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2026-06-04 23:22:13 +03:00
using UnityEngine;
using UnityEngine.UI;
namespace OTGIntegrated.UI
{
public sealed class InteractionPromptUI : MonoBehaviour
{
public GameObject root;
public Text promptText;
private void Awake()
{
if (root == null)
{
root = gameObject;
}
}
public void Show(string prompt)
{
if (root != null)
{
root.SetActive(true);
}
if (promptText != null)
{
promptText.text = prompt;
}
}
public void Hide()
{
if (root != null)
{
root.SetActive(false);
}
}
}
}