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using OTGIntegrated.Stats;
using UnityEngine;
namespace OTGIntegrated.Talents
{
[CreateAssetMenu(fileName = "TalentData", menuName = "OTG Integrated/Talent Data")]
public sealed class TalentData : ScriptableObject
{
public string talentId;
public string displayName;
[TextArea(2, 5)] public string description;
public Sprite icon;
[Min(0)] public int cost = 1;
public TalentData[] prerequisites;
public StatModifier[] modifiers;
public Vector2 treePosition;
private void OnValidate()
{
if (string.IsNullOrWhiteSpace(talentId))
{
talentId = name;
}
if (string.IsNullOrWhiteSpace(displayName))
{
displayName = talentId;
}
cost = Mathf.Max(0, cost);
}
}
}
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using System;
using System.Collections.Generic;
using OTGIntegrated.Core;
using OTGIntegrated.Stats;
using UnityEngine;
namespace OTGIntegrated.Talents
{
public sealed class TalentManager : MonoBehaviour
{
private const string TalentSourcePrefix = "Talent:";
public List<TalentData> allTalents = new List<TalentData>();
public int availableTalentPoints;
[SerializeField] private List<string> learnedTalentIds = new List<string>();
private PlayerStats playerStats;
private readonly Dictionary<string, TalentData> talentLookup = new Dictionary<string, TalentData>(StringComparer.Ordinal);
public event Action OnTalentStateChanged;
public IReadOnlyList<string> LearnedTalentIds => learnedTalentIds;
public void Initialize(PlayerStats stats)
{
playerStats = stats;
BuildLookup();
RebuildAllModifiers();
RaiseChanged();
}
private void Awake()
{
if (playerStats == null)
{
playerStats = GetComponent<PlayerStats>();
}
BuildLookup();
}
public bool IsLearned(TalentData talent)
{
return IsValidTalent(talent) && learnedTalentIds.Contains(talent.talentId);
}
public bool CanLearn(TalentData talent)
{
return IsValidTalent(talent) &&
!IsLearned(talent) &&
availableTalentPoints >= Mathf.Max(0, talent.cost) &&
ArePrerequisitesLearned(talent);
}
public bool ArePrerequisitesLearned(TalentData talent)
{
if (!IsValidTalent(talent))
{
return false;
}
if (talent.prerequisites == null || talent.prerequisites.Length == 0)
{
return true;
}
for (int i = 0; i < talent.prerequisites.Length; i++)
{
TalentData prerequisite = talent.prerequisites[i];
if (!IsValidTalent(prerequisite) || !IsLearned(prerequisite))
{
return false;
}
}
return true;
}
public bool LearnTalent(TalentData talent)
{
if (!IsValidTalent(talent))
{
GameEvents.RaiseNotification("Некорректный талант");
return false;
}
if (!CanLearn(talent))
{
GameEvents.RaiseNotification(GetBlockingReason(talent));
return false;
}
availableTalentPoints -= Mathf.Max(0, talent.cost);
learnedTalentIds.Add(talent.talentId);
ApplyTalentModifiers(talent);
GameEvents.RaiseTalentLearned(talent);
GameEvents.RaiseNotification($"Изучен талант: {talent.displayName}");
RaiseChanged();
return true;
}
public void AddTalentPoints(int amount)
{
if (amount <= 0)
{
return;
}
availableTalentPoints = Mathf.Max(0, availableTalentPoints + amount);
GameEvents.RaiseNotification(amount == 1 ? "Получено очко талантов" : $"Получено очков талантов: {amount}");
RaiseChanged();
}
public void SetTalentPoints(int points)
{
availableTalentPoints = Mathf.Max(0, points);
RaiseChanged();
}
public TalentData GetTalentById(string talentId)
{
BuildLookup();
if (string.IsNullOrWhiteSpace(talentId))
{
return null;
}
talentLookup.TryGetValue(talentId, out TalentData talent);
return talent;
}
public string GetBlockingReason(TalentData talent)
{
if (!IsValidTalent(talent))
{
return "Некорректные данные таланта";
}
if (IsLearned(talent))
{
return "Талант уже изучен";
}
if (!ArePrerequisitesLearned(talent))
{
return GetMissingPrerequisiteText(talent);
}
if (availableTalentPoints < Mathf.Max(0, talent.cost))
{
return "Недостаточно очков талантов";
}
return "Доступно";
}
