using System; using System.Collections.Generic; using OTGIntegrated.Items; using UnityEngine; namespace OTGIntegrated.Quests { [Serializable] public sealed class QuestRewardItem { public ItemData item; [Min(1)] public int amount = 1; } [CreateAssetMenu(fileName = "QuestData", menuName = "OTG Integrated/Quest Data")] public sealed class QuestData : ScriptableObject { public string questId; public string displayName; [TextArea(3, 7)] public string description; public string giverNpcId; public string turnInNpcId; public List goals = new List(); [Min(0)] public int rewardExperience; [Min(0)] public int rewardTalentPoints; public List rewardItems = new List(); private void OnValidate() { if (string.IsNullOrWhiteSpace(questId)) { questId = name; } if (string.IsNullOrWhiteSpace(displayName)) { displayName = questId; } } } }