first commit
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using UnityEngine;
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using UnityEngine.UI;
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namespace OTGIntegrated.UI
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{
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public static class UITheme
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{
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public static readonly Color Panel = new Color(0.04f, 0.05f, 0.065f, 0.88f);
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public static readonly Color PanelSoft = new Color(0.07f, 0.085f, 0.11f, 0.82f);
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public static readonly Color Gold = new Color(0.92f, 0.68f, 0.24f, 1f);
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public static readonly Color Blue = new Color(0.18f, 0.48f, 0.84f, 1f);
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public static readonly Color Red = new Color(0.78f, 0.18f, 0.16f, 1f);
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public static readonly Color Text = new Color(0.94f, 0.93f, 0.88f, 1f);
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public static readonly Color MutedText = new Color(0.68f, 0.7f, 0.74f, 1f);
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public static void ApplyText(Text text, Font font, int size, TextAnchor anchor)
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{
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if (text == null)
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{
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return;
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}
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text.font = font != null ? font : Resources.GetBuiltinResource<Font>("Arial.ttf");
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text.fontSize = size;
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text.alignment = anchor;
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text.color = Text;
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}
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}
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}
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