public void LoadProgress(int points, List<string> learnedIds)
{
BuildLookup();
availableTalentPoints = Mathf.Max(0, points);
learnedTalentIds.Clear();
if (learnedIds != null)
{
for (int i = 0; i < learnedIds.Count; i++)
{
string id = learnedIds[i];
if (!string.IsNullOrWhiteSpace(id) && talentLookup.ContainsKey(id) && !learnedTalentIds.Contains(id))
{
learnedTalentIds.Add(id);
}
}
}
RebuildAllModifiers();
RaiseChanged();
}
public void ResetTalents()
{
learnedTalentIds.Clear();
availableTalentPoints = 0;
RebuildAllModifiers();
RaiseChanged();
}
public void RebuildAllModifiers()
{
if (playerStats == null)
{
return;
}
playerStats.RemoveModifiersBySourcePrefix(TalentSourcePrefix);
for (int i = 0; i < allTalents.Count; i++)
{
TalentData talent = allTalents[i];
if (IsLearned(talent))
{
ApplyTalentModifiers(talent);
}
}
playerStats.RecalculateStats();
}
private void ApplyTalentModifiers(TalentData talent)
{
if (!IsValidTalent(talent) || playerStats == null || talent.modifiers == null)
{
return;
}
string sourceId = TalentSourcePrefix + talent.talentId;
playerStats.RemoveModifiersBySource(sourceId);
for (int i = 0; i < talent.modifiers.Length; i++)
{
StatModifier modifier = talent.modifiers[i];
modifier.sourceId = sourceId;
playerStats.AddModifier(modifier);
}
}
private void BuildLookup()
{
talentLookup.Clear();
for (int i = 0; i < allTalents.Count; i++)
{
TalentData talent = allTalents[i];
if (IsValidTalent(talent))
{
talentLookup[talent.talentId] = talent;
}
}
}
private bool IsValidTalent(TalentData talent)
{
return talent != null && !string.IsNullOrWhiteSpace(talent.talentId);
}
private string GetMissingPrerequisiteText(TalentData talent)
{
if (talent.prerequisites == null)
{
return "Требования не выполнены";
}
for (int i = 0; i < talent.prerequisites.Length; i++)
{
TalentData prerequisite = talent.prerequisites[i];
if (!IsValidTalent(prerequisite) || !IsLearned(prerequisite))
{
return prerequisite != null ? $"Требуется: {prerequisite.displayName}" : "Требуется другой талант";
}
}
return "Требования не выполнены";
}
private void RaiseChanged()
{
GameEvents.RaiseTalentPointChanged(availableTalentPoints);
OnTalentStateChanged?.Invoke();
}
}
}
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using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace OTGIntegrated.Talents
{
public sealed class TalentNodeUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public Image background;
public Text titleText;
public Text costText;
public Button button;
private TalentData talent;
private TalentManager manager;
private TalentTooltipUI tooltip;
public TalentData Talent => talent;
public void Initialize(TalentData talent, TalentManager manager, TalentTooltipUI tooltip, Font font)
{
this.talent = talent;
this.manager = manager;
this.tooltip = tooltip;
if (background == null) background = GetComponent<Image>();
if (button == null) button = GetComponent<Button>();
if (titleText != null)
{
titleText.font = font != null ? font : Resources.GetBuiltinResource<Font>("Arial.ttf");
}
if (costText != null)
{
costText.font = font != null ? font : Resources.GetBuiltinResource<Font>("Arial.ttf");
}
if (button != null)
{
button.onClick.RemoveAllListeners();
button.onClick.AddListener(() =>
{
if (this.manager != null)
{
this.manager.LearnTalent(this.talent);
}
});
}
Refresh();
}
public void Refresh()
{
if (talent == null)
{
return;
}
if (titleText != null)
{
titleText.text = talent.displayName;
}
if (costText != null)
{
costText.text = talent.cost.ToString();
}
bool learned = manager != null && manager.IsLearned(talent);
bool canLearn = manager != null && manager.CanLearn(talent);
bool prereqReady = manager != null && manager.ArePrerequisitesLearned(talent);
if (background != null)
{
if (learned)
{
background.color = new Color(0.86f, 0.68f, 0.22f, 0.96f);
}
else if (canLearn)
{
background.color = new Color(0.2f, 0.48f, 0.72f, 0.94f);
