Files

250 lines
8.2 KiB
C#
Raw Permalink Normal View History

2026-06-04 23:22:13 +03:00
using System;
using System.Collections.Generic;
using OTGIntegrated.Core;
using OTGIntegrated.Player;
using OTGIntegrated.Quests;
using OTGIntegrated.UI;
using UnityEngine;
namespace OTGIntegrated.Dialogue
{
public sealed class DialogueManager : MonoBehaviour
{
public DialogueUI dialogueUI;
private QuestManager questManager;
private UIManager uiManager;
private PlayerController playerController;
private NPCInteract currentNpc;
private DialogueNode currentNode;
public bool IsDialogueActive { get; private set; }
public void Initialize(QuestManager questManager, UIManager uiManager, PlayerController playerController)
{
this.questManager = questManager;
this.uiManager = uiManager;
this.playerController = playerController;
if (dialogueUI == null)
{
dialogueUI = FindObjectOfType<DialogueUI>(true);
}
}
private void Update()
{
if (IsDialogueActive && Input.GetKeyDown(KeyCode.Escape))
{
EndDialogue();
}
}
public void StartDialogue(NPCInteract npc)
{
if (npc == null || npc.startNode == null)
{
return;
}
currentNpc = npc;
IsDialogueActive = true;
questManager?.NotifyNpcTalked(npc.npcId);
if (uiManager != null)
{
uiManager.OpenDialogue();
}
else if (playerController != null)
{
playerController.SetInputEnabled(false);
}
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
ShowNode(npc.startNode);
}
public void ShowNode(DialogueNode node)
{
if (node == null)
{
EndDialogue();
return;
}
currentNode = node;
string speaker = !string.IsNullOrWhiteSpace(node.speakerName)
? node.speakerName
: currentNpc != null ? currentNpc.displayName : "NPC";
List<DialogueChoice> choices = BuildChoices(node);
dialogueUI?.Show(speaker, node.npcLine, choices);
}
public void EndDialogue()
{
if (!IsDialogueActive)
{
return;
}
IsDialogueActive = false;
currentNpc = null;
currentNode = null;
dialogueUI?.Hide();
if (uiManager != null)
{
uiManager.CloseDialogue();
}
else if (playerController != null)
{
playerController.SetInputEnabled(true);
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
}
private List<DialogueChoice> BuildChoices(DialogueNode node)
{
List<DialogueChoice> choices = new List<DialogueChoice>();
if (currentNpc != null && currentNpc.offeredQuest != null && questManager != null)
{
QuestData quest = currentNpc.offeredQuest;
if (!questManager.IsQuestActive(quest) && !questManager.IsQuestCompleted(quest))
{
choices.Add(new DialogueChoice($"Взять квест: {quest.displayName}", () =>
{
questManager.StartQuest(quest);
EndDialogue();
}));
}
}
if (currentNpc != null && currentNpc.completionQuest != null && questManager != null)
{
QuestData quest = currentNpc.completionQuest;
if (questManager.IsQuestReady(quest))
{
choices.Add(new DialogueChoice($"Завершить квест: {quest.displayName}", () =>
{
questManager.TryCompleteQuest(quest, currentNpc.npcId);
EndDialogue();
}));
}
}
if (node.responses != null)
{
for (int i = 0; i < node.responses.Length; i++)
{
DialogueResponse response = node.responses[i];
if (response == null || string.IsNullOrWhiteSpace(response.responseText))
{
continue;
}
choices.Add(new DialogueChoice(response.responseText, () => SelectResponse(response)));
}
}
if (currentNpc != null && currentNpc.canOpenCrafting)
{
choices.Add(new DialogueChoice("Открыть крафт", () =>
{
EndDialogue();
uiManager?.OpenCrafting();
}));
}
choices.Add(new DialogueChoice("Закончить разговор", EndDialogue));
return choices;
}
private void SelectResponse(DialogueResponse response)
{
if (response == null)
{
EndDialogue();
return;
}
if (response.questToStart != null && questManager != null)
{
questManager.StartQuest(response.questToStart);
}
if (response.questToComplete != null && currentNpc != null && questManager != null)
{
questManager.TryCompleteQuest(response.questToComplete, currentNpc.npcId);
}
if (response.openCrafting)
{
EndDialogue();
uiManager?.OpenCrafting();
return;
}
if (!response.endsDialogue && response.nextNode == null)
{
ShowInformationalFollowUp();
return;
}
if (response.endsDialogue || response.nextNode == null)
{
EndDialogue();
}
else
{
ShowNode(response.nextNode);
}
}
private void ShowInformationalFollowUp()
{
string speaker = currentNpc != null ? currentNpc.displayName : currentNode != null ? currentNode.speakerName : "NPC";
string text = GetInformationalText();
List<DialogueChoice> choices = new List<DialogueChoice>
{
new DialogueChoice("Назад", () => ShowNode(currentNode)),
new DialogueChoice("Закончить разговор", EndDialogue)
};
dialogueUI?.Show(speaker, text, choices);
}
private string GetInformationalText()
{
string npcId = currentNpc != null ? currentNpc.npcId : string.Empty;
switch (npcId)
{
case "Elder":
return "Нужна обычная древесина из леса. Собери 5 Wood, затем вернись ко мне, чтобы завершить квест.";
case "Guard":
return "Гоблины стоят в лагере на юго-востоке. Уничтожь 3 Goblin оружием или способностями и возвращайся за наградой.";
case "Blacksmith":
return "Для Iron Axe нужны Wood x2, Stone x2 и Iron Ore x1. Открой верстак через E рядом со столом или клавишей C.";
case "Mage":
return "Fireball на 1 тратит ману и наносит урон. Heal на 2 лечит. Blink на 3 переносит вперёд. Таланты открываются на K.";
default:
return currentNode != null ? currentNode.npcLine : "Подробностей пока нет.";
}
}
}
public sealed class DialogueChoice
{
public string Text { get; }
public Action Callback { get; }
public DialogueChoice(string text, Action callback)
{
Text = text;
Callback = callback;
}
}
}