using System; using System.Collections.Generic; using UnityEngine; public class PlayerStats : MonoBehaviour { [Header("Base Values")] [SerializeField] private float baseMaxHealth = 100f; [SerializeField] private float baseMaxMana = 100f; [SerializeField] private float baseDamage = 10f; [SerializeField] private float baseMoveSpeed = 5f; [SerializeField] private float baseAbilityCooldownReduction = 0f; [SerializeField] private float baseCriticalChance = 0f; [Header("Runtime Modifiers")] [SerializeField] private List activeModifiers = new List(); private readonly Dictionary baseValues = new Dictionary(); private readonly Dictionary currentValues = new Dictionary(); public event Action OnStatsChanged; public float MaxHealth { get { return GetStat(StatType.MaxHealth); } } public float MaxMana { get { return GetStat(StatType.MaxMana); } } public float Damage { get { return GetStat(StatType.Damage); } } public float MoveSpeed { get { return GetStat(StatType.MoveSpeed); } } public float AbilityCooldownReduction { get { return GetStat(StatType.AbilityCooldownReduction); } } public float CriticalChance { get { return GetStat(StatType.CriticalChance); } } // Compatibility-friendly alias for lab wording: player speed is driven by PlayerStats.speed. public float speed { get { return MoveSpeed; } } private void Awake() { RecalculateStats(); } private void OnValidate() { ClampBaseValues(); RecalculateStats(); } public IReadOnlyList GetActiveModifiers() { return activeModifiers; } public float GetBaseStat(StatType statType) { EnsureBaseValues(); return baseValues.TryGetValue(statType, out float value) ? value : 0f; } public float GetStat(StatType statType) { if (currentValues.Count == 0) { RecalculateStats(); } return currentValues.TryGetValue(statType, out float value) ? value : GetBaseStat(statType); } public void AddModifier(StatModifier modifier) { if (!IsValidNumber(modifier.value)) { Debug.LogWarning($"Ignored invalid modifier value for {modifier.statType}."); return; } if (string.IsNullOrWhiteSpace(modifier.sourceId)) { modifier.sourceId = "Runtime"; } activeModifiers.Add(modifier); RecalculateStats(); } public int RemoveModifiersBySource(string sourceId) { if (string.IsNullOrWhiteSpace(sourceId)) { return 0; } int removed = activeModifiers.RemoveAll(modifier => modifier.sourceId == sourceId); if (removed > 0) { RecalculateStats(); } return removed; } public int RemoveModifiersBySourcePrefix(string sourcePrefix) { if (string.IsNullOrWhiteSpace(sourcePrefix)) { return 0; } int removed = activeModifiers.RemoveAll(modifier => !string.IsNullOrEmpty(modifier.sourceId) && modifier.sourceId.StartsWith(sourcePrefix, StringComparison.Ordinal)); if (removed > 0) { RecalculateStats(); } return removed; } public void ClearModifiers() { if (activeModifiers.Count == 0) { return; } activeModifiers.Clear(); RecalculateStats(); } public void RecalculateStats() { ClampBaseValues(); EnsureBaseValues(); currentValues.Clear(); foreach (StatType statType in Enum.GetValues(typeof(StatType))) { float baseValue = GetBaseStat(statType); float flatAdd = 0f; float percentAdd = 0f; float percentMultiply = 1f; for (int i = 0; i < activeModifiers.Count; i++) { StatModifier modifier = activeModifiers[i]; if (modifier.statType != statType || !IsValidNumber(modifier.value)) { continue; } switch (modifier.modifierType) { case ModifierType.FlatAdd: flatAdd += modifier.value; break; case ModifierType.PercentAdd: percentAdd += modifier.value; break; case ModifierType.PercentMultiply: percentMultiply *= Mathf.Max(0f, 1f + modifier.value); break; } } float finalValue = (baseValue + flatAdd) * Mathf.Max(0f, 1f + percentAdd) * percentMultiply; currentValues[statType] = ClampFinalValue(statType, finalValue); } OnStatsChanged?.Invoke(); } private void EnsureBaseValues() { baseValues[StatType.MaxHealth] = Mathf.Max(0f, baseMaxHealth); baseValues[StatType.MaxMana] = Mathf.Max(0f, baseMaxMana); baseValues[StatType.Damage] = Mathf.Max(0f, baseDamage); baseValues[StatType.MoveSpeed] = Mathf.Max(0.1f, baseMoveSpeed); baseValues[StatType.AbilityCooldownReduction] = Mathf.Clamp(baseAbilityCooldownReduction, 0f, 100f); baseValues[StatType.CriticalChance] = Mathf.Clamp(baseCriticalChance, 0f, 100f); } private void ClampBaseValues() { baseMaxHealth = Mathf.Max(0f, baseMaxHealth); baseMaxMana = Mathf.Max(0f, baseMaxMana); baseDamage = Mathf.Max(0f, baseDamage); baseMoveSpeed = Mathf.Max(0.1f, baseMoveSpeed); baseAbilityCooldownReduction = Mathf.Clamp(baseAbilityCooldownReduction, 0f, 100f); baseCriticalChance = Mathf.Clamp(baseCriticalChance, 0f, 100f); } private float ClampFinalValue(StatType statType, float value) { if (!IsValidNumber(value)) { return GetBaseStat(statType); } switch (statType) { case StatType.MoveSpeed: return Mathf.Max(0.1f, value); case StatType.AbilityCooldownReduction: case StatType.CriticalChance: return Mathf.Clamp(value, 0f, 100f); default: return Mathf.Max(0f, value); } } private bool IsValidNumber(float value) { return !float.IsNaN(value) && !float.IsInfinity(value); } }