}
else if (prereqReady)
{
background.color = new Color(0.18f, 0.2f, 0.26f, 0.92f);
}
else
{
background.color = new Color(0.09f, 0.1f, 0.12f, 0.88f);
}
}
if (button != null)
{
button.interactable = canLearn;
}
}
public void OnPointerEnter(PointerEventData eventData)
{
tooltip?.Show(talent, manager);
}
public void OnPointerExit(PointerEventData eventData)
{
tooltip?.Hide();
}
}
}
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using UnityEngine;
using UnityEngine.UI;
namespace OTGIntegrated.Talents
{
public sealed class TalentTooltipUI : MonoBehaviour
{
public GameObject panelRoot;
public Text contentText;
private void Awake()
{
if (panelRoot == null)
{
panelRoot = gameObject;
}
}
public void Show(TalentData talent, TalentManager manager)
{
if (talent == null || panelRoot == null || contentText == null)
{
return;
}
string requirement = manager != null ? manager.GetBlockingReason(talent) : string.Empty;
contentText.text = $"{talent.displayName}\n\n{talent.description}\n\nСтоимость: {talent.cost}\n{requirement}";
panelRoot.SetActive(true);
}
public void Hide()
{
if (panelRoot != null)
{
panelRoot.SetActive(false);
}
}
}
}
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using System.Collections.Generic;
using OTGIntegrated.Save;
using OTGIntegrated.Stats;
using UnityEngine;
using UnityEngine.UI;
namespace OTGIntegrated.Talents
{
public sealed class TalentTreeUI : MonoBehaviour
{
public GameObject panelRoot;
public RectTransform nodesRoot;
public RectTransform lineRoot;
public TalentTooltipUI tooltip;
public Text titleText;
public Text pointsText;
public Text statsText;
public Button saveButton;
public Button loadButton;
public Button resetButton;
public Button closeButton;
public Font uiFont;
private TalentManager talentManager;
private PlayerStats playerStats;
private readonly List<TalentNodeUI> nodes = new List<TalentNodeUI>();
private readonly List<GameObject> spawnedLines = new List<GameObject>();
public void Initialize(TalentManager manager, PlayerStats stats)
{
talentManager = manager;
playerStats = stats;
if (talentManager != null)
{
talentManager.OnTalentStateChanged -= Refresh;
talentManager.OnTalentStateChanged += Refresh;
}
if (playerStats != null)
{
playerStats.OnStatsChanged -= Refresh;
playerStats.OnStatsChanged += Refresh;
}
if (saveButton != null) saveButton.onClick.AddListener(() => FindObjectOfType<SaveSystem>()?.Save());
if (loadButton != null) loadButton.onClick.AddListener(() => FindObjectOfType<SaveSystem>()?.Load());
if (resetButton != null) resetButton.onClick.AddListener(() => FindObjectOfType<SaveSystem>()?.ResetSave());
if (closeButton != null) closeButton.onClick.AddListener(() => FindObjectOfType<OTGIntegrated.UI.UIManager>()?.CloseCurrentWindow());
BuildTree();
Refresh();
}
private void OnEnable()
{
Refresh();
}
private void OnDestroy()
{
if (talentManager != null)
{
talentManager.OnTalentStateChanged -= Refresh;
}
if (playerStats != null)
{
playerStats.OnStatsChanged -= Refresh;
}
}
public void BuildTree()
{
ClearTree();
if (talentManager == null || nodesRoot == null)
{
return;
}
Dictionary<TalentData, TalentNodeUI> lookup = new Dictionary<TalentData, TalentNodeUI>();
for (int i = 0; i < talentManager.allTalents.Count; i++)
{
TalentData talent = talentManager.allTalents[i];
if (talent == null)
{
continue;
}
TalentNodeUI node = CreateNode(talent);
nodes.Add(node);
lookup[talent] = node;
}
for (int i = 0; i < talentManager.allTalents.Count; i++)
{
TalentData talent = talentManager.allTalents[i];
if (talent == null || talent.prerequisites == null || !lookup.TryGetValue(talent, out TalentNodeUI node))
{
continue;
}
for (int p = 0; p < talent.prerequisites.Length; p++)
{
TalentData prerequisite = talent.prerequisites[p];
if (prerequisite != null && lookup.TryGetValue(prerequisite, out TalentNodeUI prerequisiteNode))
{
