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using OTG.Lab06.Abilities;
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using UnityEngine;
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namespace OTG.Lab06.Effects
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{
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public sealed class BlinkEffect : AbilityEffect
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{
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[SerializeField] private float obstaclePadding = 0.8f;
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[SerializeField] private LayerMask obstacleMask = ~0;
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[SerializeField] private float visualLifetime = 0.8f;
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public override void Activate(AbilityCastContext context)
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{
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Vector3 start = context.Caster.position;
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Vector3 direction = context.Forward;
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float distance = Mathf.Max(0.1f, context.Ability.castRange);
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Vector3 target = start + direction * distance;
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CharacterController controller = context.Caster.GetComponent<CharacterController>();
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if (controller != null)
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{
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controller.enabled = false;
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}
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if (Physics.SphereCast(start + Vector3.up, 0.45f, direction, out RaycastHit hit, distance, obstacleMask, QueryTriggerInteraction.Ignore))
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{
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target = hit.point - direction * obstaclePadding;
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target.y = start.y;
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}
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context.Caster.position = target;
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if (controller != null)
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{
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controller.enabled = true;
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}
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transform.position = target + Vector3.up * 0.05f;
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Destroy(gameObject, visualLifetime);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ea451cce3e2635fa0b12e607a4978a19
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,83 @@
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using OTG.Lab06.Abilities;
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using OTG.Lab06.Core;
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using UnityEngine;
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namespace OTG.Lab06.Effects
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{
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[RequireComponent(typeof(Collider))]
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public sealed class FireballEffect : AbilityEffect
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{
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[SerializeField] private float speed = 18f;
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[SerializeField] private float lifeTime = 4f;
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[SerializeField] private LayerMask hitMask = ~0;
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private AbilityCastContext context;
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private Vector3 direction;
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private float remainingLife;
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private bool activated;
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public override void Activate(AbilityCastContext context)
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{
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this.context = context;
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direction = context.Forward;
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remainingLife = Mathf.Min(lifeTime, Mathf.Max(0.5f, context.Ability.castRange / Mathf.Max(1f, speed)));
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activated = true;
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transform.position = context.Origin + direction * 0.9f;
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transform.rotation = Quaternion.LookRotation(direction, Vector3.up);
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}
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private void Awake()
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{
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Collider ownCollider = GetComponent<Collider>();
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ownCollider.isTrigger = true;
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}
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private void Update()
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{
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if (!activated)
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{
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return;
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}
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float step = speed * Time.deltaTime;
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if (Physics.Raycast(transform.position, direction, out RaycastHit hit, step, hitMask, QueryTriggerInteraction.Ignore))
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{
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ApplyHit(hit.collider);
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return;
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}
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transform.position += direction * step;
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remainingLife -= Time.deltaTime;
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if (remainingLife <= 0f)
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{
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Destroy(gameObject);
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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if (!activated || other.transform == context.Caster)
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{
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return;
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}
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ApplyHit(other);
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}
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private void ApplyHit(Collider hitCollider)
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{
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if (hitCollider.transform == context.Caster || hitCollider.GetComponentInParent<AbilityEffect>() != null)
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{
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return;
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}
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IDamageable damageable = hitCollider.GetComponentInParent<IDamageable>();
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if (damageable != null && damageable.IsAlive)
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{
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damageable.TakeDamage(context.Ability.damage);
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}
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Destroy(gameObject);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5fb2a27798b1a5343b1d83247d298809
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,33 @@
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using System.Collections.Generic;
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using OTG.Lab06.Abilities;
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using OTG.Lab06.Core;
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using UnityEngine;
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namespace OTG.Lab06.Effects
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{
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public sealed class IceNovaEffect : AbilityEffect
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{
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[SerializeField] private float visualLifetime = 1.2f;
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[SerializeField] private LayerMask hitMask = ~0;
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public override void Activate(AbilityCastContext context)
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{
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transform.position = context.Caster.position + Vector3.up * 0.05f;
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float radius = Mathf.Max(0.1f, context.Ability.castRange);
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Collider[] hits = Physics.OverlapSphere(context.Caster.position, radius, hitMask, QueryTriggerInteraction.Ignore);
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var damaged = new HashSet<IDamageable>();
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foreach (Collider hit in hits)
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{
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IDamageable damageable = hit.GetComponentInParent<IDamageable>();
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if (damageable != null && damageable.IsAlive && damageable.Transform != context.Caster && damaged.Add(damageable))
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{
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damageable.TakeDamage(context.Ability.damage);
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}
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}
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Destroy(gameObject, visualLifetime);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0b67bd6b1b5bec522bf4df1a07f67357
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,14 @@
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using UnityEngine;
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namespace OTG.Lab06.Effects
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{
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public sealed class SelfDestruct : MonoBehaviour
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{
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[SerializeField] private float lifetime = 1f;
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private void Start()
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{
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Destroy(gameObject, lifetime);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 099f4381a14a70847b2fcc301915e4dc
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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