using UnityEngine; namespace OTGIntegrated.Items { public enum ItemType { Resource, Consumable, Weapon, Quest, Crafted } [CreateAssetMenu(fileName = "ItemData", menuName = "OTG Integrated/Item Data")] public sealed class ItemData : ScriptableObject { public string itemId; public string displayName; [TextArea(2, 5)] public string description; [Min(1)] public int maxStack = 20; public ItemType itemType = ItemType.Resource; public Color itemColor = Color.white; public Sprite icon; private void OnValidate() { if (string.IsNullOrWhiteSpace(itemId)) { itemId = name; } if (string.IsNullOrWhiteSpace(displayName)) { displayName = itemId; } maxStack = Mathf.Max(1, maxStack); } } }