CreateLine(prerequisiteNode.GetComponent<RectTransform>().anchoredPosition, node.GetComponent<RectTransform>().anchoredPosition);
}
}
}
}
public void Refresh()
{
if (titleText != null)
{
titleText.text = "Дерево талантов";
}
if (pointsText != null)
{
int points = talentManager != null ? talentManager.availableTalentPoints : 0;
pointsText.text = $"Очки талантов: {points}";
}
if (statsText != null)
{
statsText.text = playerStats == null
? "Характеристики недоступны"
: $"Характеристики\nHP: {Mathf.RoundToInt(playerStats.CurrentHealth)} / {Mathf.RoundToInt(playerStats.MaxHealth)}\nMana: {Mathf.RoundToInt(playerStats.CurrentMana)} / {Mathf.RoundToInt(playerStats.MaxMana)}\nDamage: {playerStats.Damage:0.#}\nMove: {playerStats.MoveSpeed:0.#}\nCrit: {playerStats.CriticalChance:P0}\nCooldown: {playerStats.CooldownReduction:P0}";
}
for (int i = 0; i < nodes.Count; i++)
{
if (nodes[i] != null)
{
nodes[i].Refresh();
}
}
}
private TalentNodeUI CreateNode(TalentData talent)
{
GameObject root = new GameObject(talent.displayName, typeof(RectTransform), typeof(Image), typeof(Button), typeof(TalentNodeUI));
root.transform.SetParent(nodesRoot, false);
RectTransform rect = root.GetComponent<RectTransform>();
rect.sizeDelta = new Vector2(160f, 76f);
rect.anchorMin = new Vector2(0.5f, 0.5f);
rect.anchorMax = new Vector2(0.5f, 0.5f);
rect.anchoredPosition = talent.treePosition;
Text title = CreateText(root.transform, "Title", talent.displayName, 15, TextAnchor.MiddleCenter);
title.rectTransform.anchorMin = new Vector2(0.08f, 0.25f);
title.rectTransform.anchorMax = new Vector2(0.92f, 0.9f);
title.rectTransform.offsetMin = Vector2.zero;
title.rectTransform.offsetMax = Vector2.zero;
Text cost = CreateText(root.transform, "Cost", talent.cost.ToString(), 14, TextAnchor.MiddleCenter);
cost.rectTransform.anchorMin = new Vector2(0.78f, 0.02f);
cost.rectTransform.anchorMax = new Vector2(0.98f, 0.3f);
cost.rectTransform.offsetMin = Vector2.zero;
cost.rectTransform.offsetMax = Vector2.zero;
TalentNodeUI node = root.GetComponent<TalentNodeUI>();
node.background = root.GetComponent<Image>();
node.button = root.GetComponent<Button>();
node.titleText = title;
node.costText = cost;
node.Initialize(talent, talentManager, tooltip, uiFont);
return node;
}
private void CreateLine(Vector2 start, Vector2 end)
{
if (lineRoot == null)
{
return;
}
GameObject line = new GameObject("TalentLine", typeof(RectTransform), typeof(Image));
line.transform.SetParent(lineRoot, false);
spawnedLines.Add(line);
Image image = line.GetComponent<Image>();
image.color = new Color(0.78f, 0.62f, 0.26f, 0.55f);
RectTransform rect = line.GetComponent<RectTransform>();
Vector2 delta = end - start;
rect.anchorMin = new Vector2(0.5f, 0.5f);
rect.anchorMax = new Vector2(0.5f, 0.5f);
rect.sizeDelta = new Vector2(delta.magnitude, 3f);
rect.anchoredPosition = start + delta * 0.5f;
rect.localRotation = Quaternion.Euler(0f, 0f, Mathf.Atan2(delta.y, delta.x) * Mathf.Rad2Deg);
}
private Text CreateText(Transform parent, string name, string value, int fontSize, TextAnchor anchor)
{
GameObject textObject = new GameObject(name, typeof(RectTransform), typeof(Text));
textObject.transform.SetParent(parent, false);
Text text = textObject.GetComponent<Text>();
text.font = uiFont != null ? uiFont : Resources.GetBuiltinResource<Font>("Arial.ttf");
text.fontSize = fontSize;
text.alignment = anchor;
text.color = new Color(0.95f, 0.94f, 0.9f, 1f);
text.text = value;
text.resizeTextForBestFit = true;
text.resizeTextMinSize = 10;
text.resizeTextMaxSize = fontSize;
return text;
}
private void ClearTree()
{
for (int i = nodesRoot != null ? nodesRoot.childCount - 1 : -1; i >= 0; i--)
{
Destroy(nodesRoot.GetChild(i).gameObject);
}
for (int i = 0; i < spawnedLines.Count; i++)
{
if (spawnedLines[i] != null)
{
Destroy(spawnedLines[i]);
}
}
nodes.Clear();
spawnedLines.Clear();
}
}
}
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