Files
2026-06-04 23:22:13 +03:00

20 lines
565 B
C#

using OTGIntegrated.Combat;
using UnityEngine;
namespace OTGIntegrated.Abilities
{
public sealed class HealEffect : AbilityEffect
{
public override void Activate(AbilityContext context)
{
if (context.Stats != null)
{
context.Stats.Heal(context.Ability.damage);
FloatingDamage.Spawn(context.Stats.transform.position + Vector3.up * 1.7f, Mathf.RoundToInt(context.Ability.damage), new Color(0.35f, 1f, 0.45f, 1f));
}
Destroy(gameObject, 0.1f);
}
}
}