using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class TalentNodeUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public TalentData talent; public TalentManager manager; public TalentTooltipUI tooltip; public Image backgroundImage; public Image iconImage; public Text nameText; public Text costText; public Text stateText; public Button learnButton; public Outline borderOutline; private void Awake() { if (learnButton == null) { learnButton = GetComponent