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using System;
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using System.Collections.Generic;
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using OTGIntegrated.Inventory;
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using OTGIntegrated.Quests;
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using UnityEngine;
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namespace OTGIntegrated.Save
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{
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[Serializable]
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public sealed class GameSaveData
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{
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public Vector3 playerPosition;
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public float currentHealth;
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public float currentMana;
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public int level;
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public int currentExp;
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public int expToNextLevel;
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public int talentPoints;
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public List<string> learnedTalentIds = new List<string>();
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public List<QuestSaveEntry> quests = new List<QuestSaveEntry>();
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public List<InventorySlotSaveData> inventory = new List<InventorySlotSaveData>();
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public string currentWeaponId;
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}
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}
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