using UnityEngine; using UnityEngine.UI; namespace OTGIntegrated.UI { public sealed class TooltipUI : MonoBehaviour { public GameObject root; public Text contentText; private void Awake() { if (root == null) { root = gameObject; } } public void Show(string content) { if (root != null) { root.SetActive(true); } if (contentText != null) { contentText.text = content; } } public void Hide() { if (root != null) { root.SetActive(false); } } } }