first commit

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2026-06-04 21:37:43 +03:00
commit a6ea987b0d
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using UnityEngine;
namespace OTG.Lab06.Effects
{
public sealed class SelfDestruct : MonoBehaviour
{
[SerializeField] private float lifetime = 1f;
private void Start()
{
Destroy(gameObject, lifetime);
}
}
}