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using System;
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using OTGIntegrated.Abilities;
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using OTGIntegrated.Items;
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using OTGIntegrated.Quests;
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using OTGIntegrated.Talents;
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using OTGIntegrated.Weapons;
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namespace OTGIntegrated.Core
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{
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public static class GameEvents
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{
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public static event Action<ItemData, int> OnItemAdded;
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public static event Action<ItemData, int> OnItemRemoved;
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public static event Action<string> OnEnemyKilled;
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public static event Action<QuestData> OnQuestStarted;
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public static event Action<QuestData> OnQuestProgressChanged;
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public static event Action<QuestData> OnQuestReadyToComplete;
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public static event Action<QuestData> OnQuestCompleted;
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public static event Action<int> OnExperienceGained;
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public static event Action<int> OnLevelUp;
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public static event Action<int> OnTalentPointChanged;
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public static event Action<TalentData> OnTalentLearned;
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public static event Action<AbilityData> OnAbilityUsed;
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public static event Action<WeaponData> OnWeaponChanged;
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public static event Action OnStatsChanged;
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public static event Action<string> OnNotificationRequested;
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public static void RaiseItemAdded(ItemData item, int amount) => OnItemAdded?.Invoke(item, amount);
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public static void RaiseItemRemoved(ItemData item, int amount) => OnItemRemoved?.Invoke(item, amount);
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public static void RaiseEnemyKilled(string enemyId) => OnEnemyKilled?.Invoke(enemyId);
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public static void RaiseQuestStarted(QuestData quest) => OnQuestStarted?.Invoke(quest);
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public static void RaiseQuestProgressChanged(QuestData quest) => OnQuestProgressChanged?.Invoke(quest);
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public static void RaiseQuestReadyToComplete(QuestData quest) => OnQuestReadyToComplete?.Invoke(quest);
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public static void RaiseQuestCompleted(QuestData quest) => OnQuestCompleted?.Invoke(quest);
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public static void RaiseExperienceGained(int amount) => OnExperienceGained?.Invoke(amount);
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public static void RaiseLevelUp(int newLevel) => OnLevelUp?.Invoke(newLevel);
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public static void RaiseTalentPointChanged(int points) => OnTalentPointChanged?.Invoke(points);
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public static void RaiseTalentLearned(TalentData talent) => OnTalentLearned?.Invoke(talent);
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public static void RaiseAbilityUsed(AbilityData ability) => OnAbilityUsed?.Invoke(ability);
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public static void RaiseWeaponChanged(WeaponData weapon) => OnWeaponChanged?.Invoke(weapon);
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public static void RaiseStatsChanged() => OnStatsChanged?.Invoke();
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public static void RaiseNotification(string message) => OnNotificationRequested?.Invoke(message);
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}
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}
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