchor;
text.color = new Color(0.94f, 0.93f, 0.88f, 1f);
text.resizeTextForBestFit = true;
text.resizeTextMinSize = 10;
text.resizeTextMaxSize = fontSize;
return text;
}
private void ClearSlots()
{
for (int i = 0; i < spawnedSlots.Count; i++)
{
if (spawnedSlots[i] != null)
{
Destroy(spawnedSlots[i]);
}
}
spawnedSlots.Clear();
}
}
}