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2026-06-04 23:22:13 +03:00
commit d329f501be
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using System;
using System.Collections.Generic;
using OTGIntegrated.Core;
using OTGIntegrated.Items;
using UnityEngine;
namespace OTGIntegrated.Inventory
{
public sealed class Inventory : MonoBehaviour
{
[SerializeField] private int maxSlots = 20;
[SerializeField] private List<InventorySlot> slots = new List<InventorySlot>();
public int MaxSlots => maxSlots;
public event Action OnInventoryChanged;
public bool AddItem(ItemData item, int amount)
{
if (!CanAddItem(item, amount))
{
GameEvents.RaiseNotification("Недостаточно места в инвентаре");
return false;
}
AddItemInternal(item, amount);
RaiseChanged();
GameEvents.RaiseItemAdded(item, amount);
GameEvents.RaiseNotification($"+{amount} {item.displayName}");
return true;
}
public bool RemoveItem(ItemData item, int amount)
{
if (item == null || amount <= 0 || !HasItem(item, amount))
{
return false;
}
int remaining = amount;
for (int i = slots.Count - 1; i >= 0 && remaining > 0; i--)
{
InventorySlot slot = slots[i];
if (slot == null || slot.item != item || slot.amount <= 0)
{
continue;
}
int removed = Mathf.Min(slot.amount, remaining);
slot.amount -= removed;
remaining -= removed;
if (slot.IsEmpty())
{
slots.RemoveAt(i);
}
}
RaiseChanged();
GameEvents.RaiseItemRemoved(item, amount);
return true;
}
public bool HasItem(ItemData item, int amount)
{
return item != null && amount > 0 && GetAmount(item) >= amount;
}
public int GetAmount(ItemData item)
{
if (item == null)
{
return 0;
}
int total = 0;
for (int i = 0; i < slots.Count; i++)
{
InventorySlot slot = slots[i];
if (slot != null && slot.item == item && slot.amount > 0)
{
total += slot.amount;
}
}
return total;
}
public IReadOnlyList<InventorySlot> GetAllSlots()
{
return slots;
}
public void Clear()
{
slots.Clear();
RaiseChanged();
}
public bool CanAddItem(ItemData item, int amount)
{
if (item == null || amount <= 0)
{
return false;
}
int remaining = amount;
int stackSize = Mathf.Max(1, item.maxStack);
for (int i = 0; i < slots.Count; i++)
{
InventorySlot slot = slots[i];
if (slot != null && slot.item == item && slot.amount > 0 && slot.amount < stackSize)
{
remaining -= stackSize - slot.amount;
if (remaining <= 0)
{
return true;
}
}
}
int freeSlots = Mathf.Max(0, maxSlots - slots.Count);
int requiredSlots = Mathf.CeilToInt(remaining / (float)stackSize);
return requiredSlots <= freeSlots;
}
public List<InventorySlotSaveData> SaveData()
{
List<InventorySlotSaveData> saveSlots = new List<InventorySlotSaveData>();
for (int i = 0; i < slots.Count; i++)
{
InventorySlot slot = slots[i];
if (slot == null || slot.IsEmpty())
{
continue;
}
saveSlots.Add(new InventorySlotSaveData
{
itemId = slot.item.itemId,
amount = slot.amount
});
}
return saveSlots;
}
public void LoadData(List<InventorySlotSaveData> saveSlots, IEnumerable<ItemData> itemCatalog)
{
slots.Clear();
Dictionary<string, ItemData> lookup = new Dictionary<string, ItemData>(StringComparer.Ordinal);
if (itemCatalog != null)
{
foreach (ItemData item in itemCatalog)
{
if (item != null && !string.IsNullOrWhiteSpace(item.itemId))
{
lookup[item.itemId] = item;
}
}
}
if (saveSlots != null)
{
for (int i = 0; i < saveSlots.Count; i++)
{
InventorySlotSaveData slot = saveSlots[i];
if (slot == null || string.IsNullOrWhiteSpace(slot.itemId) || slot.amount <= 0)
{
continue;
}
if (lookup.TryGetValue(slot.itemId, out ItemData item))
{
AddItemInternal(item, slot.amount);
}
}
}
RaiseChanged();
}
private void AddItemInternal(ItemData item, int amount)
{
int remaining = amount;
int stackSize = Mathf.Max(1, item.maxStack);
for (int i = 0; i < slots.Count && remaining > 0; i++)
{
InventorySlot slot = slots[i];
if (slot == null || slot.item != item || slot.amount >= stackSize)
{
continue;
}
int added = Mathf.Min(stackSize - slot.amount, remaining);
slot.amount += added;
remaining -= added;
}
while (remaining > 0 && slots.Count < maxSlots)
{
int added = Mathf.Min(stackSize, remaining);
slots.Add(new InventorySlot(item, added));
remaining -= added;
}
}
private void RaiseChanged()
{
OnInventoryChanged?.Invoke();
}
}
}
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using System;
using OTGIntegrated.Items;
namespace OTGIntegrated.Inventory
{
[Serializable]
public sealed class InventorySlot
{
public ItemData item;
public int amount;
public InventorySlot(ItemData item, int amount)
{
this.item = item;
