first commit

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2026-06-04 21:37:43 +03:00
commit a6ea987b0d
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using UnityEngine;
namespace OTG.Lab06.Combat
{
public sealed class FloatingDamageManager : MonoBehaviour
{
private static FloatingDamageManager instance;
[SerializeField] private FloatingDamage floatingDamagePrefab;
private void Awake()
{
instance = this;
}
public static void Show(float amount, Vector3 position)
{
if (instance == null || instance.floatingDamagePrefab == null)
{
return;
}
FloatingDamage damage = Instantiate(instance.floatingDamagePrefab, position, Quaternion.identity);
damage.Initialize(amount);
}
}
}