using UnityEngine; public static class UITheme { public static readonly Color Panel = new Color(0.06f, 0.07f, 0.09f, 0.92f); public static readonly Color PanelSoft = new Color(0.09f, 0.10f, 0.13f, 0.86f); public static readonly Color Gold = new Color(1.00f, 0.72f, 0.24f, 1f); public static readonly Color Text = new Color(0.94f, 0.92f, 0.86f, 1f); public static readonly Color MutedText = new Color(0.70f, 0.72f, 0.76f, 1f); public static readonly Color LearnedNode = new Color(0.19f, 0.66f, 0.34f, 1f); public static readonly Color AvailableNode = new Color(0.86f, 0.58f, 0.18f, 1f); public static readonly Color LockedNode = new Color(0.28f, 0.29f, 0.32f, 1f); public static readonly Color NotEnoughNode = new Color(0.14f, 0.15f, 0.18f, 1f); public static readonly Color Danger = new Color(0.90f, 0.28f, 0.23f, 1f); }