this.amount = amount;
}
public bool IsEmpty()
{
return item == null || amount <= 0;
}
public string GetDisplayText()
{
return IsEmpty() ? string.Empty : $"{item.displayName} x{amount}";
}
}
[Serializable]
public sealed class InventorySlotSaveData
{
public string itemId;
public int amount;
}
}
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using System.Collections.Generic;
using OTGIntegrated.Items;
using UnityEngine;
using UnityEngine.UI;
namespace OTGIntegrated.Inventory
{
public sealed class InventoryUI : MonoBehaviour
{
public GameObject panelRoot;
public Transform slotGrid;
public Text titleText;
public Text descriptionText;
public Text hintText;
public Button closeButton;
public Font uiFont;
private Inventory inventory;
private readonly List<GameObject> spawnedSlots = new List<GameObject>();
public void Initialize(Inventory inventory)
{
this.inventory = inventory;
if (inventory != null)
{
inventory.OnInventoryChanged -= Refresh;
inventory.OnInventoryChanged += Refresh;
}
if (closeButton != null)
{
closeButton.onClick.RemoveAllListeners();
closeButton.onClick.AddListener(() => FindObjectOfType<OTGIntegrated.UI.UIManager>()?.CloseCurrentWindow());
}
Refresh();
}
private void OnEnable()
{
Refresh();
}
private void OnDestroy()
{
if (inventory != null)
{
inventory.OnInventoryChanged -= Refresh;
}
}
public void Refresh()
{
if (slotGrid == null)
{
return;
}
ClearSlots();
IReadOnlyList<InventorySlot> slots = inventory != null ? inventory.GetAllSlots() : null;
int maxSlots = inventory != null ? inventory.MaxSlots : 20;
for (int i = 0; i < maxSlots; i++)
{
InventorySlot slot = slots != null && i < slots.Count ? slots[i] : null;
CreateSlot(i, slot);
}
if (titleText != null)
{
titleText.text = "Инвентарь";
}
if (hintText != null)
{
hintText.text = "I — закрыть F5 — сохранить F9 — загрузить";
}
if (descriptionText != null && string.IsNullOrEmpty(descriptionText.text))
{
descriptionText.text = "Выберите предмет.";
}
}
private void CreateSlot(int index, InventorySlot slot)
{
GameObject root = new GameObject($"InventorySlot_{index}", typeof(RectTransform), typeof(Image), typeof(Button));
root.transform.SetParent(slotGrid, false);
spawnedSlots.Add(root);
RectTransform rect = root.GetComponent<RectTransform>();
rect.sizeDelta = new Vector2(90f, 90f);
Image background = root.GetComponent<Image>();
background.color = slot != null && !slot.IsEmpty()
? Color.Lerp(new Color(0.09f, 0.1f, 0.12f, 0.95f), slot.item.itemColor, 0.35f)
: new Color(0.07f, 0.08f, 0.1f, 0.82f);
Text label = CreateText(root.transform, "Label", slot != null && !slot.IsEmpty() ? slot.item.displayName : string.Empty, 14, TextAnchor.MiddleCenter);
label.rectTransform.anchorMin = new Vector2(0.08f, 0.24f);
label.rectTransform.anchorMax = new Vector2(0.92f, 0.78f);
label.rectTransform.offsetMin = Vector2.zero;
label.rectTransform.offsetMax = Vector2.zero;
Text count = CreateText(root.transform, "Count", slot != null && !slot.IsEmpty() ? slot.amount.ToString() : string.Empty, 14, TextAnchor.LowerRight);
count.rectTransform.anchorMin = new Vector2(0.1f, 0.05f);
count.rectTransform.anchorMax = new Vector2(0.95f, 0.35f);
count.rectTransform.offsetMin = Vector2.zero;
count.rectTransform.offsetMax = Vector2.zero;
Button button = root.GetComponent<Button>();
button.onClick.AddListener(() => SelectSlot(slot));
}
private void SelectSlot(InventorySlot slot)
{
if (descriptionText == null)
{
return;
}
if (slot == null || slot.IsEmpty())
{
descriptionText.text = "Пустой слот.";
return;
}
ItemData item = slot.item;
descriptionText.text = $"{item.displayName}\n\n{item.description}\n\nТип: {item.itemType}\nКоличество: {slot.amount}";
}
private Text CreateText(Transform parent, string name, string value, int fontSize, TextAnchor anchor)
{
GameObject textObject = new GameObject(name, typeof(RectTransform), typeof(Text));
textObject.transform.SetParent(parent, false);
Text text = textObject.GetComponent<Text>();
text.text = value;
text.font = uiFont != null ? uiFont : Resources.GetBuiltinResource<Font>("Arial.ttf");
text.fontSize = fontSize;
text.alignment = anchor;
text.color = new Color(0.94f, 0.93f, 0.88f, 1f);
text.resizeTextForBestFit = true;
text.resizeTextMinSize = 10;
text.resizeTextMaxSize = fontSize;
return text;
}
private void ClearSlots()
{
for (int i = 0; i < spawnedSlots.Count; i++)
{
if (spawnedSlots[i] != null)
{
Destroy(spawnedSlots[i]);
}
}
spawnedSlots.Clear();
}
}
}
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