using UnityEngine; using UnityEngine.UI; namespace OTGIntegrated.Talents { public sealed class TalentTooltipUI : MonoBehaviour { public GameObject panelRoot; public Text contentText; private void Awake() { if (panelRoot == null) { panelRoot = gameObject; } } public void Show(TalentData talent, TalentManager manager) { if (talent == null || panelRoot == null || contentText == null) { return; } string requirement = manager != null ? manager.GetBlockingReason(talent) : string.Empty; contentText.text = $"{talent.displayName}\n\n{talent.description}\n\nСтоимость: {talent.cost}\n{requirement}"; panelRoot.SetActive(true); } public void Hide() { if (panelRoot != null) { panelRoot.SetActive(false); } } } }