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using OTGIntegrated.UI;
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using UnityEngine;
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namespace OTGIntegrated.Player
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{
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public interface IInteractable
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{
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Transform InteractTransform { get; }
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string GetPrompt();
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bool CanInteract(GameObject interactor);
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void Interact(GameObject interactor);
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}
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public sealed class PlayerInteraction : MonoBehaviour
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{
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[SerializeField] private float interactionRadius = 2.6f;
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[SerializeField] private LayerMask interactionMask = ~0;
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public InteractionPromptUI promptUI;
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private readonly Collider[] hits = new Collider[24];
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private PlayerController playerController;
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private IInteractable currentInteractable;
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private void Awake()
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{
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playerController = GetComponent<PlayerController>();
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if (promptUI == null)
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{
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promptUI = FindObjectOfType<InteractionPromptUI>();
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}
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}
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private void Update()
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{
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if (playerController != null && !playerController.InputEnabled)
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{
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SetCurrent(null);
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return;
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}
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FindNearestInteractable();
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if (currentInteractable != null && Input.GetKeyDown(KeyCode.E))
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{
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currentInteractable.Interact(gameObject);
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}
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}
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private void FindNearestInteractable()
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{
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int count = Physics.OverlapSphereNonAlloc(transform.position, interactionRadius, hits, interactionMask, QueryTriggerInteraction.Collide);
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IInteractable nearest = null;
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float nearestDistance = float.MaxValue;
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for (int i = 0; i < count; i++)
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{
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Collider hit = hits[i];
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if (hit == null)
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{
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continue;
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}
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IInteractable interactable = hit.GetComponentInParent<IInteractable>();
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if (interactable == null || !interactable.CanInteract(gameObject))
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{
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continue;
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}
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Transform interactTransform = interactable.InteractTransform != null ? interactable.InteractTransform : hit.transform;
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float distance = (interactTransform.position - transform.position).sqrMagnitude;
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if (distance < nearestDistance)
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{
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nearestDistance = distance;
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nearest = interactable;
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}
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}
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SetCurrent(nearest);
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}
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private void SetCurrent(IInteractable interactable)
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{
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currentInteractable = interactable;
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if (promptUI == null)
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{
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return;
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}
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if (currentInteractable == null)
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{
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promptUI.Hide();
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}
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else
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{
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promptUI.Show(currentInteractable.GetPrompt());
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}
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}
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private void OnDrawGizmosSelected()
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{
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Gizmos.color = new Color(1f, 0.75f, 0.2f, 0.25f);
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Gizmos.DrawSphere(transform.position, interactionRadius);
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}
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}
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}
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