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2026-06-04 23:22:13 +03:00
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace OTGIntegrated.Dialogue
{
public sealed class DialogueUI : MonoBehaviour
{
public GameObject panelRoot;
public Text speakerText;
public Text lineText;
public Transform responseRoot;
public Button closeButton;
public Font uiFont;
private readonly List<GameObject> spawnedResponses = new List<GameObject>();
private void Awake()
{
ConfigureResponseLayout();
if (closeButton != null)
{
closeButton.onClick.RemoveAllListeners();
closeButton.onClick.AddListener(() => FindObjectOfType<DialogueManager>()?.EndDialogue());
}
Hide();
}
public void Show(string speaker, string line, IReadOnlyList<DialogueChoice> choices)
{
if (panelRoot != null)
{
panelRoot.SetActive(true);
}
if (speakerText != null)
{
speakerText.text = speaker;
}
if (lineText != null)
{
lineText.text = line;
}
ClearResponses();
if (choices == null || responseRoot == null)
{
return;
}
for (int i = 0; i < choices.Count; i++)
{
CreateChoiceButton(choices[i]);
}
}
public void Hide()
{
ClearResponses();
if (panelRoot != null)
{
panelRoot.SetActive(false);
}
}
private void CreateChoiceButton(DialogueChoice choice)
{
if (choice == null)
{
return;
}
GameObject root = new GameObject("DialogueChoice", typeof(RectTransform), typeof(Image), typeof(Button));
root.transform.SetParent(responseRoot, false);
spawnedResponses.Add(root);
root.GetComponent<RectTransform>().sizeDelta = new Vector2(0f, 42f);
LayoutElement layoutElement = root.AddComponent<LayoutElement>();
layoutElement.preferredHeight = 42f;
layoutElement.minHeight = 42f;
layoutElement.flexibleWidth = 1f;
root.GetComponent<Image>().color = new Color(0.11f, 0.14f, 0.18f, 0.94f);
Text label = CreateText(root.transform, "Text", choice.Text, 16, TextAnchor.MiddleLeft);
label.rectTransform.anchorMin = Vector2.zero;
label.rectTransform.anchorMax = Vector2.one;
label.rectTransform.offsetMin = new Vector2(14f, 0f);
label.rectTransform.offsetMax = new Vector2(-8f, 0f);
Button button = root.GetComponent<Button>();
button.onClick.AddListener(() => choice.Callback?.Invoke());
}
private void ConfigureResponseLayout()
{
if (responseRoot == null)
{
return;
}
VerticalLayoutGroup layout = responseRoot.GetComponent<VerticalLayoutGroup>();
if (layout == null)
{
return;
}
layout.childControlWidth = true;
layout.childForceExpandWidth = true;
layout.childControlHeight = false;
layout.childForceExpandHeight = false;
}
private Text CreateText(Transform parent, string name, string value, int fontSize, TextAnchor anchor)
{
GameObject textObject = new GameObject(name, typeof(RectTransform), typeof(Text));
textObject.transform.SetParent(parent, false);
Text text = textObject.GetComponent<Text>();
text.font = uiFont != null ? uiFont : Resources.GetBuiltinResource<Font>("Arial.ttf");
text.fontSize = fontSize;
text.alignment = anchor;
text.color = new Color(0.94f, 0.93f, 0.88f, 1f);
text.text = value;
return text;
}
private void ClearResponses()
{
for (int i = 0; i < spawnedResponses.Count; i++)
{
if (spawnedResponses[i] != null)
{
Destroy(spawnedResponses[i]);
}
}
spawnedResponses.Clear();
}
}
}