using UnityEngine; using UnityEngine.UI; namespace OTGIntegrated.UI { public static class UITheme { public static readonly Color Panel = new Color(0.04f, 0.05f, 0.065f, 0.88f); public static readonly Color PanelSoft = new Color(0.07f, 0.085f, 0.11f, 0.82f); public static readonly Color Gold = new Color(0.92f, 0.68f, 0.24f, 1f); public static readonly Color Blue = new Color(0.18f, 0.48f, 0.84f, 1f); public static readonly Color Red = new Color(0.78f, 0.18f, 0.16f, 1f); public static readonly Color Text = new Color(0.94f, 0.93f, 0.88f, 1f); public static readonly Color MutedText = new Color(0.68f, 0.7f, 0.74f, 1f); public static void ApplyText(Text text, Font font, int size, TextAnchor anchor) { if (text == null) { return; } text.font = font != null ? font : Resources.GetBuiltinResource("Arial.ttf"); text.fontSize = size; text.alignment = anchor; text.color = Text